At 11/22/08 03:37 PM, Xeptic wrote:At 11/22/08 03:18 PM, Glaiel-Gamer wrote: Also, thoughts? 1 v 1 or a 4 person free for all battle?How exactly is this going to work, gameplay-wise? I've seen a few AS battles before but I seem to have missed the discussion for this one. If it's manageable for people who aren't extremely proficient in AS(3), like me, you can count me in.
It will be manageable for everyone.
Basically, in this game, you just write a .as file that returns either UP, DOWN, LEFT, or RIGHT. You have 4 functions you can reference. getMyX(), getMyY(), and getWallStatus(x, y), and randomNumber(), which will return a psuedo-random number for you. (psuedo random as in it will be the same pattern every time the program runs, for maximum fairness).
you can make your own variables as needed (in the template .as file I will ass a spot for them), but not your own functions (you shouldn't really need your own functions).
If you don't return anything, by default the game will push you in a predetermined direction, which is bad.
Again, I need someone fluent in both AS2 and AS3 to port this down for me.
The engine uses bitmaps though, so flash 8 is the lowest it can go.