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Reviews for "Jellyfish"

High Scores Bugged

Right now, the high scores seem to be bugged. I've scored ~271,000 (yes, two-hundred seventy one thousand) yet I'm not appearing on the high scores as first.
My only complaint about the game is whether or not an item sticks to you seems too uncontrollable. At times it has taken 5+ seconds for an item that is hardly moving to stick, even when it's in direct contact with the tips of the tenticals.
Also, the attraction for bad items seems far greater then for good items. They tend to stick no matter how fast I try to move away. Is this intentional?

nice

its a nice game well done =)
only problem is that if you go to the next level the jellyfish goes directly to the arrow if you press "next level" and then you well get all those bad things instead of fish, its pretty anoying becouse that will ruine youre score =S
but anyway very nice game!
you should really make more =)
and make an update off this one ;)

Good game but too easy.

I would have given this a much higher score if you simply shaved the time remaining (by at least 10 seconds on every level) Right now you can easily breeze through it.

Great, original idea. A few tweaks neede though.

Does clicking just send them flying in random directions? I never got the hang of it and if my analysis is right, then I think you made I bad move. I think instead, it should maybe maintain its velocity, but simply be 'uncatchable' for 1-3 seconds.

I also got slightly confused about things slipping from my net. At first, I thought it simply happened if I went above a certain velocity, but later on I tried to shake something off and it didn't work...

I found the font in the instructions page to be a poor choice for body text. Lovely font and I like the outlines from an aesthetic perspective, but it seems far more aimed at visual loveliness than readability.

The game itself kinda seemed stuck between being a game and a toy to me. Now, before I say anything more, I'd like to say that I did think it had a great original concept, the sort of physics-based thing that could only be created using this medium. The graphics were lovely, with good colours and no clashes. The kind of coding I could never do and the artwork that was accomplished (if perhaps a tiny bit bland compared to some of fuzz's previous animations). I like how the scanlines have become a sort of signature. Honestly great work from both you guys.

But I just think it could be made more fun...

For a game, I think it needs more feedback (for if we get a 'perfect' score and also maybe a verbal rating at the end) and also maybe more of a sense of possible failure. Simply noting how many we failed to get or maybe having lives would help.

It could make for a great toy. Make the screen bigger, add a bunch of variously coloured circles, let us make up our own rules...

Hate auto-starting music.

Lastly, the difficulty curve is really odd. Instead of going 10,9,8,7,6,5,4,3,2,1 (in terms of number of fish), a pattern with a steady difficulty incline (rather than having the most difficult part be 1/2 way through) might be something like 10,9,1,8,2,7,3,5,4.

Although I think I like your pattern better.

==
Great originality and I could see myself maybe returning to this.

Just really needs more feedback, maybe more stylised graphics and a few minor tweaks to really shine. (Maybe longer time limit, but bad objects actually mean you can't complete that level and it must be retried, at the expense of a life (and a bunch of points)?)

I hope to see a 'revamped' version at some point in the future!

great idea

well thought out and a different idea
but i didnt enjoy it
no idea why
good dame though