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Reviews for "Hook Shot"

hm

i thoght it was pretty cool, i wish i knew how to make games like that im still stuck with dress up games lol, any i guess i gotta give you some credit

darkangel

keep up the good work

pixelz responds:

Thanks, try the book "Flash mx 2004 game design demystified" I mention it in all my games considering I use it to make my games, its a great book and if you want to get passed dress-up games I highly recomend it. I actually made this game in 3 hours so the book is really good.
Thanks for the review!

Not a bad effort. Bit flawed, but pretty good!

Yo! I getting used to like your game.
Though I have a bad dislike after first few tries, but I grown to love your gameplay and concept in this flash game. Though it remind me greatly of Bionic Commando and Super Metroid's Grapple Beam, this is pretty a fun game to play and try to challenge yourself for longest distance. Here are my takes:

Graphic: Meh. It's okay. Link, forest, and hookshot could look better, but they get the job done.

Style: Not much of style. Too simple for my taste

Sound: Now we are talking. The music is an excellent choice for frantic gameplay and insane challenge! Fun to listen to while playing, humming even!

Violence: Not much. Only landing onto thorny vines. Good thing we don't get to see the pain Link have to endure when landing onto the horrible prickly vines!

Interactivity: Good use of hookshot and the swinging mechanic. I also like the idea that if your swing is too large, you suffer the consequence of hitting the thorny vine. What I hate is that when Link released the hookshot and shot up above the forest, you cannot see him and unable to use hookshot, but I guess you could take advantage of large distance covered and when he fall, he fall pretty fast and I hate it when i missed the chance to swing again! Darn it! Or maybe that is your design choice, trying to give pro/con to this? Either way, your gameplay balance is pretty well done, except for shooting into sky.

Humor: Not much. But I laugh when I fall onto vines and the crashing/booming sound came after it. Dunno why, but it feel funny that way :3

Not a bad effort, though you should improve some area. Make the game looks better if you could and fix the swinging physic if you could since some releases are unrealistic. Overall, I hope this game get pass the judgment cause I gave you 4/5!
Keep improving and keep going!

-Avek Vaer the Fire Lizard

pixelz responds:

Wow thanks very much! Now I must say first of all I made this game in 3 hours. And I kept the graphics simple to reduce lag and if I added more detail to link it would look bad because his character is so shrunk. And the swinging physics focus on your release time, going above the vines is when you release at a key point, if you get frusterated with going above, after a alot of testing I got used to a technique and started to swing like spider-man without going above, but still couldn't get passed lvl 3. And I love that song, I'm gonna keep making zelda games just to use that song, theres another good one too that I've got on my mp3 player. If I made a sequal which I probably will, I'll improve graphics and add more obstacles to increase the challenge. Very glad you liked it, and thanks alot for the awsome review!

Good times

I enjoyed it :), only 7 cause I wont play it again, but man, i must say, GAME DESIGN DEMYSTIFIED is indeed an awesome book

pixelz responds:

YEA GAME DESIGN DEMYSTIFIED! OH YEAH!
LOL thanks for the review dude!

great game!

i liked it, really simple and original gameplay,the hookshot answer really good to the click, i got 1.460!
a little detail-> you could add a music or background change when you reach to another level, because sometimes is monotonous.

pixelz responds:

The song is a techno remix of saria's song(used in triforce keep up aswell) and its what made the game 2.9 MB, its over two minutes, that way the music isn't annoying as you play. And for the background, there are some actionscript difficulties with the chain for the hook shot that I could only set the backrgound as defult in flash, its got to do with how the chain is drawn.
Glad you liked it, thanks for the review!

Great idea!

But the major problem is with your camera... half the time I'd die would be due to my not know where Link was until it was too late. If you could keep Link centered in the camera, then this game would be worthy of the title of Kick-Ass. Also a minor gripe, a background would be cool, the olive green does pretty well. Jus a personal perfernce thing I guess.

pixelz responds:

The background is something to do with the actionscript of drawing the chain, a background thats not flash defult would overlap the chain, and that would make the game worse rather than better. And link just goes over the vines, if he does that just grapple onto a vine at watch link kinda get stuck in it then release and let him fall a bit then continue grappling, that will save you from dying.
Thanks for the review!