At 11/3/24 07:45 AM, thespectre0 wrote:I've replayed the game here's a little note that I've take :
can we have azerty adaptation ? (not a priority but could be nice)
I plan adding a keybinding settings to the release.
i've succesfully softlock myself in room 8 (it could be nice to have a restart the room button)
There is already some saving/loading, but not optimized. That's also a plan.
I suppose you got stuck in the room where the prism was at the beginning? I managed to get myself stuck there once or twice.
is normal that there is no sound ? (using edge)
Yes, there are no sounds.
the wall are always made of cubes. It could be nice way to improve performance to replace them.
I don't see a reason why. They're optimized using multimeshes. Although, some visual details might be good.
It could be nice to have a visual indicator when we can't reset timelines (+in those room, it is very easy to get softlock)
That's not a bad idea, I'll think about that.
other than that, I still can't solve 6 and 10 (best i can do is 2 timelines in 10). For room 6, I feel like you're tying to teach a mechanic with the reset capacity but i can't figure it out.
Level 6 can be done without using reset, I can think of at least two solutions.
I honestly don't remember level 10, so I can't give you a proper hint. I'll take a look at it later.
I just realise but the newground version is not the last version?
No, it's not. The game you were replaying is an alpha, which I meant as a rough preview to the actual game. That one will be still released only on Newgrounds, though.
Thanks for feedback, it really means a lot to me. Have a nice day!