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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2010-02-25 15:31:24


At 2/25/10 03:20 PM, Toast wrote: But, Depredation... need brain... for, smart-making!

On a complete tangent Bad Company 2 is fucking amazing.

Also yay for further maths.

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Response to The Flash 'Reg' Lounge 2010-02-25 16:08:17


At 2/25/10 03:31 PM, Depredation wrote:
At 2/25/10 03:20 PM, Toast wrote: But, Depredation... need brain... for, smart-making!
On a complete tangent Bad Company 2 is fucking amazing.

that's like a 360 degrees tangent.

I'm not a big fan of fps military games. They all look the same. There's not enough games in space / futuristic settings that are truly good. I'm looking forward to the day where freelancer will be topped.


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Response to The Flash 'Reg' Lounge 2010-02-25 16:15:39


At 2/25/10 04:08 PM, Toast wrote: I'm looking forward to the day where freelancer will be topped.

Still waiting for Unreal Tournament 1 to be topped.....


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2010-02-25 17:08:44


YESSSS...finally got my account back.
Thank you so much Luis.


"To live is the rarest thing in the world. Most people exist, that is all."

- Oscar Wilde

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Response to The Flash 'Reg' Lounge 2010-02-25 17:21:58


At 2/25/10 05:08 PM, Deadclever23 wrote: YESSSS...finally got my account back.
Thank you so much Luis.

did you post CP on the general forum again?


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Response to The Flash 'Reg' Lounge 2010-02-25 17:31:37


So, I guess AS3 doesn't support short circuiting? I ended up having to nest conditionals to achieve the effect, but that's kinda disappointing.

Response to The Flash 'Reg' Lounge 2010-02-25 17:52:49


At 2/25/10 05:31 PM, Deathcon7 wrote: So, I guess AS3 doesn't support short circuiting? I ended up having to nest conditionals to achieve the effect, but that's kinda disappointing.

Really? I thought it did. And I just checked and I'm getting results suggesting it.
What are you doing to suggest that it doesn't?


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2010-02-25 18:19:22


At 2/25/10 04:15 PM, Starogre wrote:
At 2/25/10 04:08 PM, Toast wrote: I'm looking forward to the day where freelancer will be topped.
Still waiting for Unreal Tournament 1 to be topped.....

The original UT was absolutely incredible. It is still better than most FPS games out there, both in terms of gameplay, and surprisingly, graphics.

Response to The Flash 'Reg' Lounge 2010-02-25 19:10:26


WTF...

Because of that idiot who spammed here, the total number of posts is less than 55,000... FUCK

Response to The Flash 'Reg' Lounge 2010-02-25 19:32:34


At 2/25/10 05:52 PM, Doomsday-One wrote:
At 2/25/10 05:31 PM, Deathcon7 wrote: So, I guess AS3 doesn't support short circuiting? I ended up having to nest conditionals to achieve the effect, but that's kinda disappointing.
Really? I thought it did. And I just checked and I'm getting results suggesting it.
What are you doing to suggest that it doesn't?

I had the following:

if (boolean && function():Boolean)

Although the boolean was false, the function call was still being made.

Response to The Flash 'Reg' Lounge 2010-02-25 19:59:27


At 2/25/10 07:10 PM, Archon68 wrote: WTF...

Because of that idiot who spammed here, the total number of posts is less than 55,000... FUCK

LOL


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2010-02-25 20:00:36



LOL

Good job Kirk. Now I gotta chance to get to 55,000.


I am a FAB

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Response to The Flash 'Reg' Lounge 2010-02-25 20:33:31


At 2/25/10 07:59 PM, Kirk-Cocaine wrote:
At 2/25/10 07:10 PM, Archon68 wrote: WTF...

Because of that idiot who spammed here, the total number of posts is less than 55,000... FUCK
LOL

Dammit. At least I have MY SIG AS EVIDENCE.

Response to The Flash 'Reg' Lounge 2010-02-25 20:46:15


At 2/25/10 08:33 PM, Archon68 wrote: Dammit. At least I have MY SIG AS EVIDENCE.

http://www.adobe.com/photoshop

There was no 50,000 post, don't believe the hype!

The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2010-02-25 20:58:45


Enjoy the euphoria of post count now because you won't give a flying shit in a few years


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2010-02-25 21:20:06


Seriously, this is really fucking annoying. Someone must know what's wrong.

Response to The Flash 'Reg' Lounge 2010-02-26 03:35:43


At 2/25/10 07:32 PM, Deathcon7 wrote: I had the following:

if (boolean && function():Boolean)

Although the boolean was false, the function call was still being made.

Strange. I had something like:

var i:int = 0; if (boolean && i++); //evaluates nothing regardless of whether 'if' statement evaluates as true or false trace(i); //traces '0' if boolean is false, traces '1' is boolean is true

Perhaps it works differently with functions compared to post-incremental operators, but I would doubt it. Still, I'll check it out when I get back home.
On a side note, this computer is slow as fuck.

No smart-ass comments about having a slow fuck

Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2010-02-26 07:06:27


At 2/25/10 09:20 PM, Archon68 wrote: Seriously, this is really fucking annoying. Someone must know what's wrong.

TBH I had a look at just now it and it's not acting the way it should... my guess is that it's either some mathy thing like multiplying by a negative or 0 or a bug of some sort... then again it's hard to make this sort of claim w/o having flash to actually meddle with it with... I'd ask delta he'd probably know

you can create the desired effect without a matrix just as easily btw

Response to The Flash 'Reg' Lounge 2010-02-26 07:15:46


At 2/26/10 07:06 AM, Inglor wrote: stuff I said

Also, on an unrelated not the "translate" you're doing is wrong since you're scaling it so the second translate should reflect that and it doesn't

Response to The Flash 'Reg' Lounge 2010-02-26 12:56:32


At 2/26/10 12:49 PM, zrb wrote: Today i learned what the ?: operator does.

I wrote a tutorial about that :) you can live perfectly fine not knowing what it does though

Response to The Flash 'Reg' Lounge 2010-02-26 13:10:31


@ anybody on N. America's left coast...

Anyone going to the Emerald City Comicon, in Seatlle, on Mar. 13th?

Just curious.

:)


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Response to The Flash 'Reg' Lounge 2010-02-26 15:31:27


OMG OMG OMG

hahahahaha. immense.

http://stewdio.org/pong/

Response to The Flash 'Reg' Lounge 2010-02-26 15:37:22


At 2/26/10 03:31 PM, dELtaluca wrote: OMG OMG OMG
hahahahaha. immense.
http://stewdio.org/pong/

Expand yours :)

Also, least favorite line of all time:
"But what's the point of that game, there's no end!"
IT'S A FUCKING ENGINE!


MY E-PENIS IS BIGGER THAN YOURS

8=================================>

...and this is my fag...

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Response to The Flash 'Reg' Lounge 2010-02-26 16:38:15


At 2/25/10 07:32 PM, Deathcon7 wrote: I had the following:

if (boolean && function():Boolean)

Although the boolean was false, the function call was still being made.

Just tested with:

function test():Boolean { trace("function called"); return false; } if (false && test()) ; //traces nothing when executed //When the false in the 'if' statement is replaced with true, traces "function called"

I can't see what the problem is. Perhaps you should have another look at your code?

At 2/26/10 03:31 PM, dELtaluca wrote: hahahahaha. immense.

Heh, that's pretty novel.

And damn, my 'u' key on my keyboard has started to fall off. I hate it when that happens.


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2010-02-26 17:18:41


At 2/26/10 12:56 PM, Inglor wrote:
At 2/26/10 12:49 PM, zrb wrote: Today i learned what the ?: operator does.
I wrote a tutorial about that :) you can live perfectly fine not knowing what it does though

It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.

Response to The Flash 'Reg' Lounge 2010-02-26 17:51:20


At 2/26/10 04:38 PM, Doomsday-One wrote: ...

Thanks for the follow-up. I spoke to Gust last night and figured it out. I was blaming the issue on short circuiting but it was something else that happened to get resolved by nesting the conditional. To confirm, yah, short circuiting is go.

Response to The Flash 'Reg' Lounge 2010-02-26 18:09:18


At 2/26/10 05:18 PM, Archon68 wrote: It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.

Further explain to a AS noob plz

Response to The Flash 'Reg' Lounge 2010-02-26 18:15:12


At 2/26/10 12:49 PM, zrb wrote: You learn things everyday

Today i learned what the ?: operator does.
I feel like an idiot for not knowing it earlier but better late than never :P

What have you learned today or this week ?

Also, did you know instead of doing num -= 1 you can just do num --?

I wrote a tutorial about that :) you can't live at all not knowing what it does though

ahhhh good old AS: Main

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Response to The Flash 'Reg' Lounge 2010-02-26 18:16:14


At 2/26/10 06:09 PM, Sam wrote:
At 2/26/10 05:18 PM, Archon68 wrote: It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.
Further explain to a AS noob plz

Basically it's an expression like this:

logical_expression : return_this_value_if_true ? return_this_value_if_false

Example use:

var lightIsOn:Boolean = false; trace(lightIsOn ? "It's bright in here." : "It's very dark. You are likely to be eaten by a grue..."); //will trace the second string

Indescriptive topic names have left me in despair!

Response to The Flash 'Reg' Lounge 2010-02-26 18:21:29


At 2/26/10 06:16 PM, meneldil wrote:
At 2/26/10 06:09 PM, Sam wrote:
At 2/26/10 05:18 PM, Archon68 wrote: It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.
Further explain to a AS noob plz
Basically it's an expression like this:

logical_expression : return_this_value_if_true ? return_this_value_if_false

Forgive me and my lack of sleep. I meant:
logical_expression ? return_this_value_if_true : return_this_value_if_false


Indescriptive topic names have left me in despair!