At 1/26/09 04:57 AM, KaynSlamdyke wrote:
Virtual Pet Markup Language (VuPML)
Genius! Creature Combat Markup Language (CCML or C2ML)??
Yeah, there'd be no problem defining a simple markup language off of XML that can be interpretted by Flash and PHP and whatever else we'd choose to display these pets and make a set of games that could interpret them and do what we please with them.
So CCML would use XML which would be read by Flash and interpretted into an Object and executed from there. I love it bro. I was thinking of using serialization. It's what I've seen around most and is most likely the most full proof. The even better part is that these stats can be displayed on a web page by having html/php parse the information as well. This would probably be easier for the game than trying to use SQL to store the information, though this could be a good idea. Maybe primary information can be stored in SQL and backups in CCML. So like in little big planet you can customize your creature, save that version to XML, and then customize it again. This way you can have a couple different versions of your "creature" for different situations/battles.
The problem lies in balancing these creatures out. It wouldn't be hard for someone to simply just change thier critter's file so it had 2,147,483,647 in every stat. An idea instead would be to have the critters XML code set up so that instead of the hard stats being recorded, the changes were recorded from thier 'base' model. So the XML feeds would look like the following...
That would be great. It would also make changing the creatures stats a lot easier. However, the issue lies in uniqueness of the creatures. For example, if you have a level 3 weak-type creature vs a level 3 strong, very rare, creature, they'll be exactly the same strength were both creatures to have upgraded str for level 2 and 3, or w/e the case may be. One possible way to alleviate this is to have stat typing as well. For example, level 0 stat types are uber weak and level 9 stat types are uber strong. I was also thinking of just using the numbers and reading totaling them up and comparing them to a Max. If it's over that max, then we can ban that character for cheating. We could probably even have a database set up with a list of banned characters and if you try to play with it, it'll mark your IP and soft ban your IP from accessing the site and if possible on NG send it to a block frame where they'll be stuck.
Wouldn't mind codifying something like this. Could make for a very... interesting web game project...
Well, maybe we can work together on this!! I'm gonna be planning it out a bit more and coming up with a uniform system for the creatures, combat, etc. If you're interested, let me know and we can talk it through. Or if you're interested I can send you some of the info I'll compile and you'll just let me know if it sounds good.
Also, funny thing is I work for a web hosting company. I could get on a VPS for free and we can actually get a website and stuff going. So, the resources are there, just let me know if you got the time :D
At 1/26/09 11:00 AM, Coaly wrote:
Google Chrome Bug?
Wierd. I don't have that problem and I'm using Chrome. Have you tried reinstalling? What kind of error are you getting? You might also want to try flusing your router's dns information.
At 1/26/09 11:41 AM, SweetSkater wrote:
Mmorpg's
Darkfall looks pretty interesting actually. However, I'm waiting on Star Wars: The Old Republic from Bioware and Lucas Arts. It should be incredible, given that their last Star Wars games was probably one of the best out of all of them. Also, I'm looking forward to Star Trek Online. It'll be an awesome space exploration game with combat in space and on land, as well as procedurally generated planets. It's gonna be great.