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Reviews for "Endless Zombie Rampage"

good game =)

It was fun and entertaining =)
The sound was great with exellent background "music"...
The graphics were pretty good... The one thing that bothered me was that Huuge bug when the zombies attack you! they just walked right in to me, and then after about 6 seconds I started to lose life. Sometimes they won't attack me at all, and just walk right past me...
Advice: Fix that bug.......

It was good gameplay! Three different modes, loads of weapons(some were a little too good) and on top of all: Highscore-list =D

Keep up the good work!! ;)

nice, great time killer.

liked everything, it ran smooth, looked good... only grievance was after many kills the blood and gore clogs the field and you cant see that well. weapons sounded phenomanel and when you shot a zombie... euphonous music in carnegie hall... gorgeous sound chaps. it was in the veen of the usual over the top view protect your base game but it was fun. ad the shotgun was hilarious, i didn't think it would that strong and then blam! one shot kills. other weapons were great too, the menus were confusing but you get used to it.
great job.

This game needs a Zamboni!

The strategy is all in the choice of weapons. If you can survive without spending any experience until you buy the G36 assault rifle, the game becomes easier.

Graphics - the splatter effects were good, but otherwise the graphics weren't special.

Style - I like that you can actually WALK AROUND! And that the play area extends beyond what you can see at first. Few defense games have this feature. The point spending interface was nice as well.

Sound - Great weapon & zombie death effects. The ambient growling is also good.

Violence - Yes, there is lots.

Interactivity - again, it's great to move around, but once you figure out a strategy to survive the first few levels, the game quickly becomes ultra-easy. It went from intense barely-hanging-on to just hold-down-the-triger-and move back-and-forth ho-hum in the space of about 5 levels.

Humor - ZERO. Know how to fix this? (This would probably take more programming than it's worth but...) make it possible to buy a zamboni! This little vehicle will drive back and forth cleaning up the bodies and spent shells.

Suggestions - use the old GIANT STICK MAN trick. By, say, 8am of day two, have a ridiculously huge and powerful zombie show up to throw a wrench in things. It'll make planning more important and increase difficulty. Also, rather than having the level end with those one or two zombies wandering about that you have to hunt down, end the level with a big sudden swarm of 'em that appear all at once.

If the story aspect and graphics of "Last Stand" combined with the better play of this game, we'd have one hell of a zombie shooter.

nice game..

This game was fun. Unfortunately with the Overkill talent I got heaps more exp than I think I was supposed to. I'm at day 2 with every weapon, every talent, and 6k HP and 10k bunker HP. I don't think I could die unless I go afk haha.

However.. before I got the overkill talent it was a difficult, and fun game.

BTW, to any one reading I suggest getting the magnum, then level 2 Taurus magnum, then grab the overkill talent.. exp should rake in quickly enough for you to get your lvl3 weapon of choice I went for the assault rifle. That's how I got tons of exp.

good

i thought it was a good game but with the first few levels in defence mode it gets repetive fast because hand gun is weak and reloads pretty slow, it gets alot more fun with the the better weapons like the machine guns and shot guns but those may take a while to get but survival and expirement modes were really fun but then get kinda boring after awhile, it was still a fun game if you get past the repetitivness