At 11/19/22 08:33 PM, tox wrote:what makes these games cross the line, or not cross the line
You see, there's a line. If someone crosses that line, then they've crossed that line. However, if they don't cross over....
I never really understood the rule that is being used here on the outlawing of tutorial games
3rd down on the list: "Your submission must not be a modified version of someone else's work, including tutorial files." I think it used to be more wordy than that, but basically, tutorial games are instructions to re-make someone else's game, not to make your own. Even if some assets are changed, it's still a re-make of someone else's work rather than an original creation.
As much as I love Lego kits and what can be made, there are some people who never have the thought to use those same blocks to make something other than what the kit instructions show. The point of Legos is to create whatever you want. Not just to re-create whatever the kit is for, which is ok if that's all you want to do, but also to create other things; the possibilities are endless. I used to create 3 foot long Star Destroyers when I was a kid. These game engines are the same way: use the tools to create whatever you want, but re-creations of someone else's stuff are not considered your own work and will be removed.
The flappy bird clone has different assets than the original, but it's still an exact clone; his own re-make of flappy, nothing more.
That zombie game doesn't even have any new assets; the green circle with 2 lines for a zombie, the circle main character- everything is stock to the tutorial. He added power ups, but meh.