Excellent! Need more!!
10 for graphics - superb, well done. 3,500+ zombie animations! Phuque me!
9 for style - slightly generic, but very well done, professional-looking.
10 for sound - Could not have been much better, imo. Very well done.
10 for violence - superbly animated, great fun!
8 for interactivity - what was there was very good, but it needs to be taken further.
8 for humour - funny to play and watch, but not an inherently funny game.
Overall 9 - Superbly made, with an engaging, realistic style, and fun gameplay - needs to be taken further.
Particular nice touches:
The handwritten clipboard list of things to do during the day - tongue-in-cheek style, very nice.
"Secret" weapon.
Hours system for getting things done during the day - innovative, makes it strategic and not just a shoot-em-up.
Choosing guns for each night - again, a nice strategic element.
Diary - funny, good content, i wish I'd noticed it sooner!
Animation - simply superbly done! Fun to watch as well as play!
Suggestions:
Con-Artists should read the "Zombie Survival Guide" and "World War Z: an Oral History of the Zombie War", both by Max Brooks, for a superb, staunchly realist take on zombie combat and survival. Con-Artists was/were right to leave the hammer on the table - Brooks rates it as the worst possible weapon against zombies!
If Con-Artists was/were to make a sequel - and you have to make a sequel, we demand it - the following would make the game more interesting:
(Assuming it were set in the army base you are presumably taken to at the end of this game) - more soldiers/survivors at your command.
- a bigger range of weapons (read Zombie Survival Guide)
- a longer story with a range of different level types (eg helicopter mission; search-and-destroy mission, get-back-to-the-compound mission, etc)
- ammo and food supply levels
- disease/infection
- a base with more than one frontier/barricade to defend
Also, the diary could be more noticable.
I'm sure there are many more possibilities I haven't thought of!