At 4/16/12 05:47 AM, Coop wrote:
At 4/15/12 05:38 PM, Haggard wrote:
At 4/14/12 07:54 AM, Coop wrote:
Lots of blue instants can counter spells.
I had three "Force of Will" back in the days. It lets you discard a card and pay a life instead of paying the mana costs. Very nice if you opponent thinks you are out of mana, but then you still can counter his spells.
Nice, so long as you had the life to pay - I'd recommend a blue / white deck for that card then.
Well, you start out with 20 life. So that's plenty to use for a Force of Will or two. See, the trick is, not to get hurt at all during a match. :P
But I had a deck that followed a similar theme once: Let the opponent draw cards until his library is empty... or until he was crushed to death by the Black Vise.
I don't know that card...
It deals damage to your opponent for every card above 4 he has in his hand during the upkeep phase (so, 5 cards mean 1 damage point, 6 cards 2 damage points and so on). I also used a card that skipped the discard phase for both players (Anvil of Bogardan). So the opponent often had much more than 7 cards in his hand, meaning lots of damage from the Vise.
Combine it with a Temple Bell, where everyone draws a card, each time you ring it.
I'd much rather use one of the many "each player draws X cards" spells.
Also, good cards are Underworld Dreams (each time your opponent draws a card, he recieves one damage point) and Megrim (each time the player discards a card he recieves 2 damage points). There's a deck with that combination in "Duels of the Plainswalkers" as well. I had a similar deck back then, it was awesome. But somehow my friends didn't like it too much, haha.
Also: Do you have "Duels of the Planeswalkers" for the PS3? If so, we could play online.
I tried it, never really got on with it. I never got to downloading it.
Well, the biggest downside is that you can't build your own decks. So it might not be worth it after all.
Yeah, I hate that about it, but it makes for a quick game, rather than making a deck from scratch.
There was a Magic game for PC where you could do just that. It was pretty up to date with the cards when it was released, but nowadays there are too many fine cards missing, so I only play it for nostaligc reasons.
At 4/16/12 08:42 AM, Bahamut wrote:
At 4/15/12 05:38 PM, Haggard wrote:
At 4/14/12 06:05 AM, Bahamut wrote:
Well, there were some Wii re-releases. Those should at least look good on HDTV. However, I'd rather not get the Metroid Prime Trilogy since that's been known to have lessened the difficulty of the second game and I'd much rather use the GameCube controls than the Wii controls for Metroid Prime 1 and 2.
I can imagine the Wii mote really sucks for older games. In my opinion, the PlayStation controllers are the best. SNES is good as well, but they are a bit too light. The PS controllers have a good weight and they are very nicely shaped.
Actually, you can use the GameCube controller for the older games so no worrying about Wiimote. However, when Nintendo re-released the Metroid Prime games, they made them to require the Wiimote.
That's the good thing about Sony. Their controllers didn't change much since the first PlayStation.
Because I hate them?
That really hurts. :(
Serves you all right.
But didn't I always treat you with respect?
I have seen some special land cards floating around or the recent days so maybe they're still playable.
When I played, those cards wheren't allowed in most tournaments, so they where pretty rare and expensive. I never bothered buying them.
I'm going to guess things have changed since then and you can use special land cards. Hell, they have them for Friday Night Magic promos so why have them forbidden?
I never played any tournaments, so I don't know all of the rules. I think there's one type of tournament where you can use cards from the latest 3 (or so) editions. But I always played with all the cards I had available, my friends did the same.
I have that but on Steam.
I see. That's too bad.
I agree. However, I don't think the game is worth buying twice. It's really only for those who are trying to get into Magic. Competitive players won't find anything worthwhile from this.
Yeah, buying it once is enough.
Well, the biggest downside is that you can't build your own decks. So it might not be worth it after all.
I really don't get why. Why not just have a game where you can use all the existing cards from when they made that video game? I bet there's some sort of online service where you can use an archive of Magic cards for anyone to use as deck tests and such.
That would be really swell. There don't have to be too many game modes, either. Just a simple "one on one" online match would be enough. Oh, and of course you need the ability to invite people, so you can play against your friends.