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What is something you dislike about the art process?

758 Views | 88 Replies
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At 4/20/25 02:39 PM, TheFandomKid wrote:
At 4/19/25 11:59 AM, ColinsCreations wrote:As a digital artist, my least favorite thing is how pixelated some of my work gets during the process before I finish it. It always makes me nervous that it might carry over to the final product. What’s something you guys dislike about the process?

Def drawing the body cause I'll get it wrong 1000 times before finally drawing the body's shapes correctly


Trust me, I get you. But for me, it’s mainly the female body. Mainly because their shoulders are either exactly or smaller than their waist, which can be tricky to get right.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/20/25 10:09 PM, TheGarbager619 wrote:Sketching, I hate, I hate, I hate sketching, I hate having to figure out the pose, the flow of the gesture, how the perspective affects the previous two, how it interacts with the environment, correction, second correction, third correction, letting it rest and then noticing I fucked almost everything, do it over, a correction, a second correction, and now... We can truly enjoy the process of inking it, coloring it and shading it... The place where I'm happy.

If you are a client of mine and you asked me for a commission, if I am not giving you any updates is probably because the sketch is beating my ass up.


Yeah, sketching can be a problem for me too. But it’s necessary if we want to bring an idea into basic fruition. But it’s mainly how long it takes me to make the sketch rather than how to make the sketch work. It always takes me so long because I’m trying to figure out certain poses and references.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/20/25 10:13 PM, Creeperforce24 wrote:
At 4/19/25 11:59 AM, ColinsCreations wrote:As a digital artist, my least favorite thing is how pixelated some of my work gets during the process before I finish it. It always makes me nervous that it might carry over to the final product. What’s something you guys dislike about the process?

Making more complex limb. I can do the torso and the head, but arms, legs are definitely my hardest challenge


What are you talking about your OC’s arms and legs are rectangular prisms 😂

/j


I think I've lost my mind and I love it

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At 4/21/25 01:06 AM, OVERSCORE wrote:
At 4/20/25 10:13 PM, Creeperforce24 wrote:
At 4/19/25 11:59 AM, ColinsCreations wrote:As a digital artist, my least favorite thing is how pixelated some of my work gets during the process before I finish it. It always makes me nervous that it might carry over to the final product. What’s something you guys dislike about the process?

Making more complex limb. I can do the torso and the head, but arms, legs are definitely my hardest challenge

What are you talking about your OC’s arms and legs are rectangular prisms 😂
/j


No, when making normal OCs, like hands and such, it’s just so awkward to place them! Like human bodies, not mc bodies, that stuff is easy… unless I try to get super detailed then it’s harder then the human bodies cause it never looks right


I like making music because making music is something I like

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What I really fucking hate is NOT DOING ART.

I’m doing other shit that takes too fucking long because I have a disability that makes me be slow at everything I ever do, and I rarely have time to do art. I’m fucking sick of it. I just want to make art and I won’t want my family annoying me.

it fucking pisses me off. Art takes time, but that’s only when I’m doing it. I’m it making art because I have errands.


I like Pizza!

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Something I don't like: Having an idea in my head and not knowing how to get it onto the page.


Also, coloring is a slog.


For me it probably has to be either rendering or sketching, I was never the type of guy to sketch out what I wanted before applying line art, I always preferred to go straight to it. Oh and also shading, shading has been my mortal enemy for as long as I can remember.



I don't like it when I need to flip an object at a certain angle, and because of this it loses its clarity. Especially if I have to do it several times, because of which I may need to redraw this object again at the desired angle. Maybe this is a problem only with IbisPaint, I don't know, but it's annoying.


Lineart and shading (I don’t know what to shade…)


Construction. I want to draw what i've been thinking of, not circles, rectangles and crosses like some deranged christian architect.


Sometimes I really struggle with initial concepting. There's something about the blank canvas that sucks ass and really makes me forget whatever I've been wanting to draw beforehand.


Second place maybe goes to being hours into a piece and not really being happy with how it's turning out but having to truck on through it anyways with little annoying details that don't spark joy.


Illustrator and tabletop roleplaying game designer. Check out my work at Bsky!

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At 4/21/25 04:05 PM, Fiddux wrote:Construction. I want to draw what i've been thinking of, not circles, rectangles and crosses like some deranged christian architect.


Excuse me? Shape language is an important part of design. You’re already thinking of the shapes when you picture the final product in your mind. I’d rather be some “deranged” Christian architect who knows what he’s doing than some fool who kept his sanity but doesn’t know the first thing about foundation and structure.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/21/25 05:00 PM, GenTrigger wrote:Sometimes I really struggle with initial concepting. There's something about the blank canvas that sucks ass and really makes me forget whatever I've been wanting to draw beforehand.

Second place maybe goes to being hours into a piece and not really being happy with how it's turning out but having to truck on through it anyways with little annoying details that don't spark joy.


A blank space can be very intimidating, but you don’t have to let it be so. Just put the pen to the paper, stylus to screen, or brush to canvas, and get started. Because you’re not getting anything done just staring off into the white void in front of you.


Also, we go through being unhappy with the final product for a while, but we have to get used to the fact that the final product isn’t always gonna be how we picture it.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/21/25 03:52 PM, calicooart wrote:Lineart and shading (I don’t know what to shade…)


You need to research and practice how light sources work, then. You’re not gonna know unless you learn it.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/21/25 10:32 AM, Vladuhius wrote:I don't like it when I need to flip an object at a certain angle, and because of this it loses its clarity. Especially if I have to do it several times, because of which I may need to redraw this object again at the desired angle. Maybe this is a problem only with IbisPaint, I don't know, but it's annoying.


If it’s done during the sketching stage, then the resolution doesn’t matter. Once you’ve got the object in a desired position, you just paint over the sketch. Now, if you’re doing traditional work, that’s a whole other problem, but it’s still the same idea: just keep re-sketchijg the object on the paper until it’s how you like it, then paint over it later.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/21/25 10:31 AM, designergorgon1 wrote:For me it probably has to be either rendering or sketching, I was never the type of guy to sketch out what I wanted before applying line art, I always preferred to go straight to it. Oh and also shading, shading has been my mortal enemy for as long as I can remember.


Careful about how you go about that. Sometimes we need a foundation in order to understand how the piece is gonna pan out. But if you’re that good to just paint what you know without a sketch, that’s a plus for you.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/21/25 01:08 AM, Creeperforce24 wrote:
At 4/21/25 01:06 AM, OVERSCORE wrote:
At 4/20/25 10:13 PM, Creeperforce24 wrote:
At 4/19/25 11:59 AM, ColinsCreations wrote:As a digital artist, my least favorite thing is how pixelated some of my work gets during the process before I finish it. It always makes me nervous that it might carry over to the final product. What’s something you guys dislike about the process?

Making more complex limb. I can do the torso and the head, but arms, legs are definitely my hardest challenge

What are you talking about your OC’s arms and legs are rectangular prisms 😂
/j

No, when making normal OCs, like hands and such, it’s just so awkward to place them! Like human bodies, not mc bodies, that stuff is easy… unless I try to get super detailed then it’s harder then the human bodies cause it never looks right


Oh, yeah, hands can be a bane if you don’t practice them enough. With time, though, they should get easier for you.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/21/25 07:07 PM, ColinsCreations wrote:
At 4/21/25 05:00 PM, GenTrigger wrote:Sometimes I really struggle with initial concepting. There's something about the blank canvas that sucks ass and really makes me forget whatever I've been wanting to draw beforehand.

Second place maybe goes to being hours into a piece and not really being happy with how it's turning out but having to truck on through it anyways with little annoying details that don't spark joy.

A blank space can be very intimidating, but you don’t have to let it be so. Just put the pen to the paper, stylus to screen, or brush to canvas, and get started. Because you’re not getting anything done just staring off into the white void in front of you.

Also, we go through being unhappy with the final product for a while, but we have to get used to the fact that the final product isn’t always gonna be how we picture it.


I appreciate the concern but I'd like to as gently and kindly as possible let you know that people may not take it well when you try to give them unsolicited advice when they're just trying to vent.


I assure you that I overcome these issues because -gestures at my entire portfolio- so don't worry about it. I just wanted to vent to assure others that the process can suck even as you become a professional.


Illustrator and tabletop roleplaying game designer. Check out my work at Bsky!

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Sketch and thumbnailing tends to be easiest for me as I'm not worrying about making it good. It's the choosing the one you want to refine and work on that gets tiresome. 3D modeling is even worse as I have to work in a 3D environment mindset compare to 2D, though 3d sculpting feels nice at times as I can see my character 3D.


S̸̬̩͈͙̺̃̓̀̒͋̂̏̃̓͝e̵̩̮͎̪̊̉̀̈́͗̕͘͜ͅx̴͙̜̟̘̃̑̐y̶̥̾̽̀̋̓͋,̴̧̬̱̹̗͋͆͌̏̉ ̴̛̠͉͖͓̖͎̍͗́̍̂̿́̈́͋B̵͕̞͎͙͎̻̹͕̠͚̹̓̅̂͛̚̚͠a̵̬̬̞̗̜̽̒̈͌̐̌́̃͜d̵̮̭̣͚̋̓͂̓͊̊ą̷̹͚̫̥̳͖̮͙̅́͒̒̏̏̌̓̍̕͝s̷̖͓͚̙̎̊̃̋͘ş̶̢̘̞̦̝̓̃,̵̢̧̛̘̘̃̔͆̈́̓̚͠ ̸̨̛̣͈̞̺͔͗̔̒͂͆̈́̀̃̏͘H̶͓̙̩̯̳͓͚̓̉͛̊̂͘͝ͅo̷͇͒̈́̈́͝t̸͚̘̺͎͔̑̊̊̏̈́͋̋,̶͇͓̮̺̔͐̂͊̿͠ ̵̹̖̭̼̲͖̺̥͉͍̇̽̀͐̑̏͗̔̔ͅD̷̫͎̠̖̣͇͕̙͊̃̐a̴̢̪̮̫̽̿́̿̆͂̋̂͛͘͠n̸̜̳̜̣͐̽̾̀͂̄̉̕g̴̜̝͚͙̊̀͂͐̈̚̚͝ě̴͇̘̫̖̺̠͇̼̙͎͠ŗ̶̛̯̭̤͛̊̅̽̃͑͊̾̕͘o̸̢̲̬͍̞̱̓̈́̔͊̈̉̏͂û̶͖̞̼̩̖̝̙̟̲̟̭̈͋̄̚s̴̨̹̤̫̬̠͎̮͖͓̱̔́ ̷͙̥̈͠b̴̹͓̤̖͖͐̔ȧ̷̢̛̖̗̜̋͌̋͑͑͝͠b̸̡̧͚̽̈́́͑͐̓͑͂͂̚e̷̛͚̞̹̹̤̫̖̗̽͑̅̕s̵̡̝̟̲͍͖̩̈́͋̇̍̒͝ ̴̺̬̬̔̅́̀̏̅ẘ̷̼̊̄͂́͌͛í̶͍̖̤͈̱̟̼͙̟̦͆͝ţ̸̦̝̝̹̘̞͔͓̒͛̀̂͛̂̈́̑̈̚h̴̪̟̹͇̥͖̊̒̂̿ ̷͔̝̈͋̉̇̈́̕ģ̶̧̪͇͙̪̮͔̜͖͎̐̓͒̓̔͋͌̈͘͝u̷̪̦̍n̶̢̮̹͖͇̘̋̈́̂ͅs̴͈̫͓͚̘̺̞̩͊͋̽ ̶̥̹͎̹̖̿ä̵̳̹̞̺̭̬̩͒̈́͒̋̍̍̇̍̈́͝n̶̙͔̣̦̬̹̼̳͗͂̈́̊̆͋̐͆d̷̝̻͖̫̀̏̐̇̂̈́̈́̏͗̕͘ ̷̟̣̯̲͍͓̕s̶̲̘͚͎̰̱͔̥̏̑̿̆͘ẅ̵̨̡̛̭͔͖́̃̆̌̈̈́̎̆̾o̸͈̺̟̯̹̮̽̏̈́̃̽̂͛̊r̵̭͉͙̼͊̅̊̚ḑ̷̱̤͖̫̻̀̍̿́͗͐̃̚͝s̸̡̛̯̺̦̯͚̪̱̙͆̈́͑̂̒̐̂̆̊̂͜.̸̛̪͎͓̯͂̏́͗̔̾̄̾͆̇ ̶̨̛̫̰̱̳̲͋̌̽͘ͅĄ̵̺̹͉͎̲͔̍͊̊ḷ̷̨̗̯̻͍̮͔̝̲̻̅͆̆̀̅̀s̴̼͈̗̅͐̍̄̐͝ǒ̷̢̪̦̭̘̟͕̳,̶̟͍͉͍̊̽̇̂͜ ̵͓͔̪͕͖̟̰̲̥͖̅̿̀̎̌̈̅̎̀͝M̵̛̐́͌͐̈̓̽͜͠͝ǫ̷̲̩̼̭̟̟͕͍̉̀̄̀̉̌͗t̶̢̗͉͔̘͔͈̭̠͈̳͋͌o̸̙̰͒͌k̷̙̤̩̮͉̠͉̖̯͖͗̏͋̍͂̄͑͠o̴̢͎̘͚͉̞̙͓̟͓̽̌͋̂̍̉̒͘ ̸̮̰̙̞̐̽́̓̏́̎̄̓̎͜K̷̢̙̈ù̵̗̼͍͔̟͉͓̥̳͌̒̋̔̎̂͝s̸̡͖̜̖̹̩̐̄̃̀̌̋̐͆̕a̷̛̪͂̊̿͛̈͊̔͝ṋ̸͔̞̼̰̫͊͜a̸̞͔̤̫͉͕̩͇͎͉͚̔g̵̫̭͈̬̻̺͍̫͊͜͜͝ͅi̶̧̧͖͇̮͕̺̩̓̄̈̀̎̽̓̽͂ ̶̩͔̩̯̺͉̠̮͈̄́̅͑̈́́i̸̙̦̋͑̐̅͂̇͒̓̊͗͘s̵̨̢̗͎̺͇̥͊̆͊͌͆͋ ̸͚̱̠̰̯͗̏͑̏́͒̈̈́b̴̤̫̟̬̳̜̞̃̚e̷̡̯̍̋͜͝s̵̨̧̗͚͇͈̥͎̬̙̣̓̅̇͐̈́̐͂̃̋̕͘ţ̸̨̪͍̥̘̪̎̈́̅͋͘͠ ̶̧̣͖͉̲̱̟̍̂̇̏͗c̶͕͇̰̥̱̞̥͌͊́̿y̶̢̢̲̬̗̯̭̩̤̥̓̊̎̚b̸̘͍͉̼̣̗̼̒̐̒͛̉̂̈́͒͝͝e̸̢̝̩͉̣̯̽̈́͑r̴̡̧̜̗̬͔͉̰̲̰͋̈p̷͔̏̋͋̉̇̈̐͋ͅú̷̱͙̖̰̮̼̺̳̚̕͝ͅņ̸̧̨̢̨̩͕͙͔͔̉͐́k̸̠͖͖͕̹̗͔͙̠̊͗͂̈́͒̑̇̏̕̕͜ ̸͓͙̼̓̍̀́̀̕g̵̢̧̧̻̖̞̱͎̪̯͈̋̍̇̽̊̅͒̓̕i̴̘͚͖͖̫͍̠͓̒̔̀̓̂̃̚r̸̯̄̎̀̐̕l̶̨̮͎͓͚̎̈́̒̃́̊̑̕ ̶̰͍̘͕̞̻̐̒̿͑̓͌̎͠ͅo̴̬̖̎k̷͎͗̂̓̍̌̂͠a̵̦͇̹̥͒̉͌͝y̵̢͔͈͕̩̹̥͑̑̓͑̀̒̒͌͛̚̕ ̷̯̞̲̯͚̘̖͖̦́̈́̑̽̀͂͛͝͝d̵̪̤̄̽̎̇͋͊̚͠ơ̴̞̳͈̘͛̀͒́͛̾̅͘ͅn̶̛͂̽ͅ'̷̛̜̟̯̟̱͍̐̈́̏̄̔͒̾̈́͆͜͜ͅţ̵̢̢͕̦̹̞̭̙̭̓ ̴̧̬̙͎̩̖̻͕̻̻̠͛̔̈̆͂̄̿̍͘4̸̧̜͖͕̱̭̺͇̈̒͋̀ͅ0̶͉̱̝̞̹̦͐͆͒͆̍̃̈͘͠͝ͅ4̸̰̺͍́͐̉͌͗́̾̇̚͝͠ͅ ̶̨̨̻̲̟̗̫͖̦̍̂͜m̸̘̎̈́͛̈̒͌́̆̔͛͝è̵̢̕.̶̟̳̣̠͈̤͌̈́ͅ ̴̭̻͌͌̕:̸̪̭̞̟͇̺̥̥̥̽͒͐͐͛̄̍̾̓̾̎)̶̱̈̽


HOW THE FUCK DO YOU DRAW A CUBE??? HOW DO PEOPLE JUST DO THAT??? IT'S LIKE FUCKING MAGIC TO ME


At 4/21/25 10:06 PM, bobomb121 wrote:HOW THE FUCK DO YOU DRAW A CUBE??? HOW DO PEOPLE JUST DO THAT??? IT'S LIKE FUCKING MAGIC TO ME


Think of a cube as two overlapping Ys in a hexagon. That's how you get a basic cube. With practice, you should get it in time. Skoopz recommends drawabox dot com if you wanna learn more.


The staircase that's growth is infinite, but we should climb anyway to see how far we can go. But remember: growth starts with humility.


At 4/21/25 11:18 PM, ColinsCreations wrote:
At 4/21/25 10:06 PM, bobomb121 wrote:HOW THE FUCK DO YOU DRAW A CUBE??? HOW DO PEOPLE JUST DO THAT??? IT'S LIKE FUCKING MAGIC TO ME

Think of a cube as two overlapping Ys in a hexagon. That's how you get a basic cube. With practice, you should get it in time. Skoopz recommends drawabox dot com if you wanna learn more.


Yooo thank you!! I usually use the vanishing point method, which works, but i don't really understand what I'm actually drawing, lol.


Anatomy is still my weakness when drawing characters. But out of all the body parts, drawing hands are the most annoying for me.


when the lineart doesnt look good as the sketch....


The paywall.


Sure, things like tablets are reasonably priced now but it was not that long ago where if I wanted a surface size my $50 Huion gives me now, I'd have to shell out over a thousand dollar at the low end! So much of what I can do now I could've begun developing twenty years ago if I'd had the financial resources to do so. Instead, I had to wait until the means of production reached my income bracket.


Physical resources are even worse! Paper/Pencils are easy enough to come buy, as long as you only intend to draw sketces. Paints, stands, equipment? Cheap or pricey, it all takes up space, time, maintenance...money. It all adds up to very real barriers to entry that are largely ignored by the community in favor of vapid 'apply yourself' advice. Ah well...


COMMISSIONS OPEN! Support me at PATREON, SUBSCRIBESTAR or donate at my KO-FI

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A couple of things:


1) Posting on various websites. While, yes, I do use Word to type up my descriptions, it's still very tedious to do so. Especially if some websites have character limits and you have to make an alternative version. I find myself cutting back on some websites that I post my artwork because of this (that, and they have/lack features that turn me off from posting). I do need to try to start posting again on some of them.


While yes, I could stop posting altogether, but I have friends and folks that like the artwork I output. Not only that, but I like seeing artwork from other people, and in my mind I feel it's only fair I do the same, no? :)


2) Figuring out what style (and how to get said style right) to use in my artwork. I don't think that one art style fits all artwork, and how some styles are better in some ideas than in others.


Lineart.

Lineart is boring, all you do is trace the same lines to refine it a little bit, sometimes it can get absurd and take you HOURS depending on how big the work and your res are.

If you draw somewhere between 3000x3000 like I do then god bless you.


Sam: "There it is, Jesse James' actual hand."

Max: "No, remember that carbon dater said that it was actually..."

Sam: "Jesse James' actual hand!! Amazing!!"

MAX FOR PRESIDENT


Hmmm… I could go for the cliché option of saying “lineart”, but I think lineart is actually okay. Sure it takes a while but it’s satisfying. I could also say “figuring out poses”, but even that can easily be remedied with a little patience.

No, what I really want to rant about is colour profiles.


I was trying to make a colouring guide of my characters. The colours are supposed to be a little bit desaturated. When I tried importing a picture for reference, the colours were eye-bleedingly bright. Why? Because apparently, the screenshots had a different colour profile to the document I was using. This is going to annoy me for a while until I get my colour palettes organised. Or maybe I should just make a massive note of hex codes. Does the same colour have a different hex code depending on the colour profile? Or does it just look different? It all confuses me!


"Once in a dream,

Darling, I loved you, oh, darling I loved you

Nightmares, it seems

Still are loved by you, knowing somebody loves you..."

-- from this song.

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Looking for references and making proportions