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Reviews for "Madness Consternation"

It's lacking something...

It may be the sheer "omfg!" size of it, that makes it so slow, but this doesn't come on par with your previous works.

I still like it, and but I think you could have done better somehow.
iono, but the cliffhanger on this one doesn't kill me with anxiousness.

It may be the speed of animation, or something else, but this one isn't that satisfying...

Very nice, cant wait to see the next

But what was up with those Spec-ops L337 Agents? Why did they bleed yellow when they got popped?

Its de ja vous... again

Once again, the graphics are stunning, the presentation is beautiful, and the fact that it's the same sequence yet again is beyond tedious by this point. After seeing version 1 of this series, you've basically seen them all. Continual violence is fine for those who enjoy it, but could something slightly different happen between the different episodes, instead of as you progress simply having a guy slightly bigger and slightly tougher.

It's Kill, Kill, Kill. Where's the point of it all? Where's the real storyline behind it? Still overrated in my opinion, something really new and innovative with this series needs to be done if you ask me.

Great Job!

It was a really good flash, especially when you put in the big guy. But you killed the guy again (or as you call him "Hank". That sucked. The Clown dude is dead now all we have is some dumb Jesus character...you know how to create a great flash but crappy storyline!
HANK NEVER LIVES!!!

This is the best animation I've seen on NG.

Excellent work with this one, Krinkels! The little touches were really nice, i.e. the agents impaled against the walls and stuff were an asset to the animation. I also like how, in your newer animations, you've included a lot of contemporary weaponry, like the FN P90 and FAMAS. But I do have one question... That automatic shotgun he was using, was that, like, a USAS or something? I have a pretty expansive firearm knowledge level compared to most people, but I haven't seen that one before.

And now for a request that I hope will get honored (I really do!)... Can you put a Pancor Jackhammer in your next animation? It's nice as far as automatic shotguns fo for animations, because if you can get the rotating drum animated (it has these grooves on the outside of the drum that rotate it), you don't have to worry about putting ejected cartridges in the animation because the cartridges are retained in the drum when fired. Plus, if you clip a detonator to the drum, you can use it as a miniature claymore mine... But if you don't put in a Jackhammer, I don't mind... This is just my own little idea surfacing.

In any case, I love this one. I sincerely hope that your next animation will be even better than this (and it probably will)!