At 12/14/24 08:38 PM, alsoknownas1 wrote:At 12/14/24 03:18 PM, Cyberdevil wrote:
To me, it seems piracy completely won. The Napster set got exactly what it wanted and forced media into the iTunes/Steam model and then the streaming one. Media has never been cheaper or more quickly available. Even on the pirate front now you're just one click away from a pirate stream site for basically everything.
The idea of Spotify definitely did come out of piracy, Spotify's founder said some interesting things about the service back in the day, and before MegaUpload's founder had his empire shut down (unjustly, at that) he was onto a similar thing, they had some big artists signed up for a potentially equally world-altering service. So it seems like Spotify were lucky, somebody was bound to do it, they just managed to be around the right people at the right time; do it the right way then.
If the streaming innovation's an entirely good or bad thing I don't know, probably both, and maybe it was inevitable... the competition for artists would've probably amped up regardless with our increasing ease of access, both with how much easier it is to make music, and how much easier it is to partake in it; innovation seems inevitable. It's harder to get big as an artist now, but easier to truly compete with the bigger artists too, and IMO it definitely is a good thing you don't need a label to get somewhere in the world, they built themselves a real monopoly on the industry back in the day. Interesting how much the landscape's changed in just a decade or so.
As for business models, that's really the only way you can compete in a world that's at least somewhat democratic. If someone offers a much better service (as piracy did), you need to incentivize the alternative better, and it seems we reached a pretty good balance between availability and pricing that pretty much made piracy for the average Joe obsolete. For a while it really seemed like everyone was pirating. And now it seems everyone's using AI...
Meanwhile the only regulation on crypto has recognized it as a legitimate commodity and let it be traded on the traditional exchanges.
Crypto is regulated a bit differently in different countries though, in some Bitcoin's illegal, I wonder if the balance of commodity/reward will change the regulation there too in time...
Since your comments have been nothing but bangers recently, I'm genuinely asking: what specifically are you thinking of? Where one of these emerging technologies has "lost" to regulation?
Well consider regular websites, like this. It used to be you could use any music you wanted in your submissions. Copyright infringement wasn't a factor you considered at all, regular sites weren't regulated, and P2P services let users share content without a thought as to the potential repercussions or moral wrongs in it. Nobody monitored them.
Yet overtime - with the advent of automated takedown requests/companies crawling for copyright-infringing material I assume - it definitely started to be. Submissions were taken down en masse here. You really can't use music you don't have the right to use in a submission here any longer - or on any other site really, short of on YT maybe, with the deals they've made with labels.
So media companies definitely did change the way they market and sell their products to combat intentional piracy/lure in potential customers who more and more distanced themselves from the legitimate market, but less intentional piracy has pretty much disappeared. For the majority of websites out there the use of copyright-infringing material is not a thing now, copyright's better regulated, there's still some gray area with Fair Use, and licensed material that's probably not used only on the sites it's licensed for, but it seems that - for legitimate websites - copyright management is fundamentally under control.
With AI, we haven't even started legislating ownership yet. How does copyright apply to AI? Who has the rights to their content? If you make content with an AI that's been trained on other content, is that content then yours? Maybe we'll get a similar wave of copyright-related takedowns for media that was based off of media said author didn't actually own in time, when there's both regulation and a system of control for the same. I'd be surprised if we don't get that. It's not as easy to distinguish original work with AI as it is without, but I think we'll get there. It ought be of commercial interest too. If AI generated work is good enough to compete with traditional media, then some major corporations ought be threatened by this too, and seek ways to limit it's use, or come to compromises in regard to what's allowed and what's not...
If so, the use of AI for generative purposes as such will probably plummet too, just like the use of potentially copyright-infringing material in custom work... it's not exactly the same case, but seems similar enough...
So maybe the NG issue becomes a self-regulating problem; no real problem at all. Maybe since there's such vast potential for profits with the help AI nobody actually wants to start regulating AI itself, but for generative content specifically it seems to me just a matter of time. Maybe we've a long way left before we get there though. Curious to see how this all evolves...