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Time Travel Game Thread

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Response to Time Travel Game Thread 2024-11-03 07:45:04 (edited 2024-11-03 07:46:43)


I've replayed the game here's a little note that I've take :

  • can we have azerty adaptation ? (not a priority but could be nice)
  • i've succesfully softlock myself in room 8 (it could be nice to have a restart the room button)
  • is normal that there is no sound ? (using edge)
  • the wall are always made of cubes. It could be nice way to improve performance to replace them.
  • It could be nice to have a visual indicator when we can't reset timelines (+in those room, it is very easy to get softlock)

other than that, I still can't solve 6 and 10 (best i can do is 2 timelines in 10). For room 6, I feel like you're tying to teach a mechanic with the reset capacity but i can't figure it out.


I just realise but the newground version is not the last version?

Response to Time Travel Game Thread 2024-11-04 01:09:31


At 11/3/24 07:45 AM, thespectre0 wrote:I've replayed the game here's a little note that I've take :
can we have azerty adaptation ? (not a priority but could be nice)

I plan adding a keybinding settings to the release.


i've succesfully softlock myself in room 8 (it could be nice to have a restart the room button)

There is already some saving/loading, but not optimized. That's also a plan.

I suppose you got stuck in the room where the prism was at the beginning? I managed to get myself stuck there once or twice.


is normal that there is no sound ? (using edge)

Yes, there are no sounds.


the wall are always made of cubes. It could be nice way to improve performance to replace them.

I don't see a reason why. They're optimized using multimeshes. Although, some visual details might be good.


It could be nice to have a visual indicator when we can't reset timelines (+in those room, it is very easy to get softlock)

That's not a bad idea, I'll think about that.


other than that, I still can't solve 6 and 10 (best i can do is 2 timelines in 10). For room 6, I feel like you're tying to teach a mechanic with the reset capacity but i can't figure it out.

Level 6 can be done without using reset, I can think of at least two solutions.

I honestly don't remember level 10, so I can't give you a proper hint. I'll take a look at it later.


I just realise but the newground version is not the last version?

No, it's not. The game you were replaying is an alpha, which I meant as a rough preview to the actual game. That one will be still released only on Newgrounds, though.


Thanks for feedback, it really means a lot to me. Have a nice day!


Making a game.

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Response to Time Travel Game Thread 2024-11-04 04:54:51


the wall are always made of cubes. It could be nice way to improve performance to replace them.
I don't see a reason why. They're optimized using multimeshes. Although, some visual details might be good.


It might be a problem of the alpha or the navigator, but all cubes are not on top of each other so you can see between the with the right angle.


Response to Time Travel Game Thread 2024-11-04 11:22:57


At 11/4/24 04:54 AM, thespectre0 wrote:
the wall are always made of cubes. It could be nice way to improve performance to replace them.
I don't see a reason why. They're optimized using multimeshes. Although, some visual details might be good.

It might be a problem of the alpha or the navigator, but all cubes are not on top of each other so you can see between the with the right angle.


Good point, I know about this bug for a long time, but I really haven't thought about the solution yet.


Making a game.

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