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Reviews for "Monster munchies"

Good song!

LOL! The music was good. But, when I would press down or up, sometimes it skipped two spaces. So maybe if you don't make it so sensitive.

Cute game

I expect great games from Armor Games, and this one pulled through. Tough to get at first, but afterwards it was a breeze. Only difficult part was telling the pictures of the monsters apart in the picture box next to the clock.. maybe you could just use a picture of the entire monster instead of just their face instead? It'd be clearer that way.

Good game..

but too easy in my opinion, I honestly didn't see much difference between the difficulty settings either.

find the choices

++ Great splash screen.

++ Good instructions.

+++ Some tactics required.

!!!- Why have music starting straight away?

-- The tactics are fairly simple - after a couple of games, it should always be obvious what the optimum move is.

--- Due to random selections, we can sometimes do nothing to stop an enemy for a while, if they keep getting pumpkins (for example) whilst we get sludge.

- scoring never explained.

-- Having to keep pumping the space bar when I'd decided my move irritated me.

==
Played easy, easy, hard, medium, winning all but my first game.

At first I thought we needed to deal with each row seperately, so that confused. Maybe explain that?

I'd like to see this idea - of having RPS synonyms progress through a row of others - expanded and further experimented with.

Maybe have an endless mode where just getting creatures to the end gives points? or maybe some sort of puzzle mode with limited 'pieces' to clear a bunch of rows that are all already advancing, ultra-slowly?

Maybe you give us pieces that are connected - e.g. sludge, with a bat below. We place this in 2 fields simultaneously. Or maybe we could rotate them too?

Or maybe - limited number of pieces, no rotation, but they're all already on the board to see and we drag them onto the play area in the position/order we think is right.

Multiple levels.

That would be a game I'd love to see made!

Maybe with an endless mode involving pieces appearing in the stock every 5s, we place them whenever, we need to get as many of ours as we can to the end, survive as long as we can, without x getting over to our side?

But yeah, as it is, it's fun but way too limited. Just as we learn the rules, we find the choices we make practically made for us.