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Reviews for "Paths 2"

Fun but

On level 9, I'd unlock the star and guide the ball to it and it still thought I died as if I had hit the blue or green object.

Glaiel-Gamer responds:

if the ball reaches the end of the path it pops, you might have run out of ink early

pretty good

pretty good, I kinda liked it.
advice 2 people who are stuck, you can move stuff while the ball is going.

Very Good

this time, well, a vast improvement, ive always liked this game as there is always more than one way of completing every level, which improves the user interactivity so much. the fact that it challenges both your perception on creating the path, then using your hand to eye coordination to move the obstacles to clear the path, shows that youve clearly put a hell of a lot of work into this game, and thought about each level as a seperate entity rather than a whole collabaration. this ment that every level was unpredictable and often real crazy so it challenged even the more hardcore puzzle adventure game players such as myself.
Id definetly give this game my vote if there were ever a puzzle/adventure game poll on NG , however i dont really consent to the 'unofficial' branding of being 'The best puzzle game of the year' as i see as a desperate attempt to rake in the viewers, but i guess it worked hey?

Glaiel-Gamer responds:

it's only the best of the year cause the year is only 6 days old :P (less when i releaded it)

It's more of a joke for psychogoldfish though

Wooohooo

SuperBBB !!!!! Hell, the idea was,, mmm perfect and the game itself was greatly challenging and planned... Loved it..

Overall, I like it

It's a pretty cool concept, and it's pretty well done, but it's a little hard and more than a little repetitive. Automated obstacles that require timing would be interesting, and having some kind of moving enemy might add some strategy to it - moving obstacles to get through, and returning them to keep from getting eaten, for example. Anyway, good work, I look forward to version 3.