LOL
No enemies, although I kept swimming onto the black area on the left and right sides, lol.
LOL
No enemies, although I kept swimming onto the black area on the left and right sides, lol.
I am sorry but I don't think you understood the game. The light is movable by the arrow keys so you can look at the environment. The fish can be moved with the mouse. You collect the one coin left in ecah level and return to the treasure helmet to get to the next level.
Thanks anyway for the review.
Pretty good
-Good-
This game seemed to run on the same engine as your last game, look around and then perform an action. The graphics were good and I liked the menu. The music was nice but once again got repeditive.
-Bad-
One thing I found hard was that I had to operate the mouse and the arrow keys at the same time witch was difficult in this game. It would have been nice if the light followed the fish but that might be to easy.
-Overall-
A good game.
~Review Request Club~
Thanks for the review. I made the light and the fish separate from each other so it would make the game difficult.
Wtf
What are you supposed to d
You move the light with the arrow keys on the keyboard and move the fish with the mouse. You collect the one coin left in each level and then go to the treasure helmet within the time limit. Be warned the light gets smaller each level.
Have fun!
working on
++ Pleasant music. Set mood really well.
- Gets mildly irritating though.
++ I kinda liked the simplicity of the levels. Kept it from getting irritating.
!!!! It's possible to get the fish stuck in the walls around the perimeter. If this happense, we just have to wait for a timeout.
!!!! In level 9, on the way to the coin, we seem to be teleported through the wall when we move round the bend just before the coin.
---- Controls for the light were annoying. Way it moves once, stops, then continues as the repeating-majigie kicks in.
---- Lacks any real challenge. Doesn't ever feel like a skillful game - more just a grind. The light doesn't really add any extra skill to the game, just the grind of having to scan the level.
==
Not bad for a first game, but keep working on the game mechanics.
How about you have the level made up of electric eels and when we touch them, we die? At the start of the level, we'd be allowed to see the level for a few seconds. Thereafter, we get to see a single eel whenever we get within a certain distance?
Still not much fun and the bugs seem game-breaking.
Thanks for the review. I'll think about your ideas when I make future games of Ed and I'll try and fix the bugs as best as I can.