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As: Main

727,867 Views | 1,493 Replies
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Response to As: Main 2007-11-21 01:02:12


It locked


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Response to As: Main 2007-11-21 02:32:08


helped alot <3

Response to As: Main 2007-11-21 02:53:45


At 11/20/07 11:30 PM, DarkMana wrote: This is the old AS: Main, use the new one.

Did you even check the date on those posts?...

Response to As: Main 2007-11-25 16:33:42


I just revised a tutorial which had mistakes. I think this is a simpler to understand alternative:

http://www.newgrounds.com/bbs/topic/8174 46


- Matt, Rustyarcade.com

Response to As: Main 2007-11-25 16:37:17


At 11/25/07 04:33 PM, Rustygames wrote: I just revised a tutorial which had mistakes. I think this is a simpler to understand alternative:

http://www.newgrounds.com/bbs/topic/8174 46

Yes it is way easier to understand. Good job.


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Response to As: Main 2007-12-18 20:20:16


Heres a really good one i made

Basic Character Movement And Jumping (Different)


My Shit Stinks Much Betta Than Yours

Response to As: Main 2008-01-24 13:58:37


I've made a fullscreen tutorial for web based flash's to make use of the recent Flash Player 9.0.28 update.

Web Based Fullscreen Tutorial

Response to As: Main 2008-02-12 14:49:16


sorry, ban me if u like. I just want to put this thread on the flash forum front page.

:)

Response to As: Main 2008-02-12 15:20:57


At 2/12/08 02:49 PM, dag10 wrote: sorry, ban me if u like. I just want to put this thread on the flash forum front page.

Most people know about this thread anyway. The people that don't know about it should learn AS 3.


They used to call me souled...

Response to As: Main 2008-04-06 12:05:38


yo i looked through some tutorials but couldnt find the answer to my solution, if someone would simply tell me the solution or direct me to the tutorial teaching how to solve it, that'd be awesome... here it is:

i have an integer type variable named angle. its content is the angle i want the object to move. for instance if the angle is 45 it should move diagonally upwards, and to the right. ... help please.


Awesome turret game in the making, featuring 85 uniqe turrets: News post

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Response to As: Main 2008-04-19 18:03:00


AS2: If Statements by RiotFlash

Response to As: Main 2008-04-19 18:05:50


At 4/19/08 06:03 PM, RiotFlash wrote: AS2: If Statements by RiotFlash

it's very good... i recommend it

Response to As: Main 2008-05-31 19:48:21


my first tutorial for AS: Main!

AS: Simple Overhead Game!


AS: Main || AS3: Main || <-- Useful links.

Response to As: Main 2008-06-13 18:13:00


hahha, hasent been brought to front page in a long time, so BUMP!!


Footsteps of zrb || As:Main || As3:Main || Flash Tutorials || PM me for help. ||

Response to As: Main 2008-06-22 02:18:54



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Response to As: Main 2008-06-23 12:39:02


Hum i think i can definitely use this info later but i am going to make flash movies first i've got macromedia flash 8 ? where can i get a manual for that an Detailed Manual not the F1 crap


Non Urinator In Ventum ! Don't Pee Against The Wind

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Response to As: Main 2008-07-10 15:22:17


AS: Advanced OOP Classes

Covers quite a lot not covered by the other Classes tutorials


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Response to As: Main 2008-07-31 15:02:26


here is a tut on a scrolling game where the cam follows the man :O

http://www.newgrounds.com/bbs/topic/9462 56
this is my first tut so criticism is welcome :)
but not too much :(

Response to As: Main 2008-08-10 16:13:58


lol im a noob in AS so ty :D


I am TeamMember

Response to As: Main 2008-08-17 21:01:55


looking back, i only see the intermediate and advanced sections. no beginner ones.

Response to As: Main 2008-08-17 21:03:20


At 8/17/08 09:01 PM, RiotFlash wrote: looking back, i only see the intermediate and advanced sections. no beginner ones.

Check the bottom of the previous page

Response to As: Main 2008-08-23 19:35:53


What we need, is a tutorial on making an "In Game" Developer Console. Like the one in Portal: The Flash Version. That would be greatly appreciated I think!


AS: Main || AS3: Main || <-- Useful links.

Response to As: Main 2008-08-23 19:54:13


At 8/23/08 07:35 PM, TehBoss wrote: What we need, is a tutorial on making an "In Game" Developer Console. Like the one in Portal: The Flash Version. That would be greatly appreciated I think!

Do you mean like where you can make your own level, because otherwise I don't really understand what you mean by 'In Game' Developer Console.

So who the heck deleted a post from this thread, because now when you link people to AS: Main on page 50, the Basic section isn't there. Damn!

P.S. Stop bumping this thread.

MY E-PENIS IS BIGGER THAN YOURS

8=================================>

...and this is my fag...

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Response to As: Main 2008-08-23 23:39:59


Hey everybody. I am working on a particle effects flash movie. If you know any really col actionscript 2.0 coding for particle effect, let me know please!

Thanks.

Response to As: Main 2008-08-24 15:36:58


Do you mean like where you can make your own level, because otherwise I don't really understand what you mean by 'In Game' Developer Console.

I mean if you press the ~ key a console pops up. And you can enter cheats and what not, spawn object etc.

So who the heck deleted a post from this thread, because now when you link people to AS: Main on page 50, the Basic section isn't there. Damn!

I noticed that too.


AS: Main || AS3: Main || <-- Useful links.

Response to As: Main 2008-08-30 10:29:52


Heyy I'm trying to make a platformer kinda game but with a skateboarder, with powerups and everything

This means platforms, floor skateboarder, powerups

What sections of the thread do i need

Can anyone help please?


Gamertag - RobTheMoose ll Element Search & Win!

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Response to As: Main 2008-08-30 10:36:42


check out the ultra platformer collab, that should have everything you need

Response to As: Main 2008-08-31 02:15:24


BASIC - GENERAL
AS: _currentframe by True_Darkness
AS: _name by Darkfire_Blaze
AS: _x and _y by True_Darkness
AS: ? Operators And Switch Case by KaynSlamdyke
AS: Actionscripted Colour by -Thomas
AS: Animated Buttons by Inglor
AS: Bad Ideas by GameCubeFreak2004
AS: Bars (Health/Score/etc) by Inglor
AS: Bars (Health/Score/etc) by Darkfire_Blaze
AS: Basic A.I. by Dancing-Thunder
AS: Beginning Actionscript by Ninja-Chicken
AS: Bounce & Gravity by ImpotentBoy2
AS: ClipEvents by Inglor
AS: Concepts and Corrosion by Johnny_Krysys
AS: Date Object by GuyWithHisComp
AS: Drag & Drop by Inglor
AS: Duplicated Movie Clips by Denvish
AS: Dynamic Color Changes by Rantzien
AS: Dynamically Resizing Objects by Spamburger
AS: Forms by Darkfire_Blaze
AS: Frame Functions by Spamburger
AS: Hierarchy by Rantzien
AS: If statements by RiotFlash
AS: KeyCode by -Toast-
AS: loadMovie() by Spamburger
AS: loadMovie by GuyWithHisComp
AS: LocalConnection by GuyWithHisComp
AS: Loops & Conditions by BleeBlap
AS: Loops - For... In by Inglor
AS: Loops - While by Ninja-Chicken
AS: Maths - Basic by T-H
AS: Microphone by Depredation
AS: Modulo by KaynSlamdyke
AS: Movement - Basic by Denvish
AS: Movement - Scrolling Background by DrDeath2k3
AS: Movement - Scrolling Objects by lan00
AS: Performance & Optimisation Tips by T-H
AS: Popup Window (Javascript/Flash) by Ozcar
AS: Print by -Thomas-
AS: Quality Toggling by Denvish
AS: Random by -Reedo11-
AS: Random - More by Spamburger
AS: Replay Button by Inglor
AS: RGB by Snubby
AS: Rounding (to the nearest) by Snubby
AS: Sound by Denvish
AS: Starting Out by -Thomas
AS: Stop & Play Buttons by Inglor
AS: swapDepths by -liam-
AS: Symbolic Operators (and, or, not) by SpamBurger
AS: Symbols by Joelasticot
AS: Timeout by Inglor
AS: Tricks and Titbits by Glaiel_Gamer
AS: Variables by Rantzien
AS: Variables New by phyconinja
AS: Video by Depredation

BASIC - SPECIFIC
AS: Black and White (Flash 8) by fwe
AS: Bouncing Ball by VeinDigger
AS: Clock by Glaiel_Gamer
AS: Custom Cursor by lan00
AS: Easy Time Counter by PhAsEz
AS: Elastic Mouse Chaser by lan00
AS: Inventory 1 by Inglor
AS: Mouse Avoider by Hoeloe
AS: Moving, Dad 'n Me style by -Thomas-
AS: Mad Libs by SpamBurger
AS: Password by Dancing-Thunder
AS: Paypal Button by Ozcar
AS: Preloader by Snubby
AS: Preloader by Denvish
AS: Photo Negative by Glaiel_Gamer
AS: Subtitles by -Toast-
AS: Swinging/Elastic Ball by pivot11
AS: Timer by GuyWithHisComp
AS: Typewriter Effect by Atomic_Sponge
AS: Volume Slider by Psycho
AS: White Noise/TV Static Effect by caseyo


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Response to As: Main 2008-08-31 02:16:24


INTERMEDIATE - GENERAL
AS: API Scripted Camera by True_Darkness
AS: Arrays by Denvish
AS: Arrays by Creeepy
AS: Artificial Thinking by -Vengeance-
AS: AsBroadcaster by liam
AS: Basic Combos by -Toast-
AS: Binary and Bitwise Operators by Claxor
AS: Bitmap Screenshots by Paranoia
AS: Camera Control by Inglor
AS: Code style speed tests (AS3) by -dELta-
AS: Collisions by Glaiel_Gamer
AS: Collisions - Boundaries by Spamburger
AS: Collisions - Circle To Shape Hittest by 23450
AS: Collision Detection by BleeBlap
AS: Collisions - HitTesting Duped MCs by SpamBurger
AS: Collisions - Move To Contact by Tela_Ferrum
AS: Components Stuff by Darkfire_Blaze
AS: Constant Distance (Ragdoll Basics) by T-H
AS: Debugging Syntax by Inglor
AS: Dynamic FPS by -dELta-
AS: Elasticity by Joelasticot
AS: External Audio Optimization by ChtFreak64
AS: File Upload (uses PHP) by Khao
AS: Filters (Flash 8) by GuyWithHisComp
AS: Filters (Flash 8) by Inglor
AS: Flash & PHP by shazwoogle
AS: Flash > ASP > Txt by Denvish
AS: For Animation by DingoEatingFuzz
AS: FullScreen by g-muff
AS: Functions by mikebud
AS: Functions - Basic by Inglor
AS: ID3 Tags by Kart-Man
AS: Intervals by Inglor
AS: Isometric Tile Based Map by Pyromaniac
AS: Linear Increasement by Inglor
AS: Listeners by F13
AS: Load External Data/Cross-Domain by Denvish
AS: Loading/Unloading Data by shazwoogle
AS: Logical Thinking by Glaiel_Gamer
AS: Maths - Intermediate by Inglor
AS: Mouse Speed by Sk8more
AS: Mouse Wheel by Inglor
AS: Movement - On slopes by Joelasticot
AS: Movement - Random by -liam-
AS: Pointing/Shooting at Mouse by Denvish
AS: Random Enemies by Kabomb
AS: Rotate and Follow Mouse by UnknownFury
AS: Rotation to Face Ground by Hoeloe
AS: Save and Load by Denvish
AS: Sorting Algorithms by Fion
AS: Sound From URL by Cybex
AS: Specific Anti-theft Protection by authorblues
AS: Strings by Inglor
AS: String Manipulation by SpamBurger
AS: SWF Copy Protection by JackSmack
AS: SWF Right-Click Menu by Denvish
AS: Text Fadeout by LesPaulPlayer
AS: Text Fields by GuyWithHisComp
AS: Text - HTML by shazwoogle
AS: Turning A String Into Code by Alphabit
AS: Try And Catch (Error Handling) by authorblues
AS: Upload/Download (Flash 8) by -liam-

INTERMEDIATE - SPECIFIC
AS: ArmorBot Help by Sinistermuffin
AS: Cannon by reality_check7
AS: Fading Trail Effect (Bullet Time) by Denvish
AS: Fireworks (API) by Inglor
AS: Flash/PHP Webpage Hit Counter by Denvish
AS: Flicker Effect by _Paranoia_
AS: Game 1 - Moving and Jumping by Ninja-Chicken
AS: Game 2 - Shooting & Power-ups by Ninja-Chicken
AS: Jumping Engine by rabidbaboy
AS: Jumping Engine For All by Rystic
AS: Movement - Asteroids Ship by GuyWithHisComp
AS: Movie Control by Spamburger
AS: Movie Scroll Bar by 23450
AS: Overhead Car by -Ryu-
AS: Overhead Game by pyro111
AS: Platform Placing by Hoeloe
AS: Platform Game Basics by Atomic_Sponge
AS: Platformer: N00b to Pro by MusicianEXE
AS: Platformer by Thomas2005
AS: Platformer by pyro111
AS: Platformer LearnIt by GooGum
AS: Platformer AI (on Slopes) by Hoeloe
AS: Platformer with Slopes by pyro111
AS: Pong Physics & Gravity by -Toast-
AS: Pong - Basics by Thomas
AS: Rain Effect (API) by Inglor
AS: Random Enemy Attacks


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Response to As: Main 2008-08-31 02:17:41


ADVANCED - GENERAL
AS: 3Dimension - Basic by -dELta-
AS: 3Dimension - Intermediate by -dELta-
AS: 3D: Very Basic Wireframe by Begoner
AS: 3D: Wireframe by Disarray_yarrasiD
AS: Actionscripted Tweens by BleeBlap
AS: Angled Distance by 23450
AS: API by -liam-
AS: API 3-Gradient Fills by Inglor
AS: API Curves by Glaiel_Gamer
AS: API Fading by True_Darkness
AS: Ball Angle hitTest And Bouncing by Khao
AS: Binary Increasement by Inglor
AS: BitmapData - Basic by -liam-
AS: Circle to Line hitTesting by Inglor
AS: Circle to Line Collision by RustyGames
AS: Closest Proximity (AI) by 23450
AS: Components by -dELta-
AS: Faux Tile Boundaries by GooGum
AS: Line to Line Collision by Glaiel_Gamer
AS: Math - Exponential Functions by Sekky
AS: Mechs - Vector Arithmetic by Sekky
AS: Modular Programming by Inglor
AS: Nested arrays by arby
AS: Non-Tilebased Pathfinding by -dELta-
AS: Numerics - Recursion by Sekky
AS: Scoreboard Protection by Denvish
AS: OOP (Object Oriented Programming) by Inglor
AS: OOP Classes by authorblues
AS: OOP Classes For Morons by Johnny_Krysys
AS: OOP Packages by Newsdee
AS: OOP - Static Properties/Methods by authorblues
AS: Prototype, Proto & Inheritance by BleeBlap
AS: System Capabilities (Flash-PC Communication) by Inglor
AS: Tile-based Game Development Map by Inglor
AS: Tile-based Line-of-Sight Algorithm by zoohl
AS: Tile-based Pathfinding by -dELta-
AS: Try And Catch (Error Handling) by authorblues
AS: Trigonometry by BleeBlap
AS: XML by Inglor
AS: XML For Online Interactivity by -KhAo-

ADVANCED - SPECIFIC
AS: Art-based Normal Detection by Glaiel_Gamer
AS: Flash Game Instant Replay by Cojones893
AS: Key Queue by Inglor
AS: Maze by Begoner
AS: OOP Inventory System by Afro_Ninja
AS: RSS Class by authorblues
AS: Syntax Checking Stack by Inglor
AS: XML Sockets - Chatroom by Ninja_Chicken


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