At 6/26/25 09:12 AM, RahksArt wrote:At 6/26/25 08:46 AM, RahksArt wrote:I've had an idea for a racing game for years where instead of operating vehicles it's a class based racing game in first person where each class controls using a specific FPS movement technique, so one class rocket jumps, another BHops, one surfs, etc etc I also wanted a movement technique unique to this game that involves sliding on floors, walls and obstacles that allow you to trick and game momentum and allow for drifting and a more relaxed timing based way to gain speed kind of like controlling a kart in mario kart but with a bit more freedom of expression.
The courses would all dynamically change in real time to make the race fair and also there would be opportunities to go through routes only you can use (hypothetically though if you have enough speed you may simply take the route anyway and rush over it)
Another game idea i've had is a game in the vain of Starfox with a campaign and all but also an online 24 player mode with starfighter/arwing customization in complexity similar to Armored Core that features maps with power ups and temporary buffs that demand quick routing and map control, 3 gamemodes I had in mind for this multiplayer mode were Capture the Flag, Domination, and a unique game mode called Deploy and Conquer where 1 player on each team is chosen as a Captain and while operating their starfighter/arwing they have the ability to deploy AI enemies to fight alongside them and have them commit to certain commands given to them but it uses a resource that requires the human players on your team to collect resources, kill players on the other team or destroy the enemy teams captains units, the game is won by destroying a core that can be reinforced and upgraded by that teams captain; killing the enemy teams captain grants an insane amount of material for your teams captain if you can bring it back to your teams core without dying.
OH right, my most out there dream game is entirely because of how much I loved playing Dragon Quest growing up, especially Dragon Quest 9. I want a turn based RPG that can be played entirely co-op with 4 human players locally or online and each player is a unique character that plays in a different way that mimics other combat systems from popular RPGs; so one character would be a creature tamer and you play the game like pokemon, another plays like a traditional RPG character like Dragon Quest, another features a press turn battle system with an external upgrade tree/skill routing kind of like an SMT game though I would probably have it most similar to digital devil saga and the last one having a system very similar to Bravely Default. I wanted all the characters to be controlled by players so that during the story they can all independently choose dialog options and interact with one another by choosing dialogue based on the dialogue of the other controlled player characters ultimately controlling the narrative of the story as a group more than any other RPG of it's kind and allow for tons of story routes and endings that can dramatically change the interactivity of the game for everyone. For instance I wanted a route where one player has the opportunity to become a villain and can still be controlled by that player through the rest of the route in intermission moments that grant them limited singleplayer time after large events caused by the main party, they can then later meet the party again and choose to join back with them or fully betray the party and become a boss fight with outcomes of it's own based on who wins. Obviously as well it should be able to be played singleplayer so I figured there can be AI controlled party members if you play solo with options to do the dialogue yourself, randomize it for the AI members or have them pick the "canonical" choice each time.
I pitched the idea for a wrestling game that I titled “Wrestling Fever”. It would have featured all sorts of wrestlers (hundreds) from such as the Pioneer Era, The Golden Era, The New Generation Era, The Attitude Era, The Ruthless Aggression Era, and the Current Era. Featuring promotions such as World Championship Wrestling, World Wrestling Federation/Entertainment, Extreme Championship Wrestling, TNA Impact, and plenty of others. It would have featured hundreds of wrestlers with costume and customization features similar to that of WWF No Mercy. Other modes would have been like a Racing Mode, Backstage Brawl, even stock battles and Multi Man Melee similar to that of Super Smash Bros. I even pitched the idea of an Adventure Mode similar to the one from Super Smash Bros. Melee, along with some similarities to Tekken Force. Each boss battle would feature so of the big names of the wrestling community such as some of the head bookers like Eric Bischoff, Shane McMahon, Stephanie McMahon, and the final boss would have been Vince McMahon. There would have also been fights at the end of each stage featuring wrestlers who were heavily connected to the one you play as (varying depending on who you pick) or big time rivals of the wrestlers. When it comes to the Racing Mode idea, it was inspired somewhat from the game WWE Crush Hour but would have similarities to Mario Kart as well as a Demolition Derby battle mode similar to Twisted Metal. This idea was probably first pitched in the late 1990s or early 2000s with some papers I have left over from way back then featuring then in date rosters. Sadly this game will probably never see the light of day because my game making dreams are out the window now. There’s probably a lot more details I could give but that would go on for ages.