SwapQuest is an obscure one, I only know it because I had a phase where I had to collect every psn trophy known to man.
It's basically Pipes (the puzzler), but with turn based combat, it had potential, but the game is painfully slow, and every time you open a chest or kill an enemy the jewels you collect from it scatter the board like my diarrhea in the fucking toilet bowl, so the only way to collect the jewels is to painfully walk your ass to them, or swip swap between two tiles you keep replacing with ones from elsewhere, oh you also have to do it quickly as the wall behind you creeps up, it's slow, but it's annoying enough when your character walks as slow as a fucking old man on his deathbed.
The slow wall also sucks because half the time you dont have any suitable tiles to place on your path when you need them, so if you really want to grab that chest at the bottom well good fucking luck if the game decides to not give you a right turn tile as the game really spams the same tile in chunks.
If the game was twice it's speed (genuinely feels slowed down), had no wall of doom, and the treasure you collect actually went straight into your inventory, then it could be a really decent puzzle game. You can at least stop your character from moving, or make him move in different directions, but he auto walks, you basically control him but in the most cumbersome way possible, but otherwise, a great idea with terrible execution.
The actual game is your typical RPG but with only one character, and on a pipes board that hurts the game more than anything.