Pretty amazing, good job all around.
Really good. It's a little slow on high quality and maybe should have a couple more stand up attacks than just tapping a like 5 times, but I liked it. Storyline was fun, Challenges were great.
Good submission.
Pretty amazing, good job all around.
Really good. It's a little slow on high quality and maybe should have a couple more stand up attacks than just tapping a like 5 times, but I liked it. Storyline was fun, Challenges were great.
Good submission.
best game ever
this game is the greatest but after you can kill 3 convicts on omfg phase you don't have much else that challenges you
All-time Favorite
it's a good game, my favorite character to use is tankman, i PWN while using him. anyway this game is one of the best brawlers i've ever seen. good job!!!
sweet
vary fun and juste insane it is the bast orpg that u do not need to dalnlod
See first line for "one-line summary"
I haven't writen a review in years, but this game is just...
By FAR the best fighting game on Newgrounds. I have my doubts that there's even a better flash fighting game on any other site. Newgrounds rules all, and to top if off, the game's even based on Newgrounds itself.
The game is VERY addictive, if you're the 'beat-em-up because you can't do it in real life' kinda guy, which I definally am. Many hours of entertainment out of this.
This game has caused me to fall in love with Nene, so thanks for that. She has one particularly interesting crouch combo which I find to be quite useful, though I don't know if it was intentionally implemented, or a result of unpolished programming. On the third fierce crouching attack, she does this thing where she sort of slaps the floor and flicks her legs about in the general direction of your enemy. Continuing with the fierce attacks causes her to push herself into the air from that position, but if you suddenly switch to the quick attack before she does this, and repeat it over and over, it causes her to go into a never-ending fit of leg-flailing. If the enemy doesn't have a fast enough counter-attack or guard, there isn't really a lot they can do except spaz on the spot from being hit and slowly die from taking 2 damage for half an hour. Perhaps causing those on the recieving end of this move to eventually lift off the ground (giving them oppertunity to parry) would provide a more favorable method of breaking out of this cycle.
Challenge 9 becomes rather easy as soon as you realize that moving off the edge of the map can't actually kill you, AND always relocates you as far away from enemies as possible. So there's a cheap route for anyone who was struggling with that one.
S'Asshole's final move on the crouching fierce attack seems like a bit of an unfair advantage in many situations. One of some significance being on survival mode if you're doing it on the platform with the powerup spawn. Since their only way getting to you is by trying to jump onto it, if you're in the right position they stand little chance of getting on there. Even if they do, it's just a case of stopping for a moment to knock them off and repeating. So yeah, I'd like to advise the evasion of having never-ending attacks in the sequal, or at least update the AI to realize when a player's trying that tactic, and have them execute some method of countering it effectively.
Time to expand my ego.
I managed to beat Convict's final battle on OMFG difficulty, and still had just under half health remaining. I hate to admit it, but this was probably largely down to luck, since the turning point of the battle was morphing into piconjo whilst an invincibility powerup was active. I just fierce-attack mashed from that point for a while, and down Pico went. S'Asshole was near-death, so after demorphing I finished him with an incoming crouch fierce (gotta love that) and a couple of snappy attacks, and finally, beat a half-dead Nene with... (lucky morphing) Nene's leg flicking.
Completed all challenges and stories on OMFG (EXCEPT tankman's (I had to do that on sissy) because for some reason I just can't figure out how to not suck with him (and frankly can't be bothered to either)). "Piconjo luffs j00" ... owat.
Personally I think OMFG is too easy. The AI players definately shouldn't try to fight you when you're invincible, and should probably avoid hostile phantoms.
If you're the only available target, they'll constantly chase after you, and more often than not respond to jumping by jumping, allowing you to effectively, manipulate their movement. So some more awareness, random decicions and personalities would be nice.
Lastly, I think it's a pitty that once you've unlocked everything et beaten everything, there's not much else to do. You could whip up something to infinately spend gold on in the sequal, couldn't you?
I'd talk about this game all day, but I'm almost out of characters. Thanks so much to all who helped make this wonderful masterpiece, and congratulations on it.
Very depthy analysis. Thanks for that. The way that Nene's crouching fierce blends into an aerial attack opportunity was intentional - another one of those things that only the sharper players will pick up.