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The Flash 'Reg' Lounge

3,046,934 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2006-11-24 12:49:00


University is awesome. Beyond drinking, getting drunk, and drinking some more, its probably the most work you'll ever do in your entire life. In that regard, you wonder how the hell you have time for anything. You'll probably feel like you learn more in your first year than your entire time in high school.


Hi there!

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Response to The Flash 'Reg' Lounge 2006-11-24 13:08:09


At 11/24/06 12:48 PM, JPI wrote: And this is him posting that message :P

That guy needs a haircut, loser!


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Response to The Flash 'Reg' Lounge 2006-11-24 13:15:49


At 11/24/06 07:23 AM, JPI wrote:
Er... kids... drinking is actually BAD for you - www.drinkaware.co.uk

Drinking is pretty much just as bad for adults than "kids". I know it's slightly worse for younger people, but not enough to make me want to stay sober.

Response to The Flash 'Reg' Lounge 2006-11-24 14:02:05


At 11/23/06 09:17 PM, Luis wrote: Im getting annoyed at you Rammer... john already established a nice way of saying ok you had your spam fun get back to reality... can you snap out of it already.

-L

chill, Luis. i don't want to appear to be all stiff about spamming, considering i've done a fair bit of it myself, regrettably. just trying to say stop spamming, but to have a good laugh at it, as well.

unless you're talking about that "if i were modded" post. i'll blame that on the spell that nebraska casted unto myself.


snyggys

Response to The Flash 'Reg' Lounge 2006-11-24 14:19:33


At 11/24/06 12:44 PM, TheHappySheep wrote: Here's an animation I made for uni yesterday. Took a couple hours. I would love if people left some comments on it, thanks for yours, mogly.
I'm really pleased with how it came out, was fun to make.

http://www.youtube.com/watch?v=LMFhi1e8NbM

It's awesome. I suppose it wasnt made with flash? The crayon background is really effective and the entire thing has this independant art atmosphere over it rather than the unpersonal vector style that every flash animation suffers from.


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Response to The Flash 'Reg' Lounge 2006-11-24 14:23:16


At 11/24/06 02:19 PM, AloneInTheDark wrote: It's awesome. I suppose it wasnt made with flash?

Its a cutout animation. Same way first episode of south park was done. Except that Sheep's is actually animated. Gud job sheep

Response to The Flash 'Reg' Lounge 2006-11-24 14:25:56


At 11/23/06 04:41 PM, Nick wrote: If NegativeONE happens to be looking at this. Your site (www.wiicade.com) got frontpage on another site I regularly go to - www.dcemu.co.uk. It's the one titled "Create your own Wii Games online".

Woo! More publicity. Thanks for the point-out, chum.


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Response to The Flash 'Reg' Lounge 2006-11-24 14:33:38


At 11/24/06 02:19 PM, AloneInTheDark wrote: It's awesome. I suppose it wasnt made with flash? The crayon background is really effective and the entire thing has this independant art atmosphere over it rather than the unpersonal vector style that every flash animation suffers from.

impersonal* :P

and yeah, now that you mention it, i notice that as well. On Water by dustball snapped into my mind while i was watching this, just because the art styles seemed similar. and while nearly all flash movies use the vector style that flash excels in, i won't say they all suffer from it. Nim's Winter Tale is a notable example of movies that use vector (as well as traditional drawings) and look amazing. even the Star Wars Gangsta Rap: SE is a great example of amazing vector-work.

i think what i like about vector is it's clean style, although i definitely like the sketchiness of pencils and crayons as well. but i think digital is my favorite style of drawing because i can undo things, which is why i tend to avoid traditional things, especially painting and the like. i don't like how what i do is permanent. i'm a bit of a perfectionist, so not being able to redo parts that i don't like really bugs me.

what is your guys' favorite drawing style? traditional (pencils, painting, crayons, spraycans (lolgraffiti), etc) or digital?


snyggys

Response to The Flash 'Reg' Lounge 2006-11-24 14:56:08


At 11/24/06 02:33 PM, Rammer wrote:
impersonal* :P

and yeah, now that you mention it, i notice that as well. On Water by dustball snapped into my mind while i was watching this, just because the art styles seemed similar. and while nearly all flash movies use the vector style that flash excels in, i won't say they all suffer from it. Nim's Winter Tale is a notable example of movies that use vector (as well as traditional drawings) and look amazing. even the Star Wars Gangsta Rap: SE is a great example of amazing vector-work.

Thanks for the correction. Often i literally translate words from dutch to english which results in those weird mutations :p I might as well learn some proper english while im wasting time on this board.
Anyway i wasn't saying vector can't look awesome. I agree with you, that Nim animation looks amazing, but it lacks any form of expressiveness. In a way, every flash animation looks the same since it makes use of the vector calculations. It's not really a good or bad thing, but i think an artist has to be aware of the extremely limited possibilities he has with the program. Same goes for 3d by the way. Ofcourse there are other methods you can use within flash (stopmotion, video etc), but examples of these which are amazing, are pretty rare on newgrounds (and internet in general).


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Response to The Flash 'Reg' Lounge 2006-11-24 15:00:54


At 11/24/06 02:19 PM, AloneInTheDark wrote: It's awesome. I suppose it wasnt made with flash? The crayon background is really effective and the entire thing has this independant art atmosphere over it rather than the unpersonal vector style that every flash animation suffers from.

Thanks for all your comments guys! Yeah it was done with cutout all one long shot of 500 frames on twos. I've done some other cutout work, which i'll put on tonight and I really enjoyed it but found it very fiddly because the joints were made by putting thread at pivot points (arms, legs etc). Other than that the animation method is similar to using tweens in flash but I enjoyed it a lot more.
If anyone saw my piece for the oops collab, i used a style of colour background with B/W character and I used it again here.
It is kinda like "On water" but that has most of the animation done in flash although the pictures were done with crayons.
Mine was put together in Premier.
I did this for my experimental module which means I'm usually using a style very inlike flash, it pushes you to try stuff you havent done before, it's awesome. Ill post all the rest of my experiments when I go home. At the moment I'm teaching JPI how to use Photoshop because he hasnt a clue.
Once again, thanks for your comments and if any of you have a webcam, thats all you need to try it yourself! (premier helps but you can put it together in flash)


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Response to The Flash 'Reg' Lounge 2006-11-24 16:05:34


Im in such a good mood. Nothing can spoil my day :)
Thought id share that :D

Response to The Flash 'Reg' Lounge 2006-11-24 16:47:55


John, what the hell is that sig about? A silly mac screenshot with "furry" checked?

Am I missing something?

Response to The Flash 'Reg' Lounge 2006-11-24 17:01:41


At 11/24/06 04:05 PM, fuzz wrote: Im in such a good mood. Nothing can spoil my day :)
Thought id share that :D

You have aids.

Did it work :P?

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Response to The Flash 'Reg' Lounge 2006-11-24 17:15:07


Oh, yeah. for anyone who cared I am an affiliate but the mod color overwrites blue affiliate color, so that's why me, luis, goldfish, and chamber are green.

Grats to neg and the publicity he's getting on wiicade, getting an ign mention is pretty big stuff >:)

I'm working on a new flash-based website I'll show you guys soon, assuming zelda stops sapping so much of my time : /


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Response to The Flash 'Reg' Lounge 2006-11-24 17:29:00


I hear ya afro, I've been going at zelda pretty hard on the wii this week... I foudn the first dungeon to be quite remedial actually, but this second dungeon is quenching my thirst very well!!


Whoa its me!

Response to The Flash 'Reg' Lounge 2006-11-24 17:32:42


At 11/24/06 05:01 PM, Depredation wrote:
At 11/24/06 04:05 PM, fuzz wrote: Im in such a good mood. Nothing can spoil my day :)
Thought id share that :D
You have aids.

Did it work :P?

I have aids :) anyone want some?

Response to The Flash 'Reg' Lounge 2006-11-24 17:48:12


At 11/24/06 05:29 PM, Shmelo wrote: I hear ya afro, I've been going at zelda pretty hard on the wii this week... I foudn the first dungeon to be quite remedial actually, but this second dungeon is quenching my thirst very well!!

on my way to dungeon 7. so much to do :(


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Response to The Flash 'Reg' Lounge 2006-11-24 18:08:13


At 11/24/06 05:48 PM, Afro-Ninja wrote: on my way to dungeon 7. so much to do :(

hey afro, put your google ad revenue to good use and get me a wii, plzkthxbai.


snyggys

Response to The Flash 'Reg' Lounge 2006-11-24 23:52:55


At 11/24/06 03:00 PM, TheHappySheep wrote: I'll post all the rest of my experiments when I go home.

Nah, that won't be happening for a while, he left his laptop at Uni :( He's probably crying in his room as we speak, as there is NOTHING to do in his room :(
Maybe he'll learn to cook?!? But i'd doubt it.

Oh and Mogly, Wolverhampton isn't far from Birmingham (about 15-20 min train ride). Me and Kester live about 2 min walk away from the Wolves football stadium. If your ever there, pop by :D


SIG YOINK!

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Response to The Flash 'Reg' Lounge 2006-11-25 00:05:40


I hate to be a bother, and i hate to just come in asking for help :D But i doubt this warrants it's own thread, so please, anyone?

I was wondering how does everyone code a movement system, with walls to hit, etc. The only way i can think of is that when he hits a wall speed goes *-1, and then turns back to a normal ammount again. Either that or using four speeds -_- (eg, upspd, dspeed,etc) Which isn't anywhere near... good. It just bothers.

Any help? I'm just asking for a way to do a CORRECT hit detection against walls or other objets, without any bounciness, but him just not being able to move troughout the wall. ^_^ any help is appreciated, thanks.

Response to The Flash 'Reg' Lounge 2006-11-25 00:08:07


At 11/25/06 12:05 AM, Blaze wrote: I hate to be a bother, and i hate to just come in asking for help :D But i doubt this warrants it's own thread, so please, anyone?

i usually just do it so that i hittest the point where the object WILL be if movement is continued. if the hittest is true, it does not go that direction, otherwise, add the movement to the x and y.


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Response to The Flash 'Reg' Lounge 2006-11-25 00:09:16


At 11/24/06 11:20 PM, DarkMana wrote: Anyways, a user (Ninjai-Gang) is submitting Ninjai episodes to the portal, so far Chapter 1 and the Introduction. But Ninjai was for AtomFilms, right? Doesn't that make it against contract to submit somewhere like Newgrounds?

Probably. The Star Wars Gansta Rap was taken off Newgrounds because AtomFilms didn't want them to submit it here.

I'm never submitting to AtomFilms.


:U

Response to The Flash 'Reg' Lounge 2006-11-25 00:17:02


At 11/24/06 11:20 PM, DarkMana wrote:
If that is, indeed, true, then these submission are most likely stolen, no?

It seems very suspect to me, and I blew the whistle...


This sig is 100% effective protection from all hexes, curses, evil spirits and bad karma. Guaranteed.

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Response to The Flash 'Reg' Lounge 2006-11-25 00:24:17


At 11/25/06 12:08 AM, authorblues wrote: i usually just do it so that i hittest the point where the object WILL be if movement is continued. if the hittest is true, it does not go that direction, otherwise, add the movement to the x and y.

Hmm. Sounds rather complex...

Also, I'm quite honored at the fact that you never visit this bbs anymore, yet i got a response from you. How hot can i be?

Response to The Flash 'Reg' Lounge 2006-11-25 00:53:29


At 11/24/06 11:52 PM, JPI wrote: Oh and Mogly, Wolverhampton isn't far from Birmingham (about 15-20 min train ride). Me and Kester live about 2 min walk away from the Wolves football stadium. If your ever there, pop by :D

Oh ok cool. I support Villa, so won't be seeing Wolves any time soon.

Have you lot seen this trailer for Grindhouse? It looks very intresting. I've noticed from Robert Rodreguiz movies is what you get is an out and out ____, Action in most cases. Very cliche but exploiting it to a good amount. Tarantino is also at the helm, so this will be good.

http://www.youtube.com/watch?v=AMnRHE_5cGI


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2006-11-25 04:06:44


Point me in the direction of the shitter.

Response to The Flash 'Reg' Lounge 2006-11-25 04:14:09


At 11/25/06 12:05 AM, Blaze wrote: I hate to be a bother, and i hate to just come in asking for help :D But i doubt this warrants it's own thread, so please, anyone?

There're no right or wrong ways to go about it; it depends on your project. I generally have a while loop which moves the character away from the terrain by a pixel / half pixel at a time untill whichever side is touching it doesn't hitTest against it any more (shapeFlag).

But that's mainly because I like to make stuff with drawn surfaces; if you're having flat platforms then it's probably a lot faster to just do a standard hitTest, and maybe a direct equality assignment of the platform's positon instead of a while loop.

If your engine has acceleration and bouncing, then you're going to want energy to be conserved after the collision. In this case you can probably avoid the loop altogether and just reverse the movement speed and then move the character across by it (or 2x it to be safe) so the collision isn't repeated.


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Response to The Flash 'Reg' Lounge 2006-11-25 04:22:18


Don't you love that special feeling when you've been trying to debug a small piece of code for 3 hours, are about to post looking for an answer, and fix it without really knowing why what you did fixed it?

I'm slow DX

Response to The Flash 'Reg' Lounge 2006-11-25 04:29:40


At 11/25/06 04:22 AM, Vampo-Rainze wrote: Don't you love that special feeling when you've been trying to debug a small piece of code for 3 hours, are about to post looking for an answer, and fix it without really knowing why what you did fixed it?

YES! Except i like it more when i fix it with knowing what i did to fix it. It's like just as you're beginning to give up and accept that what you're trying to do is beyond your ability, you manage to fix it. I love that feeling.

Response to The Flash 'Reg' Lounge 2006-11-25 04:32:32


Yes. That is a good feeling.
Me not knowing why this didn't work in the first place is not a good feeling DX
Does this.stopDrag(); stop ALL drags, not just "this"?
That would explain it, but that doesn't make much sence to me.