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The Flash 'Reg' Lounge

3,517,252 Views | 60,106 Replies
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Response to The Flash 'Reg' Lounge 2009-02-21 01:39:40



iamcoreyg.com // campnorth

Need a website? music? graphics? CONTACT ME.

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Response to The Flash 'Reg' Lounge 2009-02-21 02:26:20


At 2/21/09 01:18 AM, liaaaam wrote:
At 2/21/09 12:27 AM, ReNaeNae wrote:
Hi fwe!!! ...you said poop! lol :D
Renae reverts to her 12 year old self.. assuming she's NOT 12.. DUN DUN DUN :O

Not only is she 12, but she's also... a girl O.o

they're a rare sighting around these parts they are, only come out at night and that's provided the full moon is out..

Response to The Flash 'Reg' Lounge 2009-02-21 02:59:53


At 2/21/09 12:27 AM, ReNaeNae wrote:
At 2/20/09 11:05 PM, fwe wrote: Just poopin in
...seems to be the trendy thing to do these days!!
Hi fwe!!! ...you said poop! lol :D

I miss youuuuuuuuuu


wtfbbqhax

Response to The Flash 'Reg' Lounge 2009-02-21 12:51:10


Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.


Hi there!

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Response to The Flash 'Reg' Lounge 2009-02-21 14:36:15


At 2/20/09 04:12 PM, Glaiel-Gamer wrote:
At 2/20/09 03:24 PM, The-Super-Flash-Bros wrote:
At 2/20/09 03:16 AM, Glaiel-Gamer wrote: does anyone know how to force flash to copy an Object rather than treat it as a reference without needing to copy over each member individually?
Have you tried witing the object to a byte array, then reading it back out? If you want to maintain the class type, you'll need to serialize it first. It should create a copy with all the same properties

Tom-
That's an interesting idea.

Just makes me wish flash would let you specify "function a(reference b:Number) or function b(copy b:Object)" while keeping it defaulting to what it is now

Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.

The bytearray method is great though, I have a static object cloning function in my utils class that I use quite a bit

Tom-

Response to The Flash 'Reg' Lounge 2009-02-21 14:38:00


hey guys im typing this message from the Apple store in PA. WOO

Response to The Flash 'Reg' Lounge 2009-02-21 14:49:53


At 2/21/09 02:36 PM, The-Super-Flash-Bros wrote: Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.

Nah, bytecode doesn't deal with objects. References are pretty much primitive values. You push a reference and call an opcode to do something with it.


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Response to The Flash 'Reg' Lounge 2009-02-21 14:54:55


At 2/21/09 02:49 PM, GustTheASGuy wrote:
At 2/21/09 02:36 PM, The-Super-Flash-Bros wrote: Yeah, it's kinda sad that you can't. At the base level though, the bytecode must be able to make that distinction, since it makes copies of primaitve types but references to higher level objects.
Nah, bytecode doesn't deal with objects. References are pretty much primitive values. You push a reference and call an opcode to do something with it.

I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Tom-

Response to The Flash 'Reg' Lounge 2009-02-21 18:07:30


I <3 Little Big Planet and Resistance 2

killzone 2, and sadly motorstorm 2

Add me up! My PSN Name is Duchednier
Also i'm going to add you mr funkycaveman! But i think i might already have you on there... maybe... not sure O.o

klkl, i will look forward to playing with you are beating your ass :)

Response to The Flash 'Reg' Lounge 2009-02-21 18:48:31


At 2/21/09 06:07 PM, funkycaveman wrote:
I <3 Little Big Planet and Resistance 2
killzone 2, and sadly motorstorm 2

Add me up! My PSN Name is Duchednier
Also i'm going to add you mr funkycaveman! But i think i might already have you on there... maybe... not sure O.o
klkl, i will look forward to playing with you are beating your ass :)

haha i'd kick your ass in Little big planet >=D

if .. possible....

ANYBODY WHO PLAYS RESISTANCE 2 ONLINE TELL ME AND I WILL INVITE YOU TO MY SUPER SEXY CLAN

ESSENCE OF DIVINITY LEVEL UPDATE

The level has undergone some sex and now its better looking than ever.
(i'm leaving for work right now so i couldn't finish the shadows on the house and i have alot to change, but its very VERY nice)

Also, thanks to flash's bitmap cache i have cleared the level from lag.
*happy*

CLICK HERE TO PLAY

Response to The Flash 'Reg' Lounge 2009-02-21 19:21:49


I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Sort of... the AVM2 bytecode can be pretty abstract when compared with typical "assembly-like languages". The bytecode standard (or whatever this document on AVM2 opcodes is) explains what values certain opcodes expect--generally a primitive or an index into one of several tables (which in turn could contain references). That may not be relevant, though.

I've always thought that the phrase "pass by reference" was a big misnomer when used alongside "pass by value". Nothing is ever passed by reference. You can pass *a* reference, but the reference itself will be passed by value (copied). The canonical example is a swap method of the form swap(a:type, b:type):void, where the values are swapped in a side-effecting manner.

In C#, you can pass a reference to a reference by using the "ref" keyword before your parameters. In C/C++, you can pass pointers to pointers and other things like that. AS3, in standard fashion, has no explicitly defined mechanism for doing this sort of thing.


We should take care not to make the intellect our god; it has, of course, powerful muscles, but no personality.

Freshmaking

Brainscrape

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Response to The Flash 'Reg' Lounge 2009-02-21 21:05:57


At 2/21/09 12:51 PM, jmtb02 wrote: Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.

I underestimated the complexity of Pac-Man!


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Response to The Flash 'Reg' Lounge 2009-02-21 21:30:10


At 2/21/09 12:51 PM, jmtb02 wrote: Pacman Dossier
This article is an incredible read on the game Pacman. It's incredibly detailed and even goes into collision detection, level design, and kill screens.

I always find stuff like that fascinating. I read an article like that on the original metroid once, much much more complicated game, but it did explain exactly what caused the glitches and what their result is too.

Read something on the original pokemon game too, with the missingno glitch and its cause. Its interesting stuff

Response to The Flash 'Reg' Lounge 2009-02-22 00:32:18


I also found that pac-man write-up very interesting. A year and a half in development and revolutionized gaming. Having an idea man directing artists, sound makers, and programmers worked out I guess.

Response to The Flash 'Reg' Lounge 2009-02-22 04:39:10


Oh hey guys how's it goin :3


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2009-02-22 04:52:27


At 2/21/09 02:54 PM, The-Super-Flash-Bros wrote: I need to look into flash at the base level more some time. So primitives are all that the bytecode handles?

Yep. The actual objects are handled by native code.

Doing the useless

var a = ({ x : 123 }).x;

would be like

string 'x' // key int 123 // value object 1 // pop 2*n values, push object with n fields getprop 'x' // pop object and push the field value setreg 1 // assign value to function-local register

So it doesn't actually write to memory or anything, objects are values to bytecode as well.

You can check more out at http://haxe.org/com/libs/hxasm (links to a complete list of v9 ops).
I made an runtime script-to-bytecode compiler http://www.matumeistari.lv/stuff/console .swf, links to source, though that's also been succeeded by a compiler in hxformat as I never bothered to finish.


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Response to The Flash 'Reg' Lounge 2009-02-22 11:38:55


At 2/22/09 04:39 AM, orb wrote: Oh hey guys how's it goin :3

Just watched your mime submission - Awesome!

300 hours? Nice.

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Response to The Flash 'Reg' Lounge 2009-02-22 11:46:15


Haha what'd happen if my post about bytecode would be the first on the page again! >:p

It has the horrifying effect of causing constructive discussion for the duration of the page.


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Response to The Flash 'Reg' Lounge 2009-02-22 12:40:12


haha i'd kick your ass in Little big planet >=D

i actually highly doubt that :>

Response to The Flash 'Reg' Lounge 2009-02-22 13:23:11


At 2/22/09 11:46 AM, GustTheASGuy wrote: Haha what'd happen if my post about bytecode would be the first on the page again! >:p

It has the horrifying effect of causing constructive discussion for the duration of the page.

Sorry about that :P

New Simpsons Theme

What do guys think?

Seems a bit too modern, although still pretty good. I quite like the nostalgia the older one provides though...

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Response to The Flash 'Reg' Lounge 2009-02-22 13:31:19


At 2/22/09 01:23 PM, crushy wrote:
At 2/22/09 11:46 AM, GustTheASGuy wrote: Haha what'd happen if my post about bytecode would be the first on the page again! >:p

It has the horrifying effect of causing constructive discussion for the duration of the page.
Sorry about that :P

New Simpsons Theme

What do guys think?

Seems a bit too modern, although still pretty good. I quite like the nostalgia the older one provides though...

Hmmmm... it was very long, as long as they do a short version like they did before with only like 2 of the scenes, then i'm happy ^_^

Response to The Flash 'Reg' Lounge 2009-02-22 14:12:14


At 2/22/09 11:46 AM, GustTheASGuy wrote: Haha what'd happen if my post about bytecode would be the first on the page again! >:p
It has the horrifying effect of causing constructive discussion for the duration of the page.

I think it's above most of our heads, so we couldn't contribute constructively to the conversation anyway...


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Response to The Flash 'Reg' Lounge 2009-02-22 14:54:57


At 2/22/09 01:23 PM, crushy wrote: New Simpsons Theme

What the hell was wrong with the old one :S? They should have stopped the simpsons ages ago anyway, after about season 12 it started to get really bad.


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Response to The Flash 'Reg' Lounge 2009-02-22 14:55:36


At 2/22/09 02:54 PM, Depredation wrote:
At 2/22/09 01:23 PM, crushy wrote: New Simpsons Theme
What the hell was wrong with the old one :S? They should have stopped the simpsons ages ago anyway, after about season 12 it started to get really bad.

it wasn't HD that's what
http://www.youtube.com/watch?v=Q16KpquGs Ic

Response to The Flash 'Reg' Lounge 2009-02-22 15:22:27


At 2/22/09 02:55 PM, Glaiel-Gamer wrote: it wasn't HD that's what
http://www.youtube.com/watch?v=Q16KpquGs Ic

Ronald Roll? :O

Response to The Flash 'Reg' Lounge 2009-02-22 15:25:59


Attn: Liam

Please remove your site from StumbleUpon, it's annoying stumbling on to sites I already know about. Thanks.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2009-02-22 16:15:41


At 2/22/09 02:55 PM, Glaiel-Gamer wrote: it wasn't HD that's what
http://www.youtube.com/watch?v=Q16KpquGs Ic

Ah sweet jesus, my ear drums just blew up, goddam cheap headphones.


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Response to The Flash 'Reg' Lounge 2009-02-22 16:21:53


At 2/22/09 11:38 AM, crushy wrote:
At 2/22/09 04:39 AM, orb wrote: Oh hey guys how's it goin :3
Just watched your mime submission - Awesome!

Thanks yo ;)

300 hours? Nice.

Yeah I worked pretty steadily throughout the semester on it, and I think it really paid off :)


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2009-02-22 16:31:02


Impendingriot and I finished a game! Vote five!

It's not really epic or anything... but it feels good to finish something.

I hope the link works the way it should...

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Response to The Flash 'Reg' Lounge 2009-02-22 16:42:35


At 2/22/09 04:31 PM, Coaly wrote: Impendingriot and I finished a game! Vote five!
http://www.newgrounds.com/portal/view/48 4418
It's not really epic or anything... but it feels good to finish something.

I hope the link works the way it should...

Cool I like the achievements :)


No more animated sigs. :(

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