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AS : Microphone

7,186 Views | 46 Replies
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Response to AS : Microphone 2006-12-31 17:03:34


HEY!!! I can't hear or see the sound!!

I typed everything correctly!!

Is it because i have a Logitech microphone?

Response to AS : Microphone 2006-12-31 17:18:41


At 12/31/06 05:03 PM, stikkilla wrote: Is it because i have a Logitech microphone?

Shouldn't be, try fiddling around with Windows Volume Settings :D. It's not the code, so it's either you or your PC, Sorry.


BBS Signature

Response to AS : Microphone 2007-03-22 06:42:23


"Hey you Pico"? insted of "Hey you pikachu"?

LOL.......

Response to AS : Microphone 2007-04-22 15:28:55


Is it possible to detect the pitch of the sound going into the microphone, or only volume? If it's possible to detect pitch I dont see why we couldnt start making some voice-command type games...


...

BBS Signature

Response to AS : Microphone 2007-04-22 15:33:03


At 4/22/07 03:28 PM, edit-undo wrote: Is it possible to detect the pitch of the sound going into the microphone, or only volume? If it's possible to detect pitch I dont see why we couldnt start making some voice-command type games...

Well checking the actionscript reference in the help section, there is no way of detecting pitch, for AS 2.0 at least, I don't know about 3.0.


BBS Signature

Response to AS : Microphone 2007-04-22 15:38:25


At 4/22/07 03:33 PM, Coaly wrote: Well checking the actionscript reference in the help section, there is no way of detecting pitch, for AS 2.0 at least, I don't know about 3.0.

Ok, thanks. Also I like your sig :D


...

BBS Signature

Response to AS : Microphone 2007-04-30 17:28:42


Is it possible to allow the player of the game to record their own sounds for playback within the flash?


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BBS Signature

Response to AS : Microphone 2007-04-30 17:30:10


At 4/30/07 05:28 PM, edit-undo wrote: Is it possible to allow the player of the game to record their own sounds for playback within the flash?

I often wondered that...

I thought of making an effects machine

That pathetic idea is now 'e-copyrighted' foo.


BBS Signature

Response to AS : Microphone 2007-04-30 17:47:31


Very nice. Could this work for a kareoke game?

Response to AS : Microphone 2007-07-10 11:25:47


the denvish link doesnt work

Response to AS : Microphone 2008-10-31 06:36:08


I wonder why no one asked that before and i also tried hard to figure this out:

How can i do the mic thing but make the flash NOT giving back the sound?
I mean... what if i want to make a game (¬.¬) which is controlled with the mic but i don't want to hear what i do....

w/e
i hope u understand..


¯\_(ツ)_/¯

Response to AS : Microphone 2008-10-31 07:23:01


At 7/10/07 10:57 AM, Mr-Money wrote:
At 4/30/07 05:28 PM, edit-undo wrote: Is it possible to allow the player of the game to record their own sounds for playback within the flash?
Yeah, that's what I need to know. Anyone?

Not that i know of, sorry.

At 4/30/07 05:47 PM, UnknownFear wrote: Very nice. Could this work for a kareoke game?

Yes, i suppose you could get them to measure the volume, but you can't measure pitch, so it may be a bit odd.

At 7/10/07 11:25 AM, sirtom93 wrote: the denvish link doesnt work

The site went down, nothing i can do about that.

At 10/31/08 06:36 AM, OctoFlash wrote: How can i do the mic thing but make the flash NOT giving back the sound?
I mean... what if i want to make a game (¬.¬) which is controlled with the mic but i don't want to hear what i do....

Try setting the volume to 0 and see what happens.


BBS Signature

Response to AS : Microphone 2008-10-31 08:11:44


Try setting the volume to 0 and see what happens.

sound_mc.volume = 0;
doesn't work...

any suggestions?


¯\_(ツ)_/¯

Response to AS : Microphone 2008-10-31 09:23:35


At 10/31/08 08:11 AM, OctoFlash wrote: sound_mc.volume = 0;
doesn't work...

You can't set the volume of a movieclip. Try this, no guarantee that it'll work though.

active_mic.volume = 0;

BBS Signature

Response to AS : Microphone 2008-10-31 09:39:46


At 10/31/08 09:23 AM, Depredation wrote:
At 10/31/08 08:11 AM, OctoFlash wrote: sound_mc.volume = 0;
doesn't work...
You can't set the volume of a movieclip. Try this, no guarantee that it'll work though.

active_mic.volume = 0;

oh yeah, also tried that of course... it doesn't work... >:(

i've worked a lot w/ sounds before and also used the blahblah.volume = 0; thing and it worked everytime!


¯\_(ツ)_/¯

Response to AS : Microphone 2008-10-31 10:45:03


At 10/31/08 08:11 AM, OctoFlash wrote: any suggestions?

It's purposely made impossible. Which defeats the point of it and any potential application of it in my opinion. Especially since you can't monitor it without a Flash Communication server, or analyse any property of it with any methods inherent to Flash (other than volume of input).


...

BBS Signature

Response to AS : Microphone 2008-10-31 10:59:49


At 10/31/08 10:45 AM, KaynSlamdyke wrote:
At 10/31/08 08:11 AM, OctoFlash wrote: any suggestions?
It's purposely made impossible. Which defeats the point of it and any potential application of it in my opinion. Especially since you can't monitor it without a Flash Communication server, or analyse any property of it with any methods inherent to Flash (other than volume of input).

uuhhmm yeah.. that means i just CAN'T input a sound while not making my boxes play without setting my computer's volume down.... that's sad... =(

but thanks anyways


¯\_(ツ)_/¯