WoW
Really nice game :D Gotta love the graphics and the scripting :)
WoW
Really nice game :D Gotta love the graphics and the scripting :)
All 'round 10
Awesome game, definitely something to play to kill lots of time, though.
Here's a good strategy for it: first buy the S&W magnum when you can, then save for the CZ pistol. Does the same damage as the magnum, but faster reload/firing rate and bigger clip. If neccessary, buy the 350exp machine gun, but afterwards definitely save up for the CZ. After buying the CZ, just kill zombies and repair the base(also get the base up to @225-250 HP) until you can buy the Five-Seven. You can even get the Overkill upgrade to help you. After that, save for the Desert Eagle. The Five-seven is a good enough gun as it is, but the DEagle can do up to 110 damage with the damage upgrade, and along with the overkill and hollow points upgrades, you'll be rackin' in the exp in no time. The speed loader will also help, as it knocks the DEagle down to a .8 reload time. Once you have the DEagle and most of the upgrades, you should be able to make enough for the Pancor in no time. Once you get it, the game is easy killings.
great work!
this was brilliant fun. the only problem i had, as did many other reviewers, was how repetitive it is after getting all the weapons. other than that this games was awesome!
Another hit from Diseased Productions
Sean McGee is one of those artists where you go into a submission expecting quality. This title does not disappoint. While there are issues (becomes repetitive once higher weapons are unlocked), the early stages are tight, tense and extremely fun. Some highlights:
-Animations are smooth, with no flaws. The persistant blood can be seen by some as a drawback, but I like it -- it makes later, dark red enemies harder to see and helps add tension.
-Sound is simple and hard-hitting. No cheesey voice acting or scratchy samples, just what you need to hear how you need to hear it. Different weapons sound unique, which is nice.
-As always from McGee, weapons and upgrades are fun and exciting to unlock. He has great attention to detail regarding his firearms, with some liberties taken for gameplay. Yes, while a Desert Eagle is useless in actual combat and can't hold 30 rounds, zombies usually don't storm fortresses in real life either. Deal with it.
-I absolutely LOVE the screen-shaking recoil effect. Subtle, but it really hightens the atmosphere.
I'd love to see a sequel to this, I think it could even eclipse the Thing-Thing series (certainly the Stinky Bean series!). Some ideas for a sequel:
-More base upgrades, especially static defenses. Chain-link fence, antipersonnel mines, sentry guns, etc.
-Limited ammunition bought between rounds. Increases the tension, and adds the possibility of specialised ammo -- incendiary tracer rounds, dragon's breath shotshells, DU 30mm rounds, etc.
-Melee combat! Starting with simple fists, with upgrades. Zombie Horde has a nice implementation of this.
-Unlockable special abilities (with an energy bar that can be upgraded, of course). Slow motion, increased damage, temp invulnerability, etc.
All in all, this is a great game, and will be my preferred way to kill time for a good while from the looks of it. Come on, you zombie bastards, come get some hot steel!
good game....
I liked it but its very repetitive. Sound was a 0 because I was playing beats on the stereo. Maybe you should try a completly diffrent approach. Possible a Platform style or something like it? I dont know. It was a good game though. Reloading was kind of slow. Would'ent you think you would have your weapon loaded quicker pumped on adrenalin, Zombies enclosing in on you??? Just an idea.....