not bad
This wasn't a bad game. I liked the slightly different approach to this one, but I do think that you sacrificed some neat features you had in the first. So, for the record, here's a side by side comparison of the major differences (maybe this will also help get people to shut up about one being so much superior than the other, when the fact is, they're just different).
Pandemic 1:
Pros: The variety of traits and symptoms, the "visibility" stat, stats in general are easy to understand, the other countries mostly ignore you until they've been infected.
Cons: Public transportation/airports close without any notceable correlation, 8 regions, the points system is buggy (I often find that I never get more than the initial three points, or that depending on whether the disease is limited to humans or not can affect it), the game doesn't stop when no more progress can be made (if you clicked to continue after the first country closed its borders), West europe tends to be nearly impossible to infect, though if you do manage to get in there, you're basically garaunteed to win.
Pandemic 2:
Pros: The "resistance" feature and combatting cures, the airports and water systems can be targeted directly, more regions
Cons: The levels don't atually seem to correspond to anything, points build up very slowly, Greenland/Australia extremely hard to infect consistently, give us a control to shut off the music; its not bad, but does get annoying, most of the game seems pointlesly random.
Now, that all being said, I think both games are very solid in terms of general design and fairly intuitive, the concept alone is neat. I suppose my biggest complaint is that strategy seems mostly ineffective. On the one hand, I can see tht as being a bit more "true to life" but on the other, can lead to quite a deal of frustration. Like all games, trying to balance reality and playabilty can be tricky but I think you've found a fairly good balance, if one or two adjustments are made. Essentially, if you can bring back the features we liked from the first and cut back on the randomness, you'll have a solid 10.