At 5/29/09 12:25 PM, Glaiel-Gamer wrote:
TRIG: An intermediate step in learning maths, before you can learn vectors
seriously trig seems useful but vectors are faster/easier to comprehend
from personal experience
I've been using sin, cos, and atan2 functions in AS since I was 12. After a while I thought I got the hang of it and understood it pretty well, because in the flash games I understood which function was needed for which situation, etc. But only this year I realise that I really didn't understand trig at all, in fact before this month I hadn't even heard about the trigonometric circle. I find that in 3 years of pretty much not reading any articles / tuts about AS I've actually improved loads in programming. It actually helps a lot to understand things like trig and vectors much more in depth, and also I guess physics helped a lot (at least if I were to make a physics engine, but that would be obvious).
If I were you I'd take further math at school. In France you can't just pick a subject that you want to study more than the others, and I find that our math and physics lessons are painfully slow (and even now most students in my class say it's too hard -.-)
At 5/29/09 11:50 AM, GustTheASGuy wrote:
Damn right.
Find all bases XYZ for 10rX - 12rY = 10rZ.
The clock thing doesn't ignore mathematical logic, it only fails to mention that the numbers are not integers.
That's ridiculous. You can't just re-define problems like that when they don't make sense and then say that they "only failed to mention" something. It's as if I say 1 = 2 and then say that in my problem, 2 should actually be 1. 10 - 12 = 10 clearly has no solution as 10-12 = -2, there's no way around it. If you want to make a new riddle out of it where you need to find X, Y, Z then so be it, but don't claim that it doesn't ignore mathematical logic.