Needs work.
It's a good concept, but...First of all, I'm getting beat by guys whose stats are much lower than mine. I realize there is some randomization/luck involved, but it shouldn't make that much of a difference. Why bother with leveling at all if it can't stop a weaker enemy from beating your ass into the ground? Also, why list hit chance percentages if they mean nothing? Seriously, if my quick attack has a 76% of hitting and his normal attack has around a 50% chance of hitting, then why am I being blocked 8 times in a row while he connects every time? That's not a one time thing, either. That's how I've lost every single time. Randomizing is fine, but I feel like I'm playing blackjack in a mafia casino with a gun to my head here. Try making a game that's a little more balanced next time, then we'll talk.