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The Inglor Advanced As Ideas Thread

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this is an idea i recently had, you can come up with ANY wildest programming idea you can think of, and i'll tell you how it is possible to do it in flash (as long as you don't ask how to make stuff that requires extra hardwere)

so go and ask ahead, and i promise i'll answer :P

Response to The Inglor Advanced As Ideas Thread 2004-12-25 14:33:54


oh, and this is called the inglor ADVANCED AS thread for a reason :P so no "how do i make it that when i click something it goes to another frame" please :P

Response to The Inglor Advanced As Ideas Thread 2004-12-25 14:43:52


OpenGL for Flash. Gimme!


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Response to The Inglor Advanced As Ideas Thread 2004-12-25 14:46:16


hmm, a flash chat? ok, shouldn't be too hard,

all you have to do is (now this is php based so probebly i'll be resource consuming)

you have a textbox with a scroller called, main, you have a line called "line" when you click ok it adds the content of line into main and sends the data from line to a .xml file, then a php transfers the .xml file and sends it to a .txt file, the other chat thing is constanly loading the line from the other computer using loadVariables and when there is a new line cought, it loads it and adds it into the textbox main, and walla, you have a 2 person chat :P

this isn't the best way to "chat" but it'll probebly work

Response to The Inglor Advanced As Ideas Thread 2004-12-25 14:48:36


At 12/25/04 02:43 PM, PhoenixJ wrote: OpenGL for Flash. Gimme!

you can't make OpenGL for flash, it is impossible to run flash with the graphic accelirator, if you want to make 3d with shockwave technology there is a special softwere for that, use Macromedia Director, however, you can do 3d with flash, if you want real 3d and not just importing stuff from swift you can simulate the Z axis, there is a good tutorial about this at www.flashkit.com that just saved me the trouble of writing how :P

-Inglor

Response to The Inglor Advanced As Ideas Thread 2004-12-25 14:52:33


okay...

what about a .... self-learning program? you chat to the program and it learns your language without knowing one single word at the start...

Response to The Inglor Advanced As Ideas Thread 2004-12-25 14:57:08


or what about a program that combines music notes to compose perfect music...

Response to The Inglor Advanced As Ideas Thread 2004-12-25 15:10:13


At 12/25/04 02:52 PM, Lord_Lucraft wrote: okay...

what about a .... self-learning program? you chat to the program and it learns your language without knowing one single word at the start...

well, i've actually done it not too long ago :P it doesn't do that but it gets close, it can generate adventures out of scratch for an rpg, for example if you buy a potion and then fight a wolf, it will learn to generate a quest where you need to slay a master wolf and steal it's potion and return it to town

as far as learning a lenguage, without SOME interpertation that is 100% impossible.. unless you give it a real analysis, that way if sorts the words into stuff it knows, for example it'll translate the most common word into the, and stuff like that, however, languages are very different from each other, so it probebly won't work too well...

as for your other question
:or what about a program that combines music notes to compose perfect music...

when you define perfect music i'll define a program that makes one :p

and to swirling venom
:An program well... operating system as advanced as windows would have an incredibly rigerous time acomplishing such a feet.

we are talking theoretically, the fact i won't invest a 10000 hours in making such a program does not mean it isn't possible

Response to The Inglor Advanced As Ideas Thread 2004-12-25 15:12:54


he(or she :P) asked for programs which he/she would try to script... well, that's what i did..

he can explain me, for he said he would answer all requests ;)

i know programs like this already exist, and have good theories on how to create one... but he wanted to explain 'advanced' programs so i give him some...

Response to The Inglor Advanced As Ideas Thread 2004-12-25 15:19:46


At 12/25/04 03:10 PM, Inglor wrote: well, i've actually done it not too long ago :P it doesn't do that but it gets close, it can generate adventures out of scratch for an rpg, for example if you buy a potion and then fight a wolf, it will learn to generate a quest where you need to slay a master wolf and steal it's potion and return it to town

thats quite easy compared to a self-learning program which functionates like the human brain

as far as learning a lenguage, without SOME interpertation that is 100% impossible.. unless you give it a real analysis, that way if sorts the words into stuff it knows, for example it'll translate the most common word into the, and stuff like that, however, languages are very different from each other, so it probebly won't work too well...

you might be right. It's easier if the program knows the 'mood' in which you are when you say something and the way you say it (question, exclamation etc)

as for your other question
or what about a program that combines music notes to compose perfect music...
when you define perfect music i'll define a program that makes one :p

you cant define perfect music, since thats relative to the person, his mood and many other 'variables'
you can however (and doesnt have to be too hard) create a program that combines notes that sound well.. though creating a program that creates complex good music, is very hard...

Response to The Inglor Advanced As Ideas Thread 2004-12-25 15:26:13


you can always do it with a "google" type of engine, scan known songs and find elements that are alike and then combine those elements into something awesome, however this is advanced actionscript and actionscript would be a really bad option for it right?

Response to The Inglor Advanced As Ideas Thread 2004-12-25 15:35:51


At 12/25/04 03:26 PM, Inglor wrote: you can always do it with a "google" type of engine, scan known songs and find elements that are alike and then combine those elements into something awesome, however this is advanced actionscript and actionscript would be a really bad option for it right?

yep that's right =)
i was actually just requesting scripts you couldnt answer anyway =)

this is a kind of useless thread, because your explanation is very shallow (which is logical because it would take way too long to program them urself and then hand the script over) and thus useless...

Response to The Inglor Advanced As Ideas Thread 2004-12-25 15:47:07


actually, what i do is abstact stuff, i turn ideas into abstract data types, method calls, and algorithmic ideas, which is much more importent and hard to learn to do then just writing the actual code, here is a program for YOU to make, make a program that builds the programs you've asked for based on my description :P

Response to The Inglor Advanced As Ideas Thread 2004-12-25 15:52:50


How about create first person shooters on flash, were you're free to walk around looking through someones eyes, unlike say time crisis.
Xiaoxiao no 4 would be closesti've seen on here , though its like time crisis and its just a 3d map made outside of Flash (unless he's just very very good on flash)
Games like ecks vs sever on the GBA and the first Doom were 2d weren't they?

Or how about making a racing game, were the camera is behind the car. So when you move the cart it just turns and the track rotates around.

Response to The Inglor Advanced As Ideas Thread 2004-12-26 02:53:44


At 12/25/04 03:52 PM, SantoNinoDeCebu wrote: How about create first person shooters on flash, were you're free to walk around looking through someones eyes, unlike say time crisis.
Xiaoxiao no 4 would be closesti've seen on here , though its like time crisis and its just a 3d map made outside of Flash (unless he's just very very good on flash)
Games like ecks vs sever on the GBA and the first Doom were 2d weren't they?

Or how about making a racing game, were the camera is behind the car. So when you move the cart it just turns and the track rotates around.

actually, xiao xiao 4 is very far from that, in order to do that you'll need to simulate 3d in flash, and then make textures work in flash, that IS possible just too slow as a runtime thing, so probebly nope... what's GBA?
the first doom was 3d, the first duke nukam was 2d...

Response to The Inglor Advanced As Ideas Thread 2004-12-26 03:43:00


At 12/26/04 03:28 AM, Zendra wrote: How about a game, that runs on XML? That people are able to save, create a profile and can edit their profile, in Flash, but it runs an a XML file. How about that?

of course it it possible, what is the problam with it? all you have to do is use the XML object, i've made a game where you edit maps, change profiles, edit stuff, and so on in flash/xml...

if you want to see an example go to
inglor.codingsector.com and download space%20project.swf and levels.xml, put the both in the same folder and feel free to edit them and see how the level changes according to the xml changes (level working on is level 2).. not only your idea is possible, it has already been done :P

and puzz:
:Inglor, would it be possible in flash, to make a 3D game? I'm just wondering!

:Oh, and by the way, 1nGl0R 15 t3h |3e5t0oRRz!!1!!

naturally, yes. it is possible, ioi8 made a flash plane game which is 3d, it is possible to make 3d games in flash, the problam is with making GOOD 3d games in flash, all my attempts were overloading and making it run REALLY slow... i am already waiting for flash player 8 which is supposed to run alot faster...

Response to The Inglor Advanced As Ideas Thread 2004-12-26 05:24:43


A program that does the movie on it's own, and to the point werethe movie isn't totally random and stupid.

Response to The Inglor Advanced As Ideas Thread 2004-12-26 05:58:29


At 12/26/04 05:24 AM, DarkMatter2 wrote: A program that does the movie on it's own, and to the point werethe movie isn't totally random and stupid.

well actually i've already done that one :P:) i programmed something that takes pictures and sound and turns it into a cool presentation for the all family, unfortunetly i can't tell you how because it is copyrighted to kodak...(i've sold it to them), anyhow it is not that complicated once you think it over

Response to The Inglor Advanced As Ideas Thread 2004-12-27 04:02:13


anyone else?

Response to The Inglor Advanced As Ideas Thread 2004-12-27 11:27:47


do oyu know if there is a way to automatially up the ammount of memory that can be used by the shared object, without flash asking the user when it is full?

Response to The Inglor Advanced As Ideas Thread 2004-12-27 12:38:19


At 12/27/04 11:27 AM, severed_fingers wrote: do oyu know if there is a way to automatially up the ammount of memory that can be used by the shared object, without flash asking the user when it is full?

well, that actually isn't much of an idea, it is just syntax. what do you mean by "asking the user when it is full"? it doesn't really make much sense not to ask the user when it is full, because that will be a major security breach in a way...

if you want to do anything specific using shered objects that can not be done in cookies ask away and i'll answer

Response to The Inglor Advanced As Ideas Thread 2004-12-27 14:06:01


I have an idea but I'm not sure if it would be "worth it" to actually make. I know how to animate it but to do a game in this style is my curiosity. Any way it would be a game in a sorts like Splinter Cell where your a character similar to Sam Fisher it would be an sort of RPG where you have say three seperate missions to complete and how you do one would effect another. So is there a way to script in flash to remember if you used a health pack for say you would be less a health pack in your inventory to you aquired another and is there a way to script it so when you press a button you could turn on an alpha that would make the screen turn green and your viewing area grow bigger? you would be looking "through the eyes of the character" the whole time so that would simulate turning on night vision. I know theres a way to script it so a masked area follows the mouse so thats where I got the idea. so is it possible to do it in flash or would another venue be best


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Response to The Inglor Advanced As Ideas Thread 2004-12-27 14:55:08


At 12/27/04 02:06 PM, Tennessee_6 wrote: babble babble babble...

Tennesse, I think the hardest part of what you're asking is understanding your syntax (why so many of you who have English as your first language do write like that?). You're not asking for anything "advanced".

-a var or an object (PlayerItems.HealthPacks...) for the health pack, that's damn easy. Simple assignments. Make another for history of health pack using, adding even the time of using (getTimer) and the number of enemies in screen, if you want.

-raising the "background"'s (the things seen by the player) xscale and yscale to make it bigger; make a mc in green, copy it below itself and set the copy as a mask, then have the mask mc and green alphaed mc (over it) follow the mouse, which is something that must have been answered about 10^(100^1000) times. Look for the magnifying glass in flashkit and the MovieClip.setMask method.

But Inglor, I've a couple of questions for you...

a) By some unknown reason, none of the many scripts I've tried is able to recognize the cursor key combinations of Up+Down+Left and Up+Right+Left (&all four keys), while all other combos work OK. Seems more... a memory or CPU issue??? Whatever, but neither ifs nor Booleans nor some other more bizarre routines, with or without listeners, do work for this. Is there any kind of limit to how many keys may be pressed altogether, or any workaround you do know?

b) Flash (MX, at least) cannot use text as mask, nor static nor dynamic. Right now, my workaround is to type all the letters in a MC (a frame for each), break them, make an empty movieclip in which I AS-put that "Alphabet_mc" letter by letter (selecting the frames according to the string), and have that "all-letter" MC work as mask. Also, since I use things like àèéíòóúïü (and their caps), I have to check the stresses and put them over the stressed letter. My zyx! Can you think of any other, more efficient, workaround?

Response to The Inglor Advanced As Ideas Thread 2004-12-27 17:12:40


At 12/27/04 02:55 PM, ZYX3D wrote: Tennesse, I think the hardest part of what you're asking is understanding your syntax (why so many of you who have English as your first language do write like that?). You're not asking for anything "advanced".

English is not my first language Cherokee is and there are alot of things in english that are different
As for advanced that is defined by the user now isnt it


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Response to The Inglor Advanced As Ideas Thread 2004-12-28 13:14:28


At 12/27/04 05:12 PM, Tennessee_6 wrote: stuff

he is right, this is not advanced at all.. sorry

Response to The Inglor Advanced As Ideas Thread 2004-12-29 09:54:27


ok... i've got more time now, feel free to ask more questions

Response to The Inglor Advanced As Ideas Thread 2004-12-29 10:57:09


OH! A question I came across a while back on FlashRegs. How do you make a forum in flash?

Also, I'll help you out Inglor, when your time is tight and when I can manage to get over hur.

Response to The Inglor Advanced As Ideas Thread 2004-12-29 11:31:48


wow, deathcon, great to see you here :) you sayd you'll leave when scorhr left... good to see you around :)

now for the question... well it really shouldn't be too hard

Forum:
addpost.php a php file adding a post to a current forum
getforum.php a php file that returns all the posts from a forum into a .xml file
forum1-N.xml the contents of a forum

now flash handles .xml files in a really good way, all you need to do is make a flash that duplicates a movie clip as many times as the .xml file says so where each duplicant is a forum message, when you post you access addpost.php and activate getforum.php

another way is to use a phpBB forum and present them in flash using the phpBB_fetch_all script, this would be easier but it wouldn't really be "making a forum"

Response to The Inglor Advanced As Ideas Thread 2004-12-29 16:47:22


ctrl+c, thanx.

As for my attendance, thanx for the concern. I'll try to be around more, but I've been busy.

Response to The Inglor Advanced As Ideas Thread 2004-12-30 02:05:49


np.. hope to see you around