At 10/1/08 08:01 AM, Luis wrote: Im doing the same. Also Tom is going to get rid of the mandatory 1% thing. I originally thought it made sense but most of the deals ive negotiated with audio artists are based on a lump sum rather than on a royalty system. So it doesnt make sense that im forced to give up 1% on every song they've done for me... when ive already paid for em. 1% aint much but when its a game with 10 tracks 10% starts to become a titty twister.
I asked Tom about this to. If you are going to have a mandatory cut, I'd say it' make much more sense to have a mandatory 5% or so total split between all audio contributers. With a 1% cut each, you're really penalising people for using a wide range of audio.
I made a really big game a while back with something like 20 different songs. Now, individually those songs would have had a much smaller impact on the gameplay experience than just a single song looping in a little minigame, but I'd be forced to give 20 times more for the big game than the little one. OK, 20% is more or less the cut I try to set aside for audio artists and their ilk anyway, but that's not the point!
Anyway, I don't think we should be penalising people for using a wide variety or audio portal entries. One 'audio cut' would make a lot more sense.