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Reviews for "The Last Stand."

Excellent

A very, very good game. It is kinda short and too easy though.

Here is a list of suggestions the you improve the game with. Some of them are bigger and take more work than others.

* WEAPONS

- Rocket-Propelled Grenade (RPG). Would be the last weapon found after the Barrett. Is a 1-shot-reload weapon, and reload takes about 5 seconds, but devastating power (instant kill of everyone in explosion radius, which should cover about 20% of combat area. As an added challenge, make it so exploding it very close to the walls causes damage to the walls.

- Box of Grenades. Same concept as RPG (maybe found before RPG). Less explosive power (about 10% of combat area, and soldiers may survive a blast if it's not right on top of them). Unlike RPG and guns, they are "tossed" by player to where mouse cursor is, rather than fly in straight line, so you can throw them above the heads of enemies. Can also damage walls.

I suggested explosives rather than just more guns because they would really add variety, while more guns would pretty much fire the same way as existing ones.

*WEAPON-CONTROL

Primary/Secondary weapons are too limiting. Make weapons map to keys 1-9. Since there are 11 weapons and can be more, make it as follows (pressing same key twice toggles between the weapons mapped for that key, assuming you have the weapon of course):

1: Chainsaw (also it should be available from very beginning)
2: Pistol/Revolver
3: Sawn-off Shotgun/Shotgun
4: Uzi/UMP
5: M4/AK47
6: Sniper/Barret
7 (if you introduce): RPG/Grenades

That way you can use all weapons at once during a round.

*WEAPON TOGGLE:

Regardless whether you implement last suggestion or not, make it possible to toggle weapons during a reload. Geez, that's the whole reason I'd want to toggle a weapon quickly when rushed by zombies, rather than wait like a moron for 10 secs reloading my shotty. If toggling during reload, clip-based reloads would be cancelled, while shotguns would only contain the shells player had time to insert before toggling.

*AMMO

This is controversial suggestion, has advantages but drawbacks. In any case, it would really address the too-easy factor of the current game. Anyways...

- Quasi-limited ammo, to make it more realistic as well as balance last suggestion. Ammo is limited within a round (say 5 clips for each pistol and auto weapon, 30 shotgun shells for each shotgun, 30 sniper ammo, 10 grenades/rockets). If you run outta everything, use chainsaw! After each round ammo is fully replenished.

*DAYS AMOUNT:

20 days is too short as many said. A month (30 days) would be perfect. More time to try out new weapons if you make, and more challenging (I beat game on first try, never entering a desperate situation (like walls never went below 70%), so we could use more of a challenge.

*MONSTERS:

The following new types of zombies/changes to existing zombies would be very interesting:

- Cat zombie. As fast as zombie dog, but CAN CLIMB WALLS! And attack people inside, so they would really be first priority to shoot.

- Make it so zombie soldiers actually use their rifles, at least later in the game. They wouldn't kill you (player), but your survivors is fair game. Like zombies that they are, they would be slow to to aim and fire, so gives you plenty of time to shoot them before they do)

* INTRO

Don't have to over-do, but a little plot into how we entered the current situation would be nice. Diaries provide good mid-game plot, but could use better start and ending sequences, especially start.

* NUMEROUS BUGS

These have been already discussed, they include:

- Not be able to shoot some enemies from any angle.
- Right now weapons bar goes up even though there's nothing left to find. If you don't add more guns, make it say something similar to what the max survivors say "NO VACANCY" so I don't waste time searching for nothing

*SUMMARY

Again, excellent game, hope you look at these suggestions for either an update or a sequel. Keep up the good work!

great game

only one mistake i noticed.... fat people cant run that fast. other than that it was awsome

GREAT GAME DUDE!!!

This is one of the best games I have played in a while. I really liked the gun selection. Also the thing with daytime hours was cool too.

GOOD

THIS GAME WAS FUCKING GOOD.

If you think it's bad, you're playing it badly...

Note: The 'violence' and 'humor' scores have little (if anything) to do with how good a game is... They are only there because they used to be in the sub-scores (the sub-score 'interactivity' has been replaced with 'gameplay')...

____________________

This... is a fantastic game, no ifs or buts about it. It is simply one of the best flash games there is...

Graphics: 10/10 (Superb): The 'gritty' graphics convey the atmosphere of the game masterfully, but at the same time, they are also slightly cartoony, which is great at stopping the game from completely sliding into 'darkville'. Also, for a flash game, they're of a tremendous quality. Everything looks great, from the character models and blood overlays, right down to the muzzle flashes and accompanying smoke... It's great... Last Stand really does have superb graphics...

Style: 10/10 (Superb): Coherent package, great layout, wonderfully dark atmosphere and a decided lack of serious bugs (which is quite remarkable for flash game this complex)...

Sound: 10/10 (Superb): Music would probably have only detracted from the game's atmosphere. The sound effects, though, are great. They are in good quality and are a pleasure to listen to, particularly the wide range of zombie gurgles and grunts... My only complaint would be that some of the guns can sound a little lifeless at times, but this is migitated by the fact that the better weapons tend to sound really good... On the whole, though, the sound effects are fantastic...

Violence: 7/10 (Very Violent): There's a lot of blood and gore flying around, particularly when you make head shots, but it's as violent as it could be because of the slight cartoonyness of it and the fact that you aren't really 'up and close and personal' with it. For those gore lovers out there though, there's certainly enough to make shooting zombies a satisfying experience...

Gameplay: 10/10 (Superb): The game is a joy to play. The controls are excellent, the balance is good, it's fun shooting the zombies and the system of choosing how best to spend the daylight hours serves as a nice little extra and helps break up the pace of the game. I also like how you can only choose two weapons to take into combat with each night, as this forces you to think somewhat strategically, particularly earlier on. Above all though, it's great fun, and not too long either. The gameplay is practically perfect, except that zombies with bulletproof vests are inexplicably immune to your Chainsaw.

Humor: 4/10 (A Tad of Humor): The often amusing little notes and journal entries of your character provide a nice little bit of humor on the side, which again serves to help break up the pace of the game and prevents things from monotonous. There's even occasionally something to smile at in-game (smile at for a reason other than the fact that the zombie just fell over and died that is), like when you shoot the zombie reporter and he falls in such a way that he is holding his mic to his mouth as if delivering a report. It's nice little things like this that make a game really great... The devil is in the details as they say...

Overall: 10/10 (Superb): The Last Stand is one of a select few truly awesome flash games, and a testament to the skill of its creator. It's more than just a great shooting game, it's an experience and, like how the Happy Video Game Nerd describes Wild Guns, just the sort of game you'll play though, love and then forget about, only to rediscover it later and find that's still as awesome as ever... I'd recommend this game to pretty much anyone who likes flash games, it's appeal doesn't only extend to zombie lovers...

To those who think this game sucks, I can tell you people aren't playing it very well. I won the game the first time I played it, it's really not that hard (though it's still fun). Three things...

1: DON'T repair unnecessarily.

2: For the first 2 days at least, only spend 4 hours looking for guns (this way you'll still get the revolver by the start of day 3).

3: Remember that you can move your character using WASD...