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Shit you hated about gaming in the mid 90s- late 2000s

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Y'all remember the clutch-claw? It wasn't just for Monster Hunter.


A lot of the older MMORPG games I used to play were clearly made with the enjoyment of the creator in mind and not the average player, so a lot of those types of games had really shitty unintuitive keyboard controls that literally only make sense to the person that made the game.


...and then they'd refuse to explain those controls, and act like you're the problem for not getting it in the first place.


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having a shitty celeron cpu and not being able to run newer games


new forum signature


To quote UpIsNotJump, on the video game Fallout (1997)


"Take a seat, and let's just open 'er up! Shall we?!"

(open the hyperlink for comedy)


What are you looking at?

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At 3/1/25 02:27 PM, Drazah wrote:Forced vehicle driving sections with piss poor controls.
Shitty PC ports that usually weren't even the same game as on Console, or was straight up worse.

I can't really think of anything else, gaming as a whole imo just picked up a ton of annoying shit in the 2010s.


I heard from someone who worked in the games industry around the mid-2000s that apparently Sony would always push for vehicle sections in games because of the success of GTA. I don't really have any proof but ever since hearing it I've noticed a lot of strangely out of place driving bits shoe-horned into games from the era. Champions of Norrath having a car section sticks out as a particularly bizarre example.


motion controls involving rotation, unless the game is centered around it and feels natural like in mario kart (duh)


i'm lookin at you, super mario galaxy, with that dang rolling ball thing you have to stand on for some levels


nerd. stop looking at my signature


At 3/3/25 09:06 AM, Chris wrote:
At 3/1/25 02:27 PM, Drazah wrote:Forced vehicle driving sections with piss poor controls.
Shitty PC ports that usually weren't even the same game as on Console, or was straight up worse.

I can't really think of anything else, gaming as a whole imo just picked up a ton of annoying shit in the 2010s.

I heard from someone who worked in the games industry around the mid-2000s that apparently Sony would always push for vehicle sections in games because of the success of GTA. I don't really have any proof but ever since hearing it I've noticed a lot of strangely out of place driving bits shoe-horned into games from the era. Champions of Norrath having a car section sticks out as a particularly bizarre example.


Makes sense with how notoriously clueless Sony is about games, especially lately. There's also rumors that they chop off anything they don't think is profitable in the West, which leads to them moving away from JRPG's of old we were used to because yes, it even comes at the cost of their Japanese audience. No idea what the oldheads of Sony are doin'.


When all the hard-mode is on any game is just giving the enemies an ungodly amount of health. Not a fan of wasting time.


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in short, not much. 2000's and 90's gaming was much much better. Stuff started to get rocky in the 2010's. Not much negative to say about 2000s gaming. full campaigns, campaign DLC, cool soundtracks, games with good stories, no microtransactions or seasons passes robbing you at every corner, no online only BS, you actually owned your games, and many many more.


the 2010's had a handful of good AAA releases.


At 3/3/25 10:45 AM, Krugepange wrote:
At 3/3/25 09:06 AM, Chris wrote:
At 3/1/25 02:27 PM, Drazah wrote:Forced vehicle driving sections with piss poor controls.
Shitty PC ports that usually weren't even the same game as on Console, or was straight up worse.

I can't really think of anything else, gaming as a whole imo just picked up a ton of annoying shit in the 2010s.

I heard from someone who worked in the games industry around the mid-2000s that apparently Sony would always push for vehicle sections in games because of the success of GTA. I don't really have any proof but ever since hearing it I've noticed a lot of strangely out of place driving bits shoe-horned into games from the era. Champions of Norrath having a car section sticks out as a particularly bizarre example.

Makes sense with how notoriously clueless Sony is about games, especially lately. There's also rumors that they chop off anything they don't think is profitable in the West, which leads to them moving away from JRPG's of old we were used to because yes, it even comes at the cost of their Japanese audience. No idea what the oldheads of Sony are doin'.


if i had to guess, ignoring the company's welfare in favor of stock market.


Full size of signature's picture

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At 3/1/25 01:44 PM, Wegra wrote:Yeah we all know modern gaming has turned to shit with live service models, DLC, buggy games and other bullshit. Buuut forgive the negativity but not EVERYTHING in the golden era of gaming in the 90s-2000s was exactly pitch perfect either. So for anyone who was around or have started doing retro gaming for a while what are some things that bugged you about 90s-2000s games that thankfully seemed to have go away or got better with modern gaming?

if we're talkin soretries. ohhh boy ABSOLUTELY EVERYTHING IS HORSESHIT. oh yea the 2000s were cool or sum


a videog-

ohhh what's this?

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At 3/3/25 05:09 PM, OnixDark wrote:
At 3/3/25 10:45 AM, Krugepange wrote:
At 3/3/25 09:06 AM, Chris wrote:
At 3/1/25 02:27 PM, Drazah wrote:Forced vehicle driving sections with piss poor controls.
Shitty PC ports that usually weren't even the same game as on Console, or was straight up worse.

I can't really think of anything else, gaming as a whole imo just picked up a ton of annoying shit in the 2010s.

I heard from someone who worked in the games industry around the mid-2000s that apparently Sony would always push for vehicle sections in games because of the success of GTA. I don't really have any proof but ever since hearing it I've noticed a lot of strangely out of place driving bits shoe-horned into games from the era. Champions of Norrath having a car section sticks out as a particularly bizarre example.

Makes sense with how notoriously clueless Sony is about games, especially lately. There's also rumors that they chop off anything they don't think is profitable in the West, which leads to them moving away from JRPG's of old we were used to because yes, it even comes at the cost of their Japanese audience. No idea what the oldheads of Sony are doin'.

if i had to guess, ignoring the company's welfare in favor of stock market.


It really does feel like it's inevitable after a company grows enough, earnest or not, it starts getting strip-mined by some new staff for quick and easy value, crashing the company out in the process. It's just wild getting the story of the Golden Goose drilled and carved into my brain, yet these types slaughter the animal before the first golden egg. Geez.


Everything bad about about game design back in the 'golden age' can be summed up with this phrase:


" All we had to do was follow the damn train CJ!"


COMMISSIONS OPEN! Support me at PATREON, SUBSCRIBESTAR or donate at my KO-FI

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The games that had the best atmospheres had the worst controls (think Resident Evil) and the games that had the worst atmosphere (think Mario) had the best.


No pods, no casters


The color pallet of basically every game not made by NIntendo. It was like every game's color pallet was "boring brown" ,"vomit green" and if the game is really colorful "piss yellow". Seriously, how did anyone think that looked good or realistic? Was it a cost saving measure, or were the devs locked up for so long that they forgot that nature and cities have more color than their prison cubical?

At the very least AAA realized that people like vivid colors so realistic games don't look like they've been dunk in the piss filter now.


Motion controls

Friendly AI incompetence

Janky or obtuse controls


Been playing mostly retro and indie games the past few years, as I refuse to purchase anything that requires a constant internet connection or uses the live service model. The issues listed above are minor annoyances that might make you frustrated, but I would much rather have these than be actively insulted by the current industry practices.


At 3/2/25 07:25 AM, DoroWingo88X wrote:The need of memory cards for games. I don't memory cards themselves, but if you're playing an rpg game and you die, you usually get sent back to the title screen, and if you don't have a save file. have fun starting all the way back to the beginning. after leaving your console on for multiple days in a row.


Dang, memory cards. Almost forgot about those. The PS1 & 2 had pretty good ones though, could save plenty of games on one card. But the N64 and Gamecube really sucked balls on that departement. Some N64 games needed so much memory to save, that you would sometimes needed the whole memory card for just 1 game (had that with Turok2). The first party memory cards for the gamecube were also terrible with their tiny capacity. Was always better off getting a third party brand with those, cause they had a decent amount of memory on them.

(Only cool thing about the N64 controller pack memory card, was that you put it into the back of the controller, instead of into the console. Think that was pretty neat for some reason)


At 3/1/25 03:07 PM, Painbringer wrote:And that's just '90s and very early 2000s.


This. I was a kid in the 90s, I didn't understand system requirements, and my Dad worked full-time so he wasn't learning about any of that (nor did he have an interest). So sometimes I'd get a game that just wouldn't work or would half work in a sense. Definitely made video game consoles more ideal at the time.


On the reverse of updates and DLCs of today, in the "pre-internet era" (at least for console games anyway), there'd sometimes be games with bugs that could never be fixed or required recalls. WWF No Mercy on N64 is a well-known case, where there was a memory issue that would erase your saves, game had to be recalled as there was no way to patch it.


XBOX LIVE /// KevRS

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At 3/8/25 09:17 AM, Vegeton wrote:On the reverse of updates and DLCs of today, in the "pre-internet era" (at least for console games anyway), there'd sometimes be games with bugs that could never be fixed or required recalls. WWF No Mercy on N64 is a well-known case, where there was a memory issue that would erase your saves, game had to be recalled as there was no way to patch it.


My copy of Seven Cities of Gold: Commemorative Edition is so broken that there is no audio (except for the test sound during setup). And when you load a game, all your colonies, forts, etc. and ship disappear; leaving you stranded in the Americas (or randomly-generated island continent, if you chose it).


I haven't bought the GOG version.


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Wasn't this the time games had shoehorned stealth sections because MGS was popular?

Because I hated that. Many games that did that just wasn't built for such gameplay (unlike MGS, of course). The worst examples were the "instant game over if you mess up" ones.


idk readjusting my sensor bar


Using shoulder buttons to look up and down in action games on consoles.

I honestly also couldn't stand swapping floppy discs to save your game on the PC-98, even through an emulator I thought that was annoying lol.


At 3/11/25 04:29 PM, Ricadams wrote:Wasn't this the time games had shoehorned stealth sections because MGS was popular?
Because I hated that. Many games that did that just wasn't built for such gameplay (unlike MGS, of course). The worst examples were the "instant game over if you mess up" ones.


That trend somehow extended to 2010's for some reason lmfao.


QTE's

Mashing a button during a cutscene is not gameplay


От каждого по способностям, каждому по потребностям

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Crappy camera controls for certain older titles


and as much as I am used to random encounters in certain older JRPGS, it still got pretty obnoxious at times, especially in bigger areas (looking at you FFX calm lands)


Also, absurdly hard challenges that were more annoying than fun (looking at you GT4 license tests)



At 3/1/25 09:01 PM, Chdonga wrote:Physical computer games that came with an activation key, and if you got that sucker secondhand you'd better pray that the key was reusable.


Oh if only we saw what was gonna happen with the Switch 2