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Reviews for "Endless Zombie Rampage"

jesus christ people

ffs stop going over the top, this isn't the best game ever and you know it, it's repetive and obviously the same as that other zombie game on the front page but with a birds eye view, and in my opinion that games better, still good mind

fun for a while

atleast its fun till u get the FN Scar then its too easy.

I Like how a revolver spits out shell caseings....besides that and how easy it gets there are no serios problems

Addictive

Lovin it, and man does survivor get intense!

This game blows Last Stand out of the water. It has tons of enemy types and a huge weapon selection. However, I noticed a disappointing omission of some of the weapons which are a staple of zombie games, including the chainsaw and the flame thrower, please do implement these in this game.

What you need to add are some huge, slow-moving juggernauts that players have to worry about for minutes at a time while fighting off other, weaker zombies; bosses, if you will.

Also: grenades?

As it is, this game is addictive. Make it awsomely addictive

great submission

I liked it. Wish the load didn't go straight into the level. why is it that when it loads the game, I have to shoot once before I can switch the weapon?

Fun Zombie Mayhem

Fun game, but a few things that pissed me off when I tried to play:
* Long reload. In any commercial shooter I've ever played, the guns reloaded a helluva lot faster, even when you had to manually reload--the only exception being Shadow Warrior's single-fire nuclear warhead. (Even the double barrel shot gun in good old Doom 2 reloaded much faster.)
* Can't change weapons while reloading. How often do you see an action flick where the hero WAITS to finish reloading his machine gun before pulling out his sawed off shot gun to get the monster that's right in his face? The player should be able to change weapons while reloading, even if the reload clock for the deselected weapon is paused. Too often I'd spray individual zombies with a machine gun, then switch over to the shotgun for a crowd, have to reload after 1 or 2 shots, then switch back to the machine gun and have to reload immeadiatly AGAIN after only 3 shots. I found it pointless to bother with any weapon alternation strategy because of the frequent, long reload times. Maybe impliment a reload button whereby the gun reloads each bullet as fast as the player can hit the button (with some guns reloading more bullets per button press).
* Shooting zombies near the base kept knocking them INTO the base. This puts them into a prime position to inflict damage, while keeping them away from weapons whose effectiveness varies by distance.