A game that has still got great potential.
Pandemic EoM is a turn based strategy of a sort. The player is given control of a bacteria strain that is suposed to wipe out the human kind.
Every turn the player is given a choice of developing his bacteria, spreading it across continents or within continents or storing up points for later use. Spreading of the disease happens by selecting the continent you want to use as your medium and allocating points to the spreading of the disease. The characteristics of your strain will determine the sucess rate of the spreading of the disease.
As most times with similar games Pandemic is really a game of luck. After figuring out the best aproach to spreading your virus all the player has to do is maintain the plan and hope that his luck won't run out at some point. Ofcourse figuring out what to do is really the fun part but once you have done that the game becomes rather monotonous.
The game as such is still quite a lot of fun -who wouldn't like wiping out humanity with a pandemic after all. Yet the lack of feedback from players actions in the game reduces the replay value and enjoyment of the game. Allthough "tactical" game play has been increased by creating a feature of a cure being created on all the continents. Sadly enough the cure rarely poses a threat to the player as the cures development is so slow that the game has probably allready ended before the cure is even close to being created. Even if the cure hapens to be finished there is a chance of the cure going wrong and all of the continents work going to waste. Ofcourse once more this is a matter of luck. I played one game where on the first turn half of the continents had reached 1/5 of the cure has been researched status.
One more problem with the game is that the effects of the improvements of the bacteria are not shown anywhere. The player doesn't have any idea of whether his increase of the infectivity has actually increased the chances of the strain spreading.
Despite all it's flaws Pandemic EoM is really a fun game to play through once. it has a huge potential of becoming a really good game
or even an MMORPG if it would be refined properly, I do recommend it to all.
*Hints/spoilers*
I've tried to avoid the most obvious conclusions but here are a couple of hints that might help you out a bit.
Using planes is probably the most efficient way of spreading the bacteria. The chances of an airport being infected seem to be correlated to the amount of (alive) infected people on the continent. so a player should infect a country he wants to spread from preferrably to such a level that one or two people aren't infected in the country and the rest are. This way if a plane happens to land on a continent that has allready been infected the plane won't go to waste because on of the uninfected people can still get infected and you have saved one skill point that way -yes a plane can leave the continent and land on the same continent if you are really unlucky.
Also a player should use planes at the start, because spreading by land to adjacent land connected continents is rather easy at the end of the game. So a player first wants to infect places like greenland and oceania so that if a cure is about to be created in those countries the player doesn't have to panick and start sending out lots of planes that just end up landing on your allready infected countries.
Allocating points to lethality is not only useless but harmful for the spreading of the disease. If the hosts keep on dying at the beginning of the game, the game becomes a bit harder.