At 11/10/08 04:21 AM, Glaiel-Gamer wrote:
Key words 1-2 years ago. It was openGL in 2D and because of that I know the basics of it. SDL is stupid to work with so I'm trying not to work with that anymore.
So yeah, exact same as me :/ Uni is now forcing me back into it (literally since I'm doing C++, of course), which I am very grateful for.
The languages do what you tell them without bitching like flash does and it's nice.
Yuh huh. One of the love/hate things I have about C++ is the fact it is so low level that there are many things that seem to be missing from it, but in fact these are only in other languages because the people who developed those wrote their own methods for them (Arrays for example, we're all used to Flash's/everyotherlanguages array system), C++ allows you to do this. At first it seems a bit lacking, but you just need to realise that pretty much anything is possible as long as you take the time to work for it.
School has definitely helped me understand how real languages work now and flash just seems so inferior. I'm glad to know it though, because it has it's uses. A lot of people I know that try to go from c to flash have a lot of trouble dealing with its limitations.
Ditto.. I actually just think of Flash as a layer now. Any time I am writing anything in AS I am constantly thinking of what I am actually doing. Like when I'm typing var mynum:Number = 0; I know it's just a double and Flash is forcing me to write slightly more than I should have to. Not in a begrudging way, just in a "ha.. I should be doing this in c++" way. Although like I said with arrays, I do prefer the built in array support.. but it's not difficult to create your own array handling methods.
At 11/10/08 04:40 AM, KaynSlamdyke wrote:
I'm not in any way bitter because *my* demo was completely ignored...
I didn't comment on your texture'd version, but I did think "WOW SMOOTH". Really, I know this sounds like I'm forcing a comment to appease your bitterness, but nicely done. Works incredibly smoothed, now hurry up and build a game on it ;) <3
At 11/10/08 04:51 AM, Glaiel-Gamer wrote:
First of all c++ has much nicer syntax than AS. Instead of doing var i:int = 0 (which is redundant cause you can't do :int without doing var) you just to int i = 0;
I don't mind Flash's syntax too much, but I think the way it allows youe to be so lazy is bad. It is easier to type int i;, and of course what's the point of having var at all.. of course it's a variable, it's pretty stupid, but meh.
C++ is by far my favorite programming language. I love what it can do, I love the workflow, I love it's syntax and the control it gives you.
I hate C syntax, my friend can program pretty awesomely (no luca but he's talented) but he prefers C methods (printf etc) and it's just uglllyyyyy. The lecturer thinks he does it because he doesn't know how to use C++ syntax, but that's just because the lecturer just assumes we all suck at programming :p