At 6/13/09 01:20 PM, Glaiel-Gamer wrote: Why are people like this allowed to exist?
You can't expect a lay audience to have even basic understanding of how Flash works :/
You should post an edited highlights of that reviews section :D
At 6/13/09 01:20 PM, Glaiel-Gamer wrote: Why are people like this allowed to exist?
You can't expect a lay audience to have even basic understanding of how Flash works :/
You should post an edited highlights of that reviews section :D
At 6/13/09 01:20 PM, Glaiel-Gamer wrote: "The graphics at the start were pretty good but as it got closer to the end I noticed you kinda gave up and it kinda ruined the whole experience. Next time try to maintain the same quality throughout the game, this could have a lot higher score if you managed to put more effort in near the end."
Ahaha, that's classic. You should reply with "I'll work harder on that next time."
Did any of you guys spot my post on my presentation about Alchemy? I know a few of you are C guys, so you can have a good laugh at how little I understand that side of things :P
Still, I think it went well and you might pick up a few handy tips if you haven't looked at Alchemy before. Also, getting to check out Mike's Doom source is pretty sweet!
Tom-
Just back from Mallorca, too many pages to read back.. sure I didn't miss much ;) Now I have to catch up.. new episode of Mitchell and Webb Look (consider my pants jizzed), and other TV shows to watch.. woop.
At 6/13/09 01:20 PM, Glaiel-Gamer wrote: Why are people like this allowed to exist?
I assume this is for your abstract game.. amazing, hahaha.
At 6/13/09 05:26 PM, The-Super-Flash-Bros wrote: Did any of you guys spot my post on my presentation about Alchemy? I know a few of you are C guys, so you can have a good laugh at how little I understand that side of things :P
I'm watching it now, I've not really looked at Alchemy but it's a great library.. Mike did a fantastic job with Doom, pretty much from the start.. though I think their main idea was to convert libraries (assuming from their wiki) which is an awesome idea. I'm a C++ guy myself, and I think Alchemy would be good for cross platform development (platform as in file format, for distribution, not necessarily actual hardware platforms though that's true also.. especially with the iPhone).
//
So.. hi guys.
Sup, bitches :)
At 6/13/09 05:26 PM, The-Super-Flash-Bros wrote: Did any of you guys spot my post on my presentation about Alchemy? I know a few of you are C guys, so you can have a good laugh at how little I understand that side of things :P
Still, I think it went well and you might pick up a few handy tips if you haven't looked at Alchemy before. Also, getting to check out Mike's Doom source is pretty sweet!
Alchemy does look promising, but i'm guessing after conversion there is still a lot of crap code to cut off and assets to redo. Still a brilliant tool, and i'm guessing doing a presentation for half an hour on coding wasn't the easiest to pull off, so good job on that, add more jokes though :P.
What are the limitations, obviously you can't convert crysis to flash but if you have a game you want to convert into flash from C, then why not start off straight from AS?
At 6/13/09 06:10 PM, Depredation wrote:At 6/13/09 05:26 PM, The-Super-Flash-Bros wrote: Did any of you guys spot my post on my presentation about Alchemy? I know a few of you are C guys, so you can have a good laugh at how little I understand that side of things :PAlchemy does look promising, but i'm guessing after conversion there is still a lot of crap code to cut off and assets to redo. Still a brilliant tool, and i'm guessing doing a presentation for half an hour on coding wasn't the easiest to pull off, so good job on that, add more jokes though :P.
Still, I think it went well and you might pick up a few handy tips if you haven't looked at Alchemy before. Also, getting to check out Mike's Doom source is pretty sweet!
What are the limitations, obviously you can't convert crysis to flash but if you have a game you want to convert into flash from C, then why not start off straight from AS?
The guys who made alchemy also used it to get quake running in flash, but I'd say that's about the limit.
I don't think it was designed for games at all, as I said in the talk I think it's much better suited to the kind of standard processes like cryptography that don't usually get ported to AS very quickly. Games are great to show off and generate interest though :)
And it was 1 hour 20 minutes :P
Tom-
At 6/13/09 06:10 PM, Depredation wrote: why not start off straight from AS?
Because there are a lot of C/C++ libraries widely available, open source with years worth of contribution that work extremely well. You wouldn't create an entire game in C++ then convert it to Flash (anything more complex than Doom, a raycasting engine, would be silly).. because Flash has limitations that C++ does not.
Sup, bitches :)
At 6/13/09 06:26 PM, liaaaam wrote: Because there are a lot of C/C++ libraries widely available, open source with years worth of contribution that work extremely well. You wouldn't create an entire game in C++ then convert it to Flash (anything more complex than Doom, a raycasting engine, would be silly).. because Flash has limitations that C++ does not.
Ah i see, forgive me for being a C noob, but are the libraries used in C converted to flash aswell or do they have to be compatible from the start?
At 6/13/09 06:24 PM, The-Super-Flash-Bros wrote: And it was 1 hour 20 minutes :P
Well take it as a compliment, it didn't feel that long :).
At 6/13/09 06:35 PM, Depredation wrote: Ah i see, forgive me for being a C noob, but are the libraries used in C converted to flash aswell or do they have to be compatible from the start?
Well they'd almost definitely need to be tweaked to work with Flash, but I have no idea how much you'd have to change. As Tom goes through when he's showing the Doom source he talks about what Mike had to change.. you see the sort of thing you need to think about.
@Tom, maybe I misheard you at the end of the presentation but did you mention Mike had done some playing around with locking the mouse? Even if he didn't get it working as you would want, how did he do that at all.. since Flash doesn't allow you to control the mouse (in C++ it's easy :()
Sup, bitches :)
Last page there were 9 fab posts in a row.
They're taking over.
XNA
Anyone else use it? It's pretty damn cool but I feel dirty using a PC, running Microsoft Visual Studio writing in a programming language owned by microsoft (C#) for games that will only run on Xboxes and Windows :| Makes me feel like an microsoft-whore.
I solved my C# problem, to anyone who cared. I had to decifer a french youtube video lol.
At 6/13/09 06:51 PM, trig1 wrote: Anyone else use it? It's pretty damn cool but I feel dirty using a PC, running Microsoft Visual Studio writing in a programming language owned by microsoft (C#) for games that will only run on Xboxes and Windows :| Makes me feel like an microsoft-whore.
The Xbox is fine, but Windows! KAPLAMMY!
Again.
At 6/13/09 06:47 PM, liaaaam wrote: @Tom, maybe I misheard you at the end of the presentation but did you mention Mike had done some playing around with locking the mouse? Even if he didn't get it working as you would want, how did he do that at all.. since Flash doesn't allow you to control the mouse (in C++ it's easy :()
Have a play of the latest version Mike put up. You have to click and hold the mouse, but otherwise it's proper mouselock - even when the invisible mouse reaches the edge of the screen, it still measures how much it 'moves' by, so you can keep turning infinitely. Obviously impractical for proper FPS where you want click to be shoot...
Tom-
At 6/13/09 06:54 PM, The-Super-Flash-Bros wrote: You have to click and hold the mouse, but otherwise it's proper mouselock - even when the invisible mouse reaches the edge of the screen, it still measures how much it 'moves' by, so you can keep turning infinitely.
Ah.. for me it doesn't work :p It doesn't measure my mouse speed when it's at the edge of the monitor, so it stops rotating. It's hard to keep track of the mouse and the rotation of the character, but it works well as it is.. if only you could control mouse movement (it would also make the world of banner adverts more interesting/annoying ;])
Sup, bitches :)
"The graphics at the start were pretty good but as it got closer to the end I noticed you kinda gave up and it kinda ruined the whole experience. Next time try to maintain the same quality throughout the game, this could have a lot higher score if you managed to put more effort in near the end."
Sweet Jesus man...is this real? o_O
At 6/13/09 01:20 PM, Glaiel-Gamer wrote: Why are people like this allowed to exist?
They make the Internet funnier.
At 6/13/09 06:51 PM, trig1 wrote: Last page there were 9 fab posts in a row.
They're taking over.
Once you go fab, you don't go back
At 6/13/09 09:15 PM, Magical-Zorse wrote:At 6/13/09 06:51 PM, trig1 wrote: Last page there were 9 fab posts in a row.Once you go fab, you don't go back
They're taking over.
I did, it's a cruel, fab place out there
At 6/13/09 06:51 PM, trig1 wrote: Last page there were 9 fab posts in a row.
They're taking over.
XNA
writing in a programming language owned by microsoft (C#) for games that will only run on Xboxes and Windows :| Makes me feel like an microsoft-whore.
I solved my C# problem, to anyone who cared. I had to decifer a french youtube video lol.
Mind me asking, what is it ? sounds intresting..
Happysheep you are almost correct
well in israel all male and female jews have to go to the army when they turn 18 for 3 years of their lives then you keep going once a year or two and when there is wars (which comes every 4-7 years)
until you are 48 (me thinks..) you can sighn on to do nmore time on the army and get payed actual money and get them to pay for your degree and stuff..and that is pretty nuch it...to the guy who said that it wasn't tense when is friend was in the army...bullshit it is always tense !! he might not have been in a special unit...
Miltery
well the new facebook username thing has some benefits.
for one, i can find people easier. for example: Luis.
YES I FOUND YOU LUIS. EXPECT FRIEND REQUEST SOON CUZ WE'RE BUDDIES RITE?
Sig made by me
Once again i'm falling down a mountain like a metaphor
Here ends another post by the grand master of all things: fluffkomix
At 6/13/09 10:22 PM, patu1 wrote: Mind me asking, what is it ? sounds intresting..
According to microsoft, 'Microsoft® XNA%u2122 is composed of industry-leading software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms.'
But to normal people it's a framework and a bunch of resources to let people write games/stuff for Xboxes (and to a small amount of people, Windows, but nobody does that) in C#, for 2D and 3D games (I haven't delved into 3D yet though). It's quite good and interesting, have a look at it. It's a bastard to install the right stuff though. Link.
At 6/14/09 08:35 AM, Wasim wrote: i just noticed when i came back in here that there are alot of these cig sigs which is pretty stupid
so yeah who created it and what was the cause of this stupid cig sig shit
I think it is luis' fault, like most problems round here
At 6/14/09 08:35 AM, Wasim wrote: hey hey hey
i just noticed when i came back in here that there are alot of these cig sigs which is pretty stupid
so yeah who created it and what was the cause of this stupid cig sig shit
Luis started it off
At 6/14/09 08:31 AM, trig1 wrote:At 6/13/09 10:22 PM, patu1 wrote: Mind me asking, what is it ? sounds intresting..According to microsoft, 'Microsoft® XNA%u2122 is composed of industry-leading software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms.'
But to normal people it's a framework and a bunch of resources to let people write games/stuff for Xboxes (and to a small amount of people, Windows, but nobody does that) in C#, for 2D and 3D games (I haven't delved into 3D yet though). It's quite good and interesting, have a look at it. It's a bastard to install the right stuff though. Link.
cool ! read those stuff...but basicly you have to download all of the=m right ? expect maybe one if you don't want to develop with c++..can you tell me exactly what to download ? and do you need eprience with game progrraming or just expirence in c# and te help ducuments ??
@Patu. Obviously it's always tense. Avi just didn't have to deal with anything as drastic as the last foray into Gaza. Y'know. It was still plenty messed up.
XNA will never take off unless microsoft makes it cross platform, but for those serious about an easy to use 3D game dev environment, there's Unity
Power of Three discussion thread.
Hey all you flash regulars, the Power of Three event has been going on for like 9 days already, and I haven't heard a single word about it. No official start announcement or anything. So I think it would be a good idea to make an official PO3 discussion thread. Where people would talk about the progress of their game, show samples, talk about the genre of the game (RTS,Platformer etc...)
I have almost finished some character sprites, people are just fucking busy, that's just it.
At 6/14/09 03:40 PM, Zyphonee wrote: I have almost finished some character sprites, people are just fucking busy, that's just it.
But still, I'm interested to know whether we're going to get 40 platformers or a little more variety.