Good idea...
... Has been done before though.
Those shaky levels really play havoc with my eyes though so I had to stop...
Also the fact that there was no music every 20th level was a little unnerving...
Good idea...
... Has been done before though.
Those shaky levels really play havoc with my eyes though so I had to stop...
Also the fact that there was no music every 20th level was a little unnerving...
Almost as addictive as Tetris
Although it is simply made a very simple concept it is very entertaining and highly addictive, feels like one of the greats like PacMan, Tetris or Snake. V. innovative, even though as others have said the 'Impossible Mode' was probably easier than the 'Life is so unfair' mode I still though it was a clever way to progress and make it harder, if some of the leves for the mode before had been done in the same way that would've been impossible. A throughly entertaining game.
A brain-numbing disapointment.
All this game consists of is guiding a falling object from the top left corner to the bottom. After every 20 levels the colors and music change and as you get closer to the end the level shakes or the lights flicker, all that stops your ball are little blocks that move everytime and there are usually 2-3 different ways to manuever through them safely.
Mostly, it was crap, I like the music, but I've played falling object games like this before that had powerups, moving exits, fake exits, objective, and more, and I was hoping this would change but it didn't. I liked the humor in the last 20 levels being the same as the first 20, as if not seeing the blocks half the time made it any harder, I actually found it easier.
inaccurate
the first 3 sets of levels were outragously easy. The Brown shaking levels were harder than the red shaking levels and both of them were harder than the strobing level. I'm not too terribly impressed, but at the same time i did play through all 120 levels, so I guess it got me hooked enough for that. I gave you a 7/10. I'll make sure to judge part 2 as well.
As far as suggested changes. Moving parts, areas were the gravity changes so that the ball might speed up or slow down. maybe some bumpers that bounce the "Pinball" away when you hit them.
As a personal request I'd like to see my death count when the game ends, I'm curious how many times i died.
good game
good game and it has some really challenging levels I could of kept going but when I got to the shaking levels I decided to stop for the night plus it was getting hard on the eyes. keep up the good work