Abysmal
You have a great premise, a so-so art style, and a grotesquely imbalanced and very not-shiny game.
Why does such a linear and rigid method of advancement have the -illusion- of a "you can play however you want" playstyle? The only thing you get for not straying from some to-the-grindstone cookie cutter method, is rewarded with dieing later rather than sooner.
I literally LOL'd when I saw that this had connections to something worth more than a free play on newgrounds, but I guess there's a sucker born every minute. If somebody wants to pay some peanuts for a very unprofessionally engineered game, power to them.