
Here's a slight redesign of the Scarlet Spider....(I say slight because it's mostly him with a pair of Tripp NYC Pants and an open Blue Jean jacket.)
*waves* Sometimes people ask me to do stuff ... this is one of those things.
... and noooo, I am not going to disappoint you! But this Pinhead is not on me. I was asked for it!
A Pinhead a day keeps sorrow away - Ancient Tenebrare proverb.
At 4/9/21 07:38 AM, LucaTheHuman wrote:If you've drawn anything recently whether if its a full on drawing or just a doodle drop it below and tell us about it :)
I did this, partially inspired by The Void.
Been following a book called keys to drawing. It's based around rough sketching so I drew tommy vercetti from vice city. I like it turned out. It's supposed to be a rough sketch, a bit on the scribble side with restating allowed.
I been drawing some silly stickers recently im really in the summer vibe despite i will be burning alive were i live
Of course this is not complete but i think i will post this and other 2 together when i finish them.
I think im improving with my color works :3
animated a short looping gif based off a music video i like! warnings for some mild gore tho
waga baga bo bo
I drew this in krita experimenting with the different blending modes to make a ray of light coming out of a source. I didn't use any filters or g'mic stuff, I painted it and used blending modes. Any advice on making light look more natural? Appreciate any tips.
At 4/9/21 07:38 AM, LucaTheHuman wrote:If you've drawn anything recently whether if its a full on drawing or just a doodle drop it below and tell us about it :)
I like the miku i drew :3
Started working on this tilemap today let's fucking goooooooooooooooo
At 6/29/23 08:53 PM, Yyusep wrote:I been drawing some silly stickers recently im really in the summer vibe despite i will be burning alive were i live
Of course this is not complete but i think i will post this and other 2 together when i finish them.
I think im improving with my color works :3
Nice!
Some warmup practice.
I am switching to gimp because gimp is based
I've started playing Spider-Man edge of time again and really loved anti-venoms design so i decided to draw him.
Artfight be doin it's usual chugging, but I got this out!
Character is Peep by Tygreenie
https://artfight.net/attack/4103416.peep-takes-a-peep
You saw my name and you knew what this post was is going to be about.. yup. Pinhead!
So I was playing air-guitar earlier and singing along some song (probably very) out of tune, but very loud. So self insert right here.
At 6/30/23 02:03 PM, lwpage wrote:I drew this in krita experimenting with the different blending modes to make a ray of light coming out of a source. I didn't use any filters or g'mic stuff, I painted it and used blending modes. Any advice on making light look more natural? Appreciate any tips.
To make better light - in my opinion - is not as much about using about blending modes, but brush opacity mode. Most of the light I do in my works is based on simple opacity value. Even when you want to make light in the dark. Remember that in real world there is no such thing as 0-value dark. Not even black is black as it has some reflection or you wouldn't see it as human. Dark night is not black either it is darkest of blue (or so).
So when you build light coming from a source you should 1st think of what is the environment and how much light your source is giving. :)
Happy light-hunting!
Aside from working on my webcomic, I finished this off recently:
At 7/2/23 05:24 PM, Tenebrare wrote:At 6/30/23 02:03 PM, lwpage wrote:I drew this in krita experimenting with the different blending modes to make a ray of light coming out of a source. I didn't use any filters or g'mic stuff, I painted it and used blending modes. Any advice on making light look more natural? Appreciate any tips.
To make better light - in my opinion - is not as much about using about blending modes, but brush opacity mode. Most of the light I do in my works is based on simple opacity value. Even when you want to make light in the dark. Remember that in real world there is no such thing as 0-value dark. Not even black is black as it has some reflection or you wouldn't see it as human. Dark night is not black either it is darkest of blue (or so).
So when you build light coming from a source you should 1st think of what is the environment and how much light your source is giving. :)
Happy light-hunting!
Any advice on how to portray sunlight going through a window such as stained glass window?
Just use an airbrush? Or something else?
This is my most recent thing about fellas with funny faces. Just put a bunch of my stuff on newgrounds after 13 years. Its good to be back.
At 7/2/23 07:40 PM, lwpage wrote:Any advice on how to portray sunlight going through a window such as stained glass window?
Just use an airbrush? Or something else?
Back on days, when I started off with digital - it was something i really loved to do - paint fake lights on 3D scenes because my abacus at time couldn't render much else besides basic shapes with simple texture.
Now how you tackle that particular room would depend of your software - Like in some programs you may want to use blend mode, but it can be done without it.
I would actually not use classic soft edge 'airbrush', but very low opacity hard round brush - the most basic and classic one. Set opacity of the brush very low that, when you overlap, it also creates kind of subtle blend effect. Think a bit of ... let say watercolors. Where you build up trough very subtle lines most times. Using blend-modes can add a lot to your work, but for it to have true realistic impact the normal-layer light has to already look good and that you can do with low-low-low opacity brush. Learn 1st without blend modes. Light and fire are such of wonderful things to study!
On the example image - 1st you likely should have the glass painted and the floor done (no light effects) , and then make light on a separate layer paying attention to the areas, where light does not get to and keep strict angle of the "god ray" -effect. Later you can add some sort 'paper' material via blend mode overlays to mimic dust particles.
For a god-ray effect work well on a digital work, you also might need use the 'industry standard' move of downscaling which means you work on much larger canvas than you intend to show at end. Downscaling the image often makes light and shadow effect often look better, when lines get slightly blurred.