At 11/2/09 09:23 PM, zrb wrote:
It was pretty fun but the fact that the ball is small makes it really hard in some places, I say it should start big and gradually shrink while exploding, like losing a layer of itself.
I got into the pitfall of getting really good at my own game, it seems. What level were you able to get too? I don't want to make it too easy, but having it be that difficult is no fun either.
Also how come sometimes the explosions freeze and alot don't ? Is purposely doing that ?
That's one of the biggest mysteries in the game. The explosions are all handled by a class I created PixelExplosion that actually creates it's own bitmapData object, handles the explosion algorithm (next pixel in the path becomes a color, current one becomes transparent) and then removes itself when it's done, bitmapData object and all.
The explosions 'freezing' is not an intended event, and to accommodate for it I tried various ways to remove the objects from the screen so that if one froze, it wouldn't linger there. I was hoping the problem would be small enough that it would hardly be noticed.
Also when stuff blows up, you should shake the screen to add to the effect cause it doesn't feel empowering to blow stuff up :(
I really like that suggestion and will toy around with it a bit once I get some sound effects put in place.
@ Kirk. Lulz touchpad! (There will be a disclaimer)