00:00
00:00
Newgrounds Background Image Theme

geuaogen just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Noob Scratcher in need of probable help almost half of the time aaaahhh!!

405 Views | 41 Replies
New Topic

everyone get ur small violins ready to play...


i seem to not be doing so well and will not bother and annoy yall with my bullcrap. id hate to cause scenes and give myself a bad look so i kinda think i should start slower (and find some people who can also handle someone with anxiety and some self hate)

tell someone who can to exterminate this whole forum cuz it sucks

im sorry for waisting yalls time but i do hope for u to stay safe and ha[ppy. take care :]


oh and yea im not gonna off myself hell no im not doing that lol


At 2/18/25 07:48 PM, coolCartz427 wrote:
At 2/18/25 03:16 PM, detergent1 wrote:
At 2/18/25 02:57 PM, coolCartz427 wrote:
At 2/18/25 02:51 PM, coolCartz427 wrote:
At 2/18/25 12:45 PM, CrimsonKero wrote:
At 2/18/25 12:28 PM, coolCartz427 wrote:
At 2/18/25 12:00 PM, CrimsonKero wrote:
At 2/18/25 11:59 AM, coolCartz427 wrote:
At 2/18/25 11:47 AM, CrimsonKero wrote:
At 2/18/25 11:35 AM, coolCartz427 wrote:
At 2/18/25 10:58 AM, CrimsonKero wrote:
At 2/18/25 09:37 AM, coolCartz427 wrote:im sorry to bother and keep talking but im just making sure that ppl are still engaged in this cuz i rly want to learn and create in this program. its hard to live life and at the same time think ppl ignore you. this will be the only time i vent i swear on harambe's grave (heh heh he's a monke)
but thx to the ppl who are coming here and teaching me! i rly appretiate it and i hope to do more with yall :P

Anyway, here's the raw file (from the image you couldn't see)
https://www.newgrounds.com/dump/item/0a5fa4ee6488a4d8c95fffecd522d800

oh alright so is this just an example for me to use on my own pacman project? just kinda confused. as if im not that enough lol

Read the comments and compare to your own project.

already im seeing the improvements. its looks a lot cleaner. i really have to thank you its great getting help. u made this?

Yes, in half an hour, using only your code as reference.

Remember to display the "cosmetic" costumes AFTER all the collision checks are made.

ok im sorry that im back yet again. i somewhat put the code from yours into mine and the movment is good pretty much like he doesnt twitch when touching a wall, but im having trouble with costumes and sometimes getting stuck. just tell me whats wrong and ill fix it. i wanna do this by myself :]

(and i just figured out i cant use the dump. aw man.)

My version is dependent on the costume name being the way it is.
The code says "switch costume to join(P) (variable)", so your costumes need to be named P0, P1, P2, P3 and P4, for it to work.

Furthermore, the costume variable also animates the death sprite, so animate Pacman dying with 11 extra frames going up to 15. My project should contain the exact graphics for reference.

omg thx for the dump access! so btw i changed the costumes to P_ and it now does show the pacman frames which is sweet. however the purple hit box still shows up and pac is still openign and closing his mouth when against the wall so ill send you the project zip and thatll make it a lot easier.

nvm im confues as hell. i feel too needy with this stuff but i dont want to be. its hard to feel like ur so unintelligent or stupid. idk if i can still do the pacman project or start with something more easier.

it is crucial that you develop the following skills:


exactness. never guess. these three skills must be developed mostly unassisted. you need to be completely independent from explanations from AI or from experts. you need to conceive explanations yourself. a teacher is only helpful if Socratic method is applied (but in lack of thereof one you can apply it yourself on yourself).

set apart substantial time to analyze your code and develop a complete picture of the entire program

if you applied the advice of people blindly, you did it wrong. so keep this in mind: every time you receive help, do the following:


when you are learning, most time needs to be spent studying and analyzing and less coding or asking for help. but keep asking for help, technology is full of perils and traps and dead ends and red herrings.

and when you face difficulties, do ask for help, but before doing so, try to figure out the root cause of the problem, hypothesize fixes, make experiments etc.

p.s.: regarding the thing that blocks pictures: that's okay, maybe that's more healthy in the current era, and you are forced to read more anyway, which is again healthy. always trust your parents. always trust their decisions and respect them. always remember that they are your only real reliable friends in the very long run

</lecture>

are just giving me what chat gpt said to you orrrr what? i mean if this is really u im sorry but it seems off kinda.


I never use AI. I'm allergic to LLMs


O prudente varão há de ser mudo,

Que é melhor neste mundo, mar de enganos,

Ser louco c’os demais, que só, sisudo


At 2/18/25 07:57 PM, coolCartz427 wrote:everyone get ur small violins ready to play...

i seem to not be doing so well and will not bother and annoy yall with my bullcrap. id hate to cause scenes and give myself a bad look so i kinda think i should start slower (and find some people who can also handle someone with anxiety and some self hate)
tell someone who can to exterminate this whole forum cuz it sucks
im sorry for waisting yalls time but i do hope for u to stay safe and ha[ppy. take care :]

oh and yea im not gonna off myself hell no im not doing that lol


In my opinion, you've got nothing to apologize for. I've kept quiet because I haven't touched scratch since forever. Even as a lurker this thread was a blast. I learned a bunch of the tricks for using it for "real" games that I would have never considered before. It's made me consider Scratch again just to stretch/abuse it.


Sometimes overreaching is important. It's one of the only ways to learn the shape of what you don't know.


At 2/18/25 09:36 PM, detergent1 wrote:
At 2/18/25 07:48 PM, coolCartz427 wrote:
At 2/18/25 03:16 PM, detergent1 wrote:
At 2/18/25 02:57 PM, coolCartz427 wrote:
At 2/18/25 02:51 PM, coolCartz427 wrote:
At 2/18/25 12:45 PM, CrimsonKero wrote:
At 2/18/25 12:28 PM, coolCartz427 wrote:
At 2/18/25 12:00 PM, CrimsonKero wrote:
At 2/18/25 11:59 AM, coolCartz427 wrote:
At 2/18/25 11:47 AM, CrimsonKero wrote:
At 2/18/25 11:35 AM, coolCartz427 wrote:
At 2/18/25 10:58 AM, CrimsonKero wrote:
At 2/18/25 09:37 AM, coolCartz427 wrote:im sorry to bother and keep talking but im just making sure that ppl are still engaged in this cuz i rly want to learn and create in this program. its hard to live life and at the same time think ppl ignore you. this will be the only time i vent i swear on harambe's grave (heh heh he's a monke)
but thx to the ppl who are coming here and teaching me! i rly appretiate it and i hope to do more with yall :P

Anyway, here's the raw file (from the image you couldn't see)
https://www.newgrounds.com/dump/item/0a5fa4ee6488a4d8c95fffecd522d800

oh alright so is this just an example for me to use on my own pacman project? just kinda confused. as if im not that enough lol

Read the comments and compare to your own project.

already im seeing the improvements. its looks a lot cleaner. i really have to thank you its great getting help. u made this?

Yes, in half an hour, using only your code as reference.

Remember to display the "cosmetic" costumes AFTER all the collision checks are made.

ok im sorry that im back yet again. i somewhat put the code from yours into mine and the movment is good pretty much like he doesnt twitch when touching a wall, but im having trouble with costumes and sometimes getting stuck. just tell me whats wrong and ill fix it. i wanna do this by myself :]

(and i just figured out i cant use the dump. aw man.)

My version is dependent on the costume name being the way it is.
The code says "switch costume to join(P) (variable)", so your costumes need to be named P0, P1, P2, P3 and P4, for it to work.

Furthermore, the costume variable also animates the death sprite, so animate Pacman dying with 11 extra frames going up to 15. My project should contain the exact graphics for reference.

omg thx for the dump access! so btw i changed the costumes to P_ and it now does show the pacman frames which is sweet. however the purple hit box still shows up and pac is still openign and closing his mouth when against the wall so ill send you the project zip and thatll make it a lot easier.

nvm im confues as hell. i feel too needy with this stuff but i dont want to be. its hard to feel like ur so unintelligent or stupid. idk if i can still do the pacman project or start with something more easier.

it is crucial that you develop the following skills:


exactness. never guess. these three skills must be developed mostly unassisted. you need to be completely independent from explanations from AI or from experts. you need to conceive explanations yourself. a teacher is only helpful if Socratic method is applied (but in lack of thereof one you can apply it yourself on yourself).

set apart substantial time to analyze your code and develop a complete picture of the entire program

if you applied the advice of people blindly, you did it wrong. so keep this in mind: every time you receive help, do the following:


when you are learning, most time needs to be spent studying and analyzing and less coding or asking for help. but keep asking for help, technology is full of perils and traps and dead ends and red herrings.

and when you face difficulties, do ask for help, but before doing so, try to figure out the root cause of the problem, hypothesize fixes, make experiments etc.

p.s.: regarding the thing that blocks pictures: that's okay, maybe that's more healthy in the current era, and you are forced to read more anyway, which is again healthy. always trust your parents. always trust their decisions and respect them. always remember that they are your only real reliable friends in the very long run

</lecture>

are just giving me what chat gpt said to you orrrr what? i mean if this is really u im sorry but it seems off kinda.

I never use AI. I'm allergic to LLMs


oh ok welp its an immpresive skill to have typed all that. i aint kidding :]


okay okay.

@everyone!!!!! <---(if that even works for these)

pacman might be something i can save for later or i can redo it. but i wanna say i want ppl here who can teach me sometimes of what somethings means. at least when i am asking for some.


does anyone think that me, a very big starter of a programmer should stick with pacman for simplicity but this time get more informed, or should i think of a different original game for me to make while still getting help from you guys?


yes i dont wanna decide myself because i want opinions from pros and not my peabrain :P


At 2/19/25 05:17 PM, coolCartz427 wrote:okay okay.
@everyone!!!!! <---(if that even works for these)
pacman might be something i can save for later or i can redo it. but i wanna say i want ppl here who can teach me sometimes of what somethings means. at least when i am asking for some.

does anyone think that me, a very big starter of a programmer should stick with pacman for simplicity but this time get more informed, or should i think of a different original game for me to make while still getting help from you guys?

yes i dont wanna decide myself because i want opinions from pros and not my peabrain :P


hmmmm.


try these, in order of difficulty:


  1. pong game
  2. breakout game
  3. space invaders game


to some extent, try not following tutorials, see if you can figure out all the parts on your own ;)


O prudente varão há de ser mudo,

Que é melhor neste mundo, mar de enganos,

Ser louco c’os demais, que só, sisudo


At 2/19/25 06:44 PM, detergent1 wrote:
At 2/19/25 05:17 PM, coolCartz427 wrote:okay okay.
@everyone!!!!! <---(if that even works for these)
pacman might be something i can save for later or i can redo it. but i wanna say i want ppl here who can teach me sometimes of what somethings means. at least when i am asking for some.

does anyone think that me, a very big starter of a programmer should stick with pacman for simplicity but this time get more informed, or should i think of a different original game for me to make while still getting help from you guys?

yes i dont wanna decide myself because i want opinions from pros and not my peabrain :P

hmmmm.

try these, in order of difficulty:


to some extent, try not following tutorials, see if you can figure out all the parts on your own ;)


DUDE YOU ARE A MIND READER I TRIED MAKING A PONG REPLICA AND IT WORKED WELL AND THEN I DELETED IT CUZ I HAD LOW HOPES FOR IT AND THENI TIRED MAKING A SPACE INVADERS GAME BUT THEN STOPPED ON THAT TOO! zamn thats alot of yelling. sry. but srsly thats crazy how you somehow knew where my head was at then lol


At 2/19/25 06:53 PM, coolCartz427 wrote:
At 2/19/25 06:44 PM, detergent1 wrote:
At 2/19/25 05:17 PM, coolCartz427 wrote:okay okay.
@everyone!!!!! <---(if that even works for these)
pacman might be something i can save for later or i can redo it. but i wanna say i want ppl here who can teach me sometimes of what somethings means. at least when i am asking for some.

does anyone think that me, a very big starter of a programmer should stick with pacman for simplicity but this time get more informed, or should i think of a different original game for me to make while still getting help from you guys?

yes i dont wanna decide myself because i want opinions from pros and not my peabrain :P

hmmmm.

try these, in order of difficulty:


to some extent, try not following tutorials, see if you can figure out all the parts on your own ;)

DUDE YOU ARE A MIND READER I TRIED MAKING A PONG REPLICA AND IT WORKED WELL AND THEN I DELETED IT CUZ I HAD LOW HOPES FOR IT AND THENI TIRED MAKING A SPACE INVADERS GAME BUT THEN STOPPED ON THAT TOO! zamn thats alot of yelling. sry. but srsly thats crazy how you somehow knew where my head was at then lol


what are the odds huh


O prudente varão há de ser mudo,

Que é melhor neste mundo, mar de enganos,

Ser louco c’os demais, que só, sisudo


At 2/20/25 09:48 AM, detergent1 wrote:
At 2/19/25 06:53 PM, coolCartz427 wrote:
At 2/19/25 06:44 PM, detergent1 wrote:
At 2/19/25 05:17 PM, coolCartz427 wrote:okay okay.
@everyone!!!!! <---(if that even works for these)
pacman might be something i can save for later or i can redo it. but i wanna say i want ppl here who can teach me sometimes of what somethings means. at least when i am asking for some.

does anyone think that me, a very big starter of a programmer should stick with pacman for simplicity but this time get more informed, or should i think of a different original game for me to make while still getting help from you guys?

yes i dont wanna decide myself because i want opinions from pros and not my peabrain :P

hmmmm.

try these, in order of difficulty:


to some extent, try not following tutorials, see if you can figure out all the parts on your own ;)

DUDE YOU ARE A MIND READER I TRIED MAKING A PONG REPLICA AND IT WORKED WELL AND THEN I DELETED IT CUZ I HAD LOW HOPES FOR IT AND THENI TIRED MAKING A SPACE INVADERS GAME BUT THEN STOPPED ON THAT TOO! zamn thats alot of yelling. sry. but srsly thats crazy how you somehow knew where my head was at then lol

what are the odds huh


yeah. hey i just thoguht of a way that might make the pacman controls work well. is there a way that pacman could be set on a line path that goes throughout the maze that he is always connected to so for instance he cont go left or right going down a passage? kinda like a train track. i came up with it and thought it was very inovative! could it work?


At 2/20/25 05:42 PM, coolCartz427 wrote:
At 2/20/25 09:48 AM, detergent1 wrote:
At 2/19/25 06:53 PM, coolCartz427 wrote:
At 2/19/25 06:44 PM, detergent1 wrote:
At 2/19/25 05:17 PM, coolCartz427 wrote:okay okay.
@everyone!!!!! <---(if that even works for these)
pacman might be something i can save for later or i can redo it. but i wanna say i want ppl here who can teach me sometimes of what somethings means. at least when i am asking for some.

does anyone think that me, a very big starter of a programmer should stick with pacman for simplicity but this time get more informed, or should i think of a different original game for me to make while still getting help from you guys?

yes i dont wanna decide myself because i want opinions from pros and not my peabrain :P

hmmmm.

try these, in order of difficulty:


to some extent, try not following tutorials, see if you can figure out all the parts on your own ;)

DUDE YOU ARE A MIND READER I TRIED MAKING A PONG REPLICA AND IT WORKED WELL AND THEN I DELETED IT CUZ I HAD LOW HOPES FOR IT AND THENI TIRED MAKING A SPACE INVADERS GAME BUT THEN STOPPED ON THAT TOO! zamn thats alot of yelling. sry. but srsly thats crazy how you somehow knew where my head was at then lol

what are the odds huh

yeah. hey i just thoguht of a way that might make the pacman controls work well. is there a way that pacman could be set on a line path that goes throughout the maze that he is always connected to so for instance he cont go left or right going down a passage? kinda like a train track. i came up with it and thought it was very inovative! could it work?


it is actually better.


instead of line paths, you will view the maze as a square grid. each square informs the available directions either the ghost or the player can go, and then you simply call "glide () secs to x: () y: ()" block accordingly. this is widely used for agent artificial intelligence, and will certainly prove essential to make the ghosts work.


one smart way to encode this grid is using colors, then the player or the ghost can test available directions in the current square using the block "touching color ()?". you define that e.g. color green means up, red means down, blue means left and orange means right, then you have to paint little dots with these colors in the maze and test them in code.


if this doesn't work, the traditional way of expressing this square grid is using a matrix. Scratch doesn't have matrix, so you'd need to emulate one using an array. the most common convention is called row major, which means that if your matrix is e.g. 5 units high and 3 units wide, then the first 3 elements belongs to the first row, and the elements 4-6 belongs to the second row etc. each element of the array would contain a text like "ul" or "dl" or "udlr" or "rul". each letter means a direction available, so u=up, d=down, l=left and r=right. you use the block "() contains ()?" to check them. filling this array will be very bothersome and error-prone, so I really recommend to try the color approach.


O prudente varão há de ser mudo,

Que é melhor neste mundo, mar de enganos,

Ser louco c’os demais, que só, sisudo


At 2/21/25 09:25 AM, detergent1 wrote:
At 2/20/25 05:42 PM, coolCartz427 wrote:
At 2/20/25 09:48 AM, detergent1 wrote:
At 2/19/25 06:53 PM, coolCartz427 wrote:
At 2/19/25 06:44 PM, detergent1 wrote:
At 2/19/25 05:17 PM, coolCartz427 wrote:okay okay.
@everyone!!!!! <---(if that even works for these)
pacman might be something i can save for later or i can redo it. but i wanna say i want ppl here who can teach me sometimes of what somethings means. at least when i am asking for some.

does anyone think that me, a very big starter of a programmer should stick with pacman for simplicity but this time get more informed, or should i think of a different original game for me to make while still getting help from you guys?

yes i dont wanna decide myself because i want opinions from pros and not my peabrain :P

hmmmm.

try these, in order of difficulty:


to some extent, try not following tutorials, see if you can figure out all the parts on your own ;)

DUDE YOU ARE A MIND READER I TRIED MAKING A PONG REPLICA AND IT WORKED WELL AND THEN I DELETED IT CUZ I HAD LOW HOPES FOR IT AND THENI TIRED MAKING A SPACE INVADERS GAME BUT THEN STOPPED ON THAT TOO! zamn thats alot of yelling. sry. but srsly thats crazy how you somehow knew where my head was at then lol

what are the odds huh

yeah. hey i just thoguht of a way that might make the pacman controls work well. is there a way that pacman could be set on a line path that goes throughout the maze that he is always connected to so for instance he cont go left or right going down a passage? kinda like a train track. i came up with it and thought it was very inovative! could it work?

it is actually better.

instead of line paths, you will view the maze as a square grid. each square informs the available directions either the ghost or the player can go, and then you simply call "glide () secs to x: () y: ()" block accordingly. this is widely used for agent artificial intelligence, and will certainly prove essential to make the ghosts work.

one smart way to encode this grid is using colors, then the player or the ghost can test available directions in the current square using the block "touching color ()?". you define that e.g. color green means up, red means down, blue means left and orange means right, then you have to paint little dots with these colors in the maze and test them in code.

if this doesn't work, the traditional way of expressing this square grid is using a matrix. Scratch doesn't have matrix, so you'd need to emulate one using an array. the most common convention is called row major, which means that if your matrix is e.g. 5 units high and 3 units wide, then the first 3 elements belongs to the first row, and the elements 4-6 belongs to the second row etc. each element of the array would contain a text like "ul" or "dl" or "udlr" or "rul". each letter means a direction available, so u=up, d=down, l=left and r=right. you use the block "() contains ()?" to check them. filling this array will be very bothersome and error-prone, so I really recommend to try the color approach.


huh ok. i mean literaly if u didnt know, the actual pacman arcade game uses tiles (you can see a grid in the bootup screen). just a little thing i knew. but yeah thx for ur thoughts on it i think this will be easy :/

wish me luck :(


ok people i hope i can be a wee bit nitpicky here.


when it says "Noob Scratcher" in the forum name, it means i have little to NO experience and intelligece for scratch. But even if thats the case i still want to learn but i want it to start easy. ive been getting info but it feels like it would be the type for a higher skill level than me. im sorry for putting it through like this but i want it to be VERY clear. i hate to be this way yet i dont know what else to do. i wanna be a nice person and all i seem to do is cause trouble and think im a king which i never will be.


ok if anyone can find a mod mayb to delete this forum thatd be great and i can start fresh mayb. i dont want to be a little useless scab on yall. trust me i just cant seem to be going the right way but i want it to go better. i try very hard fixing myself but it seems its not the time now and this is just a vent forum for everyone to hear me cry. i hate this forum so much now as a matter of fact. but its not u guys hell no its not. its just myself and my dumbass emotions.


not getting or meeting enough people on NG and finding people online who have the sam interests as me but also are very down to earth beings. none of u here are bad. u did your best. its my fault.


mental health or not, i just want a fresh start and to have fun :P

we'll see what happens.