Genius, but a No-Go (for me)
First off, I love the concept here.. You get to play the role of the lone man fighting for your life against hordes of zombies. How cool is that? Along with the daily journal and deciding how to spend the daylight hours, this is a genius concept that really immerses the player in the game. Impressive for flash.
And instead of typical shooters, this one is a side-perspective, which is refreshing and offers it's own unique gameplay.
However.. it's way too fucking hard! I died countless times on day 2 before I was finally able to make it to day 4.. only to die again, despite emptying clip after clip of bullets into the zombies.
And the problem wasn't on my side.. I was clicking up a storm in rat-a-tat fashion, so much so that I challenge you to find someone who could have clicked faster than I was.. and still it wasn't enough.
So, despite my initial enthusiasm for the game concept and style, my enjoyment quickly turned to frustration, and eventually, apathy.. A game I had originally found so intriguing, soon became one I no longer wished to play.. because what's the point if my character is just going to die, no matter what I do?
So I reluctantly have to rate this game lower than I would like to. The playing difficulty is simply too hard for the game to be enjoyable. At least on my end, I've counted an average of 10 bullets per zombie to kill it. That's 2/3 of a semi-automatic pistol clip right there. Couple that with reload time, and the number of zombies crashing into the barricade, and it's a nearly impossible task to survive.
I'm dumbfounded by how the others managed to do it.
I also found a glitch, that when clicking on "retry" to repeat an evening, the gun no longer fires, resulting in another barricade over-run, except this time without getting a single shot off.
Overall, cool game, cool concept, way too hard to be enjoyable.