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I fucking HATE animating.

1,037 Views | 37 Replies
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There are famous animators that regretted this occupation. Perhaps make a comic or writing your story. Maybe there be animation inspired by it or partner with someone to do that part.


Animating is a transcendental experience bro. its the only thing that puts me in the flow state. I should explain more: I find it very relaxing and rewarding when you finish a working loop.

Response to I fucking HATE animating. Mar 16, 2025


I fucking LOVE animating, but I think it's good to point out that we all have different strengths and weakness and can't be good at everything, so it's generally smarter to focus our time and efforts on stuff we actually enjoy learning and are willing to put up with the less-sexy parts of the learning process.


For years I've been trying to turn myself into an indie game developer (heard too many horror stories about the so-called "AAA" gaming industry to seriously consider a career in game dev), even putting out a couple games on here on itch.io as a result. However, over time it has become clear to me that the only parts of the game development process I enjoy are making highly-optimized models, textures, lighting and animation in Blender and effortlessly porting them as sprites in RPG Maker or real-time scenes in Godot and (formerly) Unity. Like, I would follow a Unity tutorial back in 2020 and find the level design and especially the scripting to be an absolute slog, but then the tutorial would be over, I would have a self-made game template, and the fun TRULY begins when I make my own custom assets for that game template I slaved over.


It is common game dev advice to not focus on graphics at all until you've made the game fun even with generic squares or cubes as the prototype "graphics," but clearly I'm not comfortable with that workflow and would much rather contribute cool art and animations for someone else's prototype. If heavily dumbed-down, code-less engines like RPG Maker couldn't make the level design and game design processes more enjoyable for me, then that was just a good sign that game design just wasn't my passion and requires a vastly different form of creativity than making animations.


TLDR my point is, it's okay if OP isn't a fan of animation and willing to struggle and overwork themself in order to master it. It just means their passions lie elsewhere and should instead look for something they enjoy so much, they're willing to suffer the less-enjoyable aspects of it in order to master it.


Perhaps they would prefer to draw comics? Or they're the opposite of me and actually enjoy game design and programming in some form?

Response to I fucking HATE animating. Mar 19, 2025


I hate animating until it is done, then I love having animated


BBS Signature

Response to I fucking HATE animating. Mar 20, 2025


Ok loover...!

Response to I fucking HATE animating. Mar 20, 2025


Draw and Animating something can take weeks, months and even years. It depends how you will animate, the quality you want for the animated movie and the time you control and spends to do.

Response to I fucking HATE animating. Mar 20, 2025


I agree. What you are working on has to be worth the pain. If you are confident on the vision and are determined to spread that shit to the world, its worth it. if its not, fuck that play videogames.

Response to I fucking HATE animating. Mar 24, 2025


Animating is quite challenging when I try to do it, but then I always remember to just let my imagination flow into the art itself. Bring your ideas to life instead of holding them back.