Excellent
A very, very good game. It is kinda short and too easy though.
Here is a list of suggestions the you improve the game with. Some of them are bigger and take more work than others.
* WEAPONS
- Rocket-Propelled Grenade (RPG). Would be the last weapon found after the Barrett. Is a 1-shot-reload weapon, and reload takes about 5 seconds, but devastating power (instant kill of everyone in explosion radius, which should cover about 20% of combat area. As an added challenge, make it so exploding it very close to the walls causes damage to the walls.
- Box of Grenades. Same concept as RPG (maybe found before RPG). Less explosive power (about 10% of combat area, and soldiers may survive a blast if it's not right on top of them). Unlike RPG and guns, they are "tossed" by player to where mouse cursor is, rather than fly in straight line, so you can throw them above the heads of enemies. Can also damage walls.
I suggested explosives rather than just more guns because they would really add variety, while more guns would pretty much fire the same way as existing ones.
*WEAPON-CONTROL
Primary/Secondary weapons are too limiting. Make weapons map to keys 1-9. Since there are 11 weapons and can be more, make it as follows (pressing same key twice toggles between the weapons mapped for that key, assuming you have the weapon of course):
1: Chainsaw (also it should be available from very beginning)
2: Pistol/Revolver
3: Sawn-off Shotgun/Shotgun
4: Uzi/UMP
5: M4/AK47
6: Sniper/Barret
7 (if you introduce): RPG/Grenades
That way you can use all weapons at once during a round.
*WEAPON TOGGLE:
Regardless whether you implement last suggestion or not, make it possible to toggle weapons during a reload. Geez, that's the whole reason I'd want to toggle a weapon quickly when rushed by zombies, rather than wait like a moron for 10 secs reloading my shotty. If toggling during reload, clip-based reloads would be cancelled, while shotguns would only contain the shells player had time to insert before toggling.
*AMMO
This is controversial suggestion, has advantages but drawbacks. In any case, it would really address the too-easy factor of the current game. Anyways...
- Quasi-limited ammo, to make it more realistic as well as balance last suggestion. Ammo is limited within a round (say 5 clips for each pistol and auto weapon, 30 shotgun shells for each shotgun, 30 sniper ammo, 10 grenades/rockets). If you run outta everything, use chainsaw! After each round ammo is fully replenished.
*DAYS AMOUNT:
20 days is too short as many said. A month (30 days) would be perfect. More time to try out new weapons if you make, and more challenging (I beat game on first try, never entering a desperate situation (like walls never went below 70%), so we could use more of a challenge.
*MONSTERS:
The following new types of zombies/changes to existing zombies would be very interesting:
- Cat zombie. As fast as zombie dog, but CAN CLIMB WALLS! And attack people inside, so they would really be first priority to shoot.
- Make it so zombie soldiers actually use their rifles, at least later in the game. They wouldn't kill you (player), but your survivors is fair game. Like zombies that they are, they would be slow to to aim and fire, so gives you plenty of time to shoot them before they do)
* INTRO
Don't have to over-do, but a little plot into how we entered the current situation would be nice. Diaries provide good mid-game plot, but could use better start and ending sequences, especially start.
* NUMEROUS BUGS
These have been already discussed, they include:
- Not be able to shoot some enemies from any angle.
- Right now weapons bar goes up even though there's nothing left to find. If you don't add more guns, make it say something similar to what the max survivors say "NO VACANCY" so I don't waste time searching for nothing
*SUMMARY
Again, excellent game, hope you look at these suggestions for either an update or a sequel. Keep up the good work!