Fallout 2 rocks
This game felt rushed. I quit before Day 3, and I think I was pretty patient... This would have kept me interested much longer if the later levels had been as good as the first few. Once I did the math on the guns and got the EXP upgrades, the game was "over." Circle of bodies, pile of shells.
The game's been on here a year and a half, is there any chance it could be updated to shift the power balance slightly? Turrets are one nice idea, saving a few other people [in early stages, before weapons annihilate everything instantly] to sit in the bunker and shoot stuff is another. Making those weird awesome blob-zombies much tougher [and slower without knockback?] is also good. A spike pit around the bunker for 20,000 EXP might put an end to the self-torture, but then how could we submit our scores.
Good guns are too cheap, zombies are too plentiful to prevent me from using them. Easy to fix with some changed numbers, so why wasn't it made fun for more than half an hour?
Nined, because once I figured out how to make it boring, I still needed my right hand for the mouse. Great game.