omg
it's great but it's TOO FREAKING HARD. maybe when you load your game you should go back to the buy stuff screen.
omg
it's great but it's TOO FREAKING HARD. maybe when you load your game you should go back to the buy stuff screen.
Boring.
Way too repetative. Once you get one of the more expensive weapons and all of the upgrades it's just a huge waste of time. Mindlessly unloading thousands of bullets at enemies, whom the only difference between them is how fast they run and their damage. If you buy the chain gun, they will rarely even touch your wall of 30k health that would take them hours to destroy anyway. I did enjoy the XP system however. Other than that, i find Last Stand to be more true to zombie survival. Definitly not digging being a juggernaut of a man with an unstoppable chaingun of doom, there's no point.
great game but
The difficulty becomes moot as soon as you get one of two weapons, the desert storm, or the GAU-8. One round with the desert storm and the overkill powerup and I found myself buying every powerup, boosting my life as well as my bases, and half of the remaining weapons I hadn't bought yet. I agree with another posters idea of boss monsters randomly, where you have to worry about them for a few minutes or so, just that much life, while fighting off everything else.
Overall, a great addition to the defense games genre. Just a little unbalanced with a few of the weapons being way too powerful.
Wow.
Man this was good fun, the ambient noises (moans and screams) Really added to it, also, the whole walk around and shoot everything that move is really great. Most of the weapons in this gam are in thing-thing arena 2 and have little or no varience between the two. (FN-4 is more powerful than the P-90 and so on.) Just a question, we're the spider-like creatures and clawed zobmies kinda based on headcrabs?
This game needs a Zamboni!
The strategy is all in the choice of weapons. If you can survive without spending any experience until you buy the G36 assault rifle, the game becomes easier.
Graphics - the splatter effects were good, but otherwise the graphics weren't special.
Style - I like that you can actually WALK AROUND! And that the play area extends beyond what you can see at first. Few defense games have this feature. The point spending interface was nice as well.
Sound - Great weapon & zombie death effects. The ambient growling is also good.
Violence - Yes, there is lots.
Interactivity - again, it's great to move around, but once you figure out a strategy to survive the first few levels, the game quickly becomes ultra-easy. It went from intense barely-hanging-on to just hold-down-the-triger-and move back-and-forth ho-hum in the space of about 5 levels.
Humor - ZERO. Know how to fix this? (This would probably take more programming than it's worth but...) make it possible to buy a zamboni! This little vehicle will drive back and forth cleaning up the bodies and spent shells.
Suggestions - use the old GIANT STICK MAN trick. By, say, 8am of day two, have a ridiculously huge and powerful zombie show up to throw a wrench in things. It'll make planning more important and increase difficulty. Also, rather than having the level end with those one or two zombies wandering about that you have to hunt down, end the level with a big sudden swarm of 'em that appear all at once.
If the story aspect and graphics of "Last Stand" combined with the better play of this game, we'd have one hell of a zombie shooter.