Erg
1: it's not like this kind of game is original, so i'm not adding any points for that. Just wanted toget that out of the way early on
2: The reason it has 120 levels is because (I only played to 24 and got bored) all the levels are the fuckin same. It's almost as if you placed the squares randomly.
3: You didn't use trace when you did your hitTests, so it does the hitTest based on the bounding box of the circle... which makes you collide when you're not actually touching anything. That's noob programming right there.
4: the graphics were really shitty
5: A game of that low graphical quality and that simple code should've been well under a megabyte, let alone 30 MB.