Fun times...
Interesting concept, and it works out to be pretty good fun. Kudos on that, since that is the most important thing. It could definitely stand to be polished, though. Visually, it's astoundingly mediocre. IndestructoTank doesn't exactly exude an aura of indestructibility. And why in God's name does it just make a "click" when a TANK falls to the ground from 100 feet in the air?? The gameplay is decent as is, but there are a couple grievances to point out... For one, there are occasional periods when virtually no planes will fly by. During the last game I played before deciding to review it, I sat and watched 100 fuel go to waste while not a single plane went by. Also, the play area limitation can get annoying. Hurling yourself towards a plane, only to be stopped by an invisible wall while the plane escapes? Lame. I would suggest allowing the screen to actually scroll when you move forward and backward. It wouldn't take too much away from the difficulty, as the planes could still move faster than your tank, and it would make the gameplay feel a LOT smoother. I doubt you'll care to do that, though... Oh well. Good show, anyway.