At 2/25/10 03:20 PM, Toast wrote: But, Depredation... need brain... for, smart-making!
On a complete tangent Bad Company 2 is fucking amazing.
Also yay for further maths.
At 2/25/10 03:20 PM, Toast wrote: But, Depredation... need brain... for, smart-making!
On a complete tangent Bad Company 2 is fucking amazing.
Also yay for further maths.
At 2/25/10 03:31 PM, Depredation wrote:At 2/25/10 03:20 PM, Toast wrote: But, Depredation... need brain... for, smart-making!On a complete tangent Bad Company 2 is fucking amazing.
that's like a 360 degrees tangent.
I'm not a big fan of fps military games. They all look the same. There's not enough games in space / futuristic settings that are truly good. I'm looking forward to the day where freelancer will be topped.
At 2/25/10 04:08 PM, Toast wrote: I'm looking forward to the day where freelancer will be topped.
Still waiting for Unreal Tournament 1 to be topped.....
YESSSS...finally got my account back.
Thank you so much Luis.
At 2/25/10 05:08 PM, Deadclever23 wrote: YESSSS...finally got my account back.
Thank you so much Luis.
did you post CP on the general forum again?
So, I guess AS3 doesn't support short circuiting? I ended up having to nest conditionals to achieve the effect, but that's kinda disappointing.
At 2/25/10 05:31 PM, Deathcon7 wrote: So, I guess AS3 doesn't support short circuiting? I ended up having to nest conditionals to achieve the effect, but that's kinda disappointing.
Really? I thought it did. And I just checked and I'm getting results suggesting it.
What are you doing to suggest that it doesn't?
At 2/25/10 04:15 PM, Starogre wrote:At 2/25/10 04:08 PM, Toast wrote: I'm looking forward to the day where freelancer will be topped.Still waiting for Unreal Tournament 1 to be topped.....
The original UT was absolutely incredible. It is still better than most FPS games out there, both in terms of gameplay, and surprisingly, graphics.
WTF...
Because of that idiot who spammed here, the total number of posts is less than 55,000... FUCK
At 2/25/10 05:52 PM, Doomsday-One wrote:At 2/25/10 05:31 PM, Deathcon7 wrote: So, I guess AS3 doesn't support short circuiting? I ended up having to nest conditionals to achieve the effect, but that's kinda disappointing.Really? I thought it did. And I just checked and I'm getting results suggesting it.
What are you doing to suggest that it doesn't?
I had the following:
if (boolean && function():Boolean)
Although the boolean was false, the function call was still being made.
At 2/25/10 07:10 PM, Archon68 wrote: WTF...
Because of that idiot who spammed here, the total number of posts is less than 55,000... FUCK
LOL
LOL
Good job Kirk. Now I gotta chance to get to 55,000.
I am a FAB
At 2/25/10 07:59 PM, Kirk-Cocaine wrote:At 2/25/10 07:10 PM, Archon68 wrote: WTF...LOL
Because of that idiot who spammed here, the total number of posts is less than 55,000... FUCK
Dammit. At least I have MY SIG AS EVIDENCE.
At 2/25/10 08:33 PM, Archon68 wrote: Dammit. At least I have MY SIG AS EVIDENCE.
http://www.adobe.com/photoshop
There was no 50,000 post, don't believe the hype!
Enjoy the euphoria of post count now because you won't give a flying shit in a few years
Seriously, this is really fucking annoying. Someone must know what's wrong.
At 2/25/10 07:32 PM, Deathcon7 wrote: I had the following:
if (boolean && function():Boolean)
Although the boolean was false, the function call was still being made.
Strange. I had something like:
var i:int = 0;
if (boolean && i++); //evaluates nothing regardless of whether 'if' statement evaluates as true or false
trace(i); //traces '0' if boolean is false, traces '1' is boolean is true
Perhaps it works differently with functions compared to post-incremental operators, but I would doubt it. Still, I'll check it out when I get back home.
On a side note, this computer is slow as fuck.
No smart-ass comments about having a slow fuck
At 2/25/10 09:20 PM, Archon68 wrote: Seriously, this is really fucking annoying. Someone must know what's wrong.
TBH I had a look at just now it and it's not acting the way it should... my guess is that it's either some mathy thing like multiplying by a negative or 0 or a bug of some sort... then again it's hard to make this sort of claim w/o having flash to actually meddle with it with... I'd ask delta he'd probably know
you can create the desired effect without a matrix just as easily btw
At 2/26/10 07:06 AM, Inglor wrote: stuff I said
Also, on an unrelated not the "translate" you're doing is wrong since you're scaling it so the second translate should reflect that and it doesn't
At 2/26/10 12:49 PM, zrb wrote: Today i learned what the ?: operator does.
I wrote a tutorial about that :) you can live perfectly fine not knowing what it does though
@ anybody on N. America's left coast...
Anyone going to the Emerald City Comicon, in Seatlle, on Mar. 13th?
Just curious.
:)
At 2/26/10 03:31 PM, dELtaluca wrote: OMG OMG OMG
hahahahaha. immense.
http://stewdio.org/pong/
Expand yours :)
Also, least favorite line of all time:
"But what's the point of that game, there's no end!"
IT'S A FUCKING ENGINE!
MY E-PENIS IS BIGGER THAN YOURS
8=================================>
...and this is my fag...
At 2/25/10 07:32 PM, Deathcon7 wrote: I had the following:
if (boolean && function():Boolean)
Although the boolean was false, the function call was still being made.
Just tested with:
function test():Boolean {
trace("function called");
return false;
}
if (false && test()) ; //traces nothing when executed
//When the false in the 'if' statement is replaced with true, traces "function called"
I can't see what the problem is. Perhaps you should have another look at your code?
At 2/26/10 03:31 PM, dELtaluca wrote: hahahahaha. immense.
Heh, that's pretty novel.
And damn, my 'u' key on my keyboard has started to fall off. I hate it when that happens.
At 2/26/10 12:56 PM, Inglor wrote:At 2/26/10 12:49 PM, zrb wrote: Today i learned what the ?: operator does.I wrote a tutorial about that :) you can live perfectly fine not knowing what it does though
It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.
At 2/26/10 04:38 PM, Doomsday-One wrote: ...
Thanks for the follow-up. I spoke to Gust last night and figured it out. I was blaming the issue on short circuiting but it was something else that happened to get resolved by nesting the conditional. To confirm, yah, short circuiting is go.
At 2/26/10 05:18 PM, Archon68 wrote: It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.
Further explain to a AS noob plz
At 2/26/10 12:49 PM, zrb wrote: You learn things everyday
Today i learned what the ?: operator does.
I feel like an idiot for not knowing it earlier but better late than never :P
What have you learned today or this week ?
Also, did you know instead of doing num -= 1 you can just do num --?
I wrote a tutorial about that :) you can't live at all not knowing what it does though
ahhhh good old AS: Main
At 2/26/10 06:09 PM, Sam wrote:At 2/26/10 05:18 PM, Archon68 wrote: It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.Further explain to a AS noob plz
Basically it's an expression like this:
logical_expression : return_this_value_if_true ? return_this_value_if_false
Example use:
var lightIsOn:Boolean = false;
trace(lightIsOn ? "It's bright in here." : "It's very dark. You are likely to be eaten by a grue...");
//will trace the second string
At 2/26/10 06:16 PM, meneldil wrote:At 2/26/10 06:09 PM, Sam wrote:Basically it's an expression like this:At 2/26/10 05:18 PM, Archon68 wrote: It avoids having to use pointless if/else statements to define variables, though, which is pretty damn useful.Further explain to a AS noob plz
logical_expression : return_this_value_if_true ? return_this_value_if_false
Forgive me and my lack of sleep. I meant:
logical_expression ? return_this_value_if_true : return_this_value_if_false