It's interesting how nobody has pointed out the fact that 4chan is down now and will be for about a week according to dA posters.
HO HO HOPE you become a Newgrounds Supporter this year!
We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!
It's interesting how nobody has pointed out the fact that 4chan is down now and will be for about a week according to dA posters.
At 7/9/09 09:55 PM, Zyphonee wrote: It's interesting how nobody has pointed out the fact that 4chan is down now and will be for about a week according to dA posters.
We don't talk about 4chan..............
At 7/9/09 09:45 PM, SpamBurger wrote: Has anyone ever read How To Build a Game In A Week From Scratch With No Budget? It's not in Flash, but it is still interesting to read and could possibly teach you a thing or two about time managing.
I read that just now, and I thought it was pretty cool. I'm on a mac so unfortunately I can't play the game, but maybe I'll run upstairs and try it out on my parents PC.
At 7/9/09 10:00 PM, Magical-Zorse wrote:At 7/9/09 09:55 PM, Zyphonee wrote: It's interesting how nobody has pointed out the fact that 4chan is down now and will be for about a week according to dA posters.We don't talk about 4chan..............
But this is an event that should bring happiness to everyone on the internet, where are the baloons and the cake?!
At 7/9/09 08:43 PM, Luis wrote:
It just depends on the game... that stupid bejeweled is a crap game but its so casual that really super casual computer users, like soccer moms and tweens (no not the flash term, the under 13 crowd) find it easy to get into and so they are able to offer more enhanced versions for a really low price or whatever and license it out to all sorts of portals. It works because theyve already hooked their audience with a good offering just on the free test version.
That game has alot of factors going for it. The fact that it was the one to enhance the original idea, the fact that it's name is extremely well known, the fact that the PopCap branding is on it. Apparently Bejeweled makes up 50% of PopCap's overall revenue, a game is sold every minute.I think you have it backwards on how it works, but it's because Bejeweled is on so MANY portals that it can have trial versions and afterwards make a decent revenue off of selling the full version.
Also side note, all PopCap games take 2-4 years of production simply because, although they are casual games, are so enhanced in every way to hook in gamers, with big scores, flashy but not too flashy lights and the like, that people love their games.
I dont think bomtoons' idea is terrible, it may not have you rolling in money but theres an audience that does respect and follow the independent movement. I still pay for cd's and shit (even tho the actual artist probably makes a negligible amount in comparison to the other parties that take it off the top).
This I agree with. Lots of people support independent game developers, look at the Kongregate Tip system. It's not making tons of money, but the fact that it is making people money shows that there are people who support indie games.
I dunno theres just no set formula for becoming an overnight millionare on a game. I'm sure theres exceptions. But yeaaaa... maybe im just not enough of a cutthroat business man like some people in the business that are well off.
It's all about taking risks. Sometimes it works out, sometimes it doesn't.
Sometimes you'll put hours of work into a game and it'll do better than a game with months of work.
The only way I can think of to become an overnight millionaire is through social sites (facebook) and creating games that implement their features and stretch across to multiple people virally. It's a lagging industry, but the people creating apps currently for them are making FORTUNES. (look at some of the brain training / highscore games on there).
Guess those are my 2 cents.
At 7/9/09 10:35 PM, Coolio-Niato wrote:
Also side note, all PopCap games take 2-4 years of production simply because, although they are casual games, are so enhanced in every way to hook in gamers, with big scores, flashy but not too flashy lights and the like, that people love their games.
Are you serious? Adding things like that doesn't seem like a 2-4 years kinda thing, that seems like something that could (if they went into great detail and testing) MAYBE 5 months max.
That's intense
So is this.
At 7/10/09 02:52 AM, Duchednier wrote: So is this.
You just blew my mind.
This is a great anagram.
At 7/10/09 02:55 AM, Alpharius120 wrote: This is a great anagram.
Huh? I don't see it?
yes i'm up at 3:30 in the fucking morning.
At 7/10/09 03:24 AM, Blackfang wrote:At 7/10/09 02:55 AM, Alpharius120 wrote: This is a great anagram.Huh? I don't see it?
yes i'm up at 3:30 in the fucking morning.
The original movie was "Knocked Up".
It's changed to "Coked Punk" with Seth Rogen's face altered to look like a coke addict.
At 7/9/09 06:13 PM, CybexALT wrote: Maybe let them save, but charge them for better weapons/more health/morelives or whatever.
Again, not an option. Mainly because it'll end up hacked open with CheatEngine like this anyway...
hey Luis! Neg! People are in your game, hacking your goldz!
...
At 7/10/09 04:36 AM, KaynSlamdyke wrote:At 7/9/09 06:13 PM, CybexALT wrote: Maybe let them save, but charge them for better weapons/more health/morelives or whatever.Again, not an option. Mainly because it'll end up hacked open with CheatEngine like this anyway...
hey Luis! Neg! People are in your game, hacking your goldz!
I never understood why you would want to 'hack' a Flash game. It doesn't seem worth the effort if you ask me. Then again when there are dozens of millions people playing your game I suppose there are always a few hundred who find it is worth the effort :)
Also, if I needed to pay to save in a game I would quit the game, straight away. It would have to be a really, really stellar game for me to consider paying for it. There are hundreds of other free Flash games on the web where I can switch to just as easily to get my 30 minutes of fun and distraction.
At 7/10/09 04:47 AM, Xeptic wrote: Also, if I needed to pay to save in a game I would quit the game, straight away. It would have to be a really, really stellar game for me to consider paying for it. There are hundreds of other free Flash games on the web where I can switch to just as easily to get my 30 minutes of fun and distraction.
And thats fine. Thats what I expect. After all, you don't play a demo to a game, decide you don't like it and then buy it anyway. All I'm pitching is the Demo/Shareware model, modified to work for games where everything's included in the download anyway.
...
Hold tight folks, normal service will resume shortly.
At 7/10/09 06:20 AM, Kirk-Cocaine wrote: Hold tight folks, normal service will resume shortly.
We have normality.
Er, what did I miss? Kayn no longer a mod? Hacked?
At 7/10/09 06:34 AM, Kirk-Cocaine wrote: We have normality.
Saviour.
We lost a couple of good post in this here thread though.
Let us remember them with one minutes silence.
Does Kayn actually know? Man, he's gonna be pissed.
At 7/10/09 06:38 AM, Xeptic wrote: Er, what did I miss? Kayn no longer a mod? Hacked?
Something like that. A lot of shit went down, Wade and the mods had it covered.
At 7/10/09 06:39 AM, Kuoke wrote: We lost a couple of good post in this here thread though.
We lost good threads and posts everywhere. LEST WE FORGET.
Does Kayn actually know? Man, he's gonna be pissed.
Yeah he knows things got turned to shit.
At 7/10/09 06:47 AM, Kirk-Cocaine wrote:At 7/10/09 06:38 AM, Xeptic wrote: Er, what did I miss? Kayn no longer a mod? Hacked?Something like that. A lot of shit went down, Wade and the mods had it covered.
It wasn't me.
At 7/10/09 07:24 AM, CybexALT wrote: It wasn't me.
The plot thickens.
Hmm i appear to have slept through all that mess. o well.
None
At 7/10/09 09:23 AM, Luis wrote: Hmm i appear to have slept through all that mess. o well.
Me too. I hate the fact that I missed that.
At 7/10/09 09:23 AM, Luis wrote: Hmm i appear to have slept through all that mess. o well.
Oh how convenient. I don't suppose can corroborate your alibi can they?
London Meet
ME! I'm going.
I've been singing every night as a rehearsal for Rock Band (lie)
What happened to Newgrounds? I have no idea but you're all talking about it in hushed voices and wearing grey fedoras so I thought I'd check.
Sup, bitches :)
It looks like they're going for a huge cover-up. Shhh.
At 7/10/09 09:58 AM, Xeptic wrote: It looks like they're going for a huge cover-up. Shhh.
The cake was a lie.
In other news, do be careful with your passwords. I know that goes without saying but, nobody, and i mean nobody should be asking you to login or disclose your password in an email, PM, or instant message. Check links before you click on them. And for god sakes dont use the same password for everything. I never bothered to change my pw for years and i finally got haxored and it pretty much was a domino effect.
As usual report any suspicious activity.
None
You know...whatever happened to making a game for fun?
Not for money, not for art, not for fame.
What ever happened to making a game just because you enjoy making it, or you enjoy scripting or you want to play a type of game so you make it yourself?
That's the only real i make games, what about you lot?
At 7/10/09 10:57 AM, Luis wrote: In other news, do be careful with your passwords. I know that goes without saying but, nobody, and i mean nobody should be asking you to login or disclose your password in an email, PM, or instant message. Check links before you click on them. And for god sakes dont use the same password for everything. I never bothered to change my pw for years and i finally got haxored and it pretty much was a domino effect.
As usual report any suspicious activity.
domain name-related encrypted passwords ftw
I have pretty similar variants of the same password for the sites i registered to long ago, or just those that I use most like NG, youtube, email, etc. If you find yourself registering to a ton of websites and you don't wanna memorize many different variants, a nice way is to choose a personal part of the password like "wsxyz" and then add to it something that depends on the domain name. Like the initials of the domain name except 1 key to the right (on your keyboard), so A is S, R is T, etc. that gives you "wsxyzmh" for NG, and all you have to memorize is a string of 3-4 letters that you use for every website. and some sites ask for numbers too, so you can add like the ASCII of the initials in octal. That's imo a very secure password that is also easy to remember, because all you have to do is memorize 1 small part and then apply the dynamic part just by looking at the website name. very fast and efficient
At 7/10/09 11:14 AM, Deadclever23 wrote: You know...whatever happened to making a game for fun?
Not for money, not for art, not for fame.
What ever happened to making a game just because you enjoy making it, or you enjoy scripting or you want to play a type of game so you make it yourself?
That's the only real i make games, what about you lot?
I think for most developers on the reg lounge, money is just a bonus. If you really want money you could get a job. That way you're certain you're gonna recieve some payment every month or something, unlike game developing which is very risky due to unfinished projects. The reason why we're here is because we enjoyed flash in the first place, then we saw the money. Besides, if you do make a project "just for fun" like you say, there's no harm in adding a logo at the beginning for a little bonus, is there? I had 2 sponsored projects in 2006, then I didn't release everything in 3 years because I don't care much about money, and I didn't care much about submitting my stuff into the portal.