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Reviews for "Swords and Sandals 2"

needs many tweaks

biggest problem was that the items cost too much. usually i had enuf money to buy the smaller armor piece but only one of the bigger ones (helm, chest, shield) i found that having armor was the only way to survive duels so i decided to go with a charisma build instead of investing in attack or defense. i maxxed charisma every time i lvled to boost my chances of getting a sucessful taunt as well get the crowd pumped so i cud earn extra cash and buy teh best armor. but surely this cant b how the game is meant to b played, by just maxxing charisma and not even bothering to buy a weapon or ever using a melee or ranged attack.

the energy thing was also pretty annoying since i cudnt invest in vitality. considering that theres 9 stats i think lvling shud reward more skill points. more points wud make it easier for people to just max out a couple of stats but this can b countered by making it so you can only add a certain amount to an attribute when you lvl.

Okay, but WAAAAY to hard.

Starting off, this game seemed fun. Until you get sniped. You either choose between having a halfway decent weapon, or having enough armor to survive. I tried various different builds, and none of the worked. All of the equipment is too expensive for what you get out of it, and it's impossilbe to keep the crowd intrested long enough to get more gold.

Tone down the difficulty, give the player some decent equipment or more gold, and you'd have a good game.

it's a gd game

yeh the game was alright i thought but there site for the full version didn't work :S (but better then there first one)

Not bad but flawed

Its a hoof game and you got a lot right butthree things were rubbish. The first is if you choose a weapon that costs a lot at the start and get no armour. The players use range weapons and you get hit quickly and lose straight away. It really isn't fair on players who don't "overload" with armour straight away. The second thing is the energy system. Its a good way of regulating the battles but it slows them down too much and is way too underpowered. You run out of energy by the time you reach your opponent so your first real attack is falling asleep (which when done automatically barely gives you anything at all to work with). I understand how it helps the game but you need to fix it so its less sensitive. I mean combat wouldn't be worse without it and it doesn't really do much anyway. The third thing is money. Magic costs way too much so you don't really get a chance to use it and when you do it barely does anything. I mean the first spell (and cheapest I think) is Gale. It blows your opponent back and thats it.. you pay loads of money to knock your opponent back. Its useless as the Ninja boss demonstrates. He knocks you back and trys to shuriken you but it just doesn't give him/her any advantage.

My suggestions for fixing it are simple enough:
1.No ranged weapons in duels... its unfair. A duel isn't supposed to be archer V swordsman anyway.
2. Make the energy thing only applicable to special attacks and charges. That way you stop overuse of those abilities but don't stop players actually fighting. (This also cuts down on another lesser problem. The menu list of attributes that you add points to could use thinning down and stamina wouldn't be missed).
3. Make starting cheaper. Maybe give a full starter set of items free for a new player or just cheapen everything to a certain degree.

Not much wrong really though and a great concept behind it. I think everything else is excellent.

Nice

Really good game. Its a great improvement from the first one. I like the game play and the graphics are good. I didn't like how expensive the equipment was its really hard to get good equipment because the reward money seems a little low or the stuff it too high in the shops overall a really good game. I played the rts game and it was fun