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Reviews for "The Pick of Destiny"

Not bad...

While the whole idea with the picks was definitely cool, the fact of the matter is that the game-play is nothing original. I thought the level of difficulty was just right, and this game is better than most arrow tapping games out there, but I hardly think it's worthy of winning the competition. One thing that's REALLY needed is a restart button, so that if I'm doing horrible in a song and I know that I'm not going to pass, I won't have to play through the whole thing just to be told what I already know (I failed). And, as many people have been saying, the whole "Miss one note and you miss the next 20" thing. That's a bit of a pain.

LilDwarf responds:

Ok

pretty good and interesing to boot

I liked it. great idea i must say. There however was one thing thatbaffled me. for some reason i couldn't do the extra song even though it said i unlocked it....hmm

LilDwarf responds:

Click on New Game and then Unlocked Challenge on the main menu.

On the difficulty of your songs:

The game is good, I'll grant you that. The songs were good, the arrows were well timed, and the premise was fun enough that it kept me playing. But let me tell you something that none of the "Rock Out" artists seem to understand when they make a rhythm game:

You need more notes on the offbeats! In DDR when Medium goes to Hard, it's not because there are just MORE buttons to press, it's that the buttons had to be pressed FASTER, even though they remained in beat with the song. Every time an arrow hit the top, except from some minor cases where triplets and things in the songs were matched, it was on the beat. You have to use offbeats to improve the difficulty of the song, not just more notes. Thus, I found the last (Hard) song to be just as simple as the first (Easy) song, only twice as long and a bit more difficult to get a grip on the beat.

In layman's terms, for the non-musically inclined:
Instead of DA-da-DA-da, there could be DA-da-da-DA-DA-da-da-DA all taking place in the same four count. THAT'S what makes hard "Hard," not just sticking in more Da's.

Be unforgiving in your difficulty. If you make a good game, and you make it right, people who complain that they can't do well just aren't good enough. Hard NEEDS to be hard, and Easy easy. That's where the fun comes in.

LilDwarf responds:

Ok...that would be a good thing so this game wouldn't be a DDR clone! :D

crippled

slowdown ruins the bonus levels of this game. The "break the targets" song from SSB is impossible because of this. story mode was fun though.

LilDwarf responds:

Slowdonw? What the fuck's that? You seem the only person to have this problem O_o

Fun but off-beat

Seems a lot of the arrows weren't really quite on the beat, but the margin of error is pretty wide so it's still playable. I like the story idea, I'd probably play more stuff like this.

LilDwarf responds:

It COULD be lag, if you're CPU is crap, but it could also be that they're simply off-beat :P